Pokédex / Ultra Sun / Ultra Moon / Probopass

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Compass Pokémon

It uses three small units to catch prey and battle enemies. The main body mostly just gives orders.
It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Prevents Steel-type Pokémon from escaping using its magnetic force.
Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Block NormalStatus | Ultra Sun / Ultra Moon | 1 | — | — | ✓ | — | PP 5 The user blocks the target’s way with arms spread wide to prevent escape. | Open calc with this move |
Gravity PsychicStatus | Ultra Sun / Ultra Moon | 1 | — | — | ✓ | — | PP 5 Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can’t be used. | Open calc with this move |
Iron Defense SteelStatus | Ultra Sun / Ultra Moon | 1 | — | — | ✓ | — | PP 15 The user hardens its body’s surface like iron, sharply raising its Defense stat. | Open calc with this move |
Magnet Bomb SteelPhysical | Ultra Sun / Ultra Moon | 1 | — | — | — | — | Power 60PP 20 The user launches steel bombs that stick to the target. This attack never misses. | Open calc with this move |
Magnet Rise ElectricStatus | Ultra Sun / Ultra Moon | 1 | — | — | ✓ | — | PP 10 The user levitates using electrically generated magnetism for five turns. | Open calc with this move |
Magnetic Flux ElectricStatus | Ultra Sun / Ultra Moon | 1 | — | — | — | — | PP 20 The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability. | Open calc with this move |
Tackle NormalPhysical | Ultra Sun / Ultra Moon | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Tri Attack NormalSpecial | Ultra Sun / Ultra Moon | 1 | — | — | — | — | Power 80Acc 100PP 10 | |
Wide Guard RockStatus | Ultra Sun / Ultra Moon | 1 | — | — | — | — | PP 10 The user and its allies are protected from wide-ranging attacks for one turn. | Open calc with this move |
Thunder Wave ElectricStatus | Ultra Sun / Ultra Moon | 13 | TM73 | — | — | — | Acc 90PP 20 The user launches a weak jolt of electricity that paralyzes the target. | Open calc with this move |
Rest PsychicStatus | Ultra Sun / Ultra Moon | 16 | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Spark ElectricPhysical | Ultra Sun / Ultra Moon | 19 | — | — | — | — | Power 65Acc 100PP 20 | |
Rock Slide RockPhysical | Ultra Sun / Ultra Moon | 22 | TM80 | — | — | — | Power 75Acc 90PP 10 | |
Power Gem RockSpecial | Ultra Sun / Ultra Moon | 25 | — | — | — | — | Power 80Acc 100PP 20 | |
Rock Blast RockPhysical | Ultra Sun / Ultra Moon | 28 | — | — | — | — | Power 25Acc 90PP 10 | |
Discharge ElectricSpecial | Ultra Sun / Ultra Moon | 31 | — | — | — | — | Power 80Acc 100PP 15 | |
Sandstorm RockStatus | Ultra Sun / Ultra Moon | 34 | TM37 | — | — | — | PP 10 A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | Open calc with this move |
Earth Power GroundSpecial | Ultra Sun / Ultra Moon | 37 | — | — | ✓ | — | Power 90Acc 100PP 10 | |
Stone Edge RockPhysical | Ultra Sun / Ultra Moon | 40 | TM71 | — | — | — | Power 100Acc 80PP 5 | |
Lock-On NormalStatus | Ultra Sun / Ultra Moon | 43 | — | — | — | — | PP 5 The user takes sure aim at the target. This ensures the next attack does not miss the target. | Open calc with this move |
Zap Cannon ElectricSpecial | Ultra Sun / Ultra Moon | 43 | — | — | — | — | Power 120Acc 50PP 5 | |
Attract NormalStatus | Ultra Sun / Ultra Moon | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Bulldoze GroundPhysical | Ultra Sun / Ultra Moon | — | TM78 | — | — | — | Power 60Acc 100PP 20 | |
Confide NormalStatus | Ultra Sun / Ultra Moon | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Dazzling Gleam FairySpecial | Ultra Sun / Ultra Moon | — | TM99 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | Ultra Sun / Ultra Moon | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Earthquake GroundPhysical | Ultra Sun / Ultra Moon | — | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Explosion NormalPhysical | Ultra Sun / Ultra Moon | — | TM64 | — | — | — | Power 250Acc 100PP 5 | |
Facade NormalPhysical | Ultra Sun / Ultra Moon | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash Cannon SteelSpecial | Ultra Sun / Ultra Moon | — | TM91 | — | — | — | Power 80Acc 100PP 10 | |
Frustration NormalPhysical | Ultra Sun / Ultra Moon | — | TM21 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Impact NormalPhysical | Ultra Sun / Ultra Moon | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Hidden Power NormalSpecial | Ultra Sun / Ultra Moon | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | Ultra Sun / Ultra Moon | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Protect NormalStatus | Ultra Sun / Ultra Moon | — | TM17 | — | — | — | PP 10 Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Return NormalPhysical | Ultra Sun / Ultra Moon | — | TM27 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Polish RockStatus | Ultra Sun / Ultra Moon | — | TM69 | — | — | — | PP 20 The user polishes its body to reduce drag. This can sharply raise the Speed stat. | Open calc with this move |
Rock Tomb RockPhysical | Ultra Sun / Ultra Moon | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Round NormalSpecial | Ultra Sun / Ultra Moon | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Sleep Talk NormalStatus | Ultra Sun / Ultra Moon | — | TM88 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Smack Down RockPhysical | Ultra Sun / Ultra Moon | — | TM23 | — | — | — | Power 50Acc 100PP 15 | |
Substitute NormalStatus | Ultra Sun / Ultra Moon | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Ultra Sun / Ultra Moon | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | Open calc with this move |
Swagger NormalStatus | Ultra Sun / Ultra Moon | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Taunt DarkStatus | Ultra Sun / Ultra Moon | — | TM12 | — | — | — | Acc 100PP 20 The target is taunted into a rage that allows it to use only attack moves for three turns. | Open calc with this move |
Thunder ElectricSpecial | Ultra Sun / Ultra Moon | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunderbolt ElectricSpecial | Ultra Sun / Ultra Moon | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Torment DarkStatus | Ultra Sun / Ultra Moon | — | TM41 | — | — | — | Acc 100PP 15 The user torments and enrages the target, making it incapable of using the same move twice in a row. | Open calc with this move |
Toxic PoisonStatus | Ultra Sun / Ultra Moon | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Volt Switch ElectricSpecial | Ultra Sun / Ultra Moon | — | TM72 | — | — | — | Power 70Acc 100PP 20 | |
Ally Switch PsychicStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 15 The user teleports using a strange power and switches places with one of its allies. | Open calc with this move |
Fire Punch FirePhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Ice Punch IcePhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Iron Head SteelPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 80Acc 100PP 15 | |
Magic Coat PsychicStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 15 A barrier reflects back to the target moves like Leech Seed and moves that damage status. | Open calc with this move |
Pain Split NormalStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 20 The user adds its HP to the target’s HP, then equally shares the combined HP with the target. | Open calc with this move |
Shock Wave ElectricSpecial | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 60PP 20 The user strikes the target with a quick jolt of electricity. This attack never misses. | Open calc with this move |
Snore NormalSpecial | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Stealth Rock RockStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 20 The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | Open calc with this move |
Stomping Tantrum GroundPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 75Acc 100PP 10 | |
Telekinesis PsychicStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 15 The user makes the target float with its psychic power. The target is easier to hit for three turns. | Open calc with this move |
Thunder Punch ElectricPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 75Acc 100PP 15 |
A physical attack in which the user charges and slams into the target with its whole body.
| Open calc with this move |
The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
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The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
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Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
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The user attacks with a ray of light that sparkles as if it were made of gemstones.
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The user hurls hard rocks at the target. Two to five rocks are launched in a row.
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The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
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The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.
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The user stabs the target from below with sharpened stones. Critical hits land more easily.
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The user fires an electric blast like a cannon to inflict damage and cause paralysis.
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The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
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The user damages opposing Pokémon by emitting a powerful flash.
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The user sets off an earthquake that strikes every Pokémon around it.
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The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.
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The user charges at the target using every bit of its power. The user can’t move on the next turn.
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A unique attack that varies in type depending on the Pokémon using it.
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The target is attacked with a powerful beam. The user can’t move on the next turn.
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Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.
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A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
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A strong electric blast crashes down on the target. This may also leave the target with paralysis.
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
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The target is punched with a fiery fist. This may also leave the target with a burn.
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The target is punched with an icy fist. This may also leave the target frozen.
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The user slams the target with its steel-hard head. This may also make the target flinch.
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This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.
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The target is punched with an electrified fist. This may also leave the target with paralysis.
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