Pokédex / Ultra Sun / Ultra Moon / Stoutland

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Big-Hearted Pokémon

Its fur is long and thick. A long time ago in cold regions, every household kept a Stoutland.
The Pokémon intimidates opposing Pokémon upon entering battle, lowering their Attack stat.
Boosts the Pokémon’s Speed stat in a sandstorm.
The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Bite DarkPhysical | Ultra Sun / Ultra Moon | 1 | — | — | — | — | Power 60Acc 100PP 25 The target is bitten with viciously sharp fangs. This may also make the target flinch. | Open calc with this move |
Fire Fang FirePhysical | Ultra Sun / Ultra Moon | 1 | — | — | — | — | Power 65Acc 95PP 15 | |
Ice Fang IcePhysical | Ultra Sun / Ultra Moon | 1 | — | — | — | — | Power 65Acc 95PP 15 | |
Leer NormalStatus | Ultra Sun / Ultra Moon | 1 | — | — | — | — | Acc 100PP 30 The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | Open calc with this move |
Odor Sleuth NormalStatus | Ultra Sun / Ultra Moon | 1 | — | — | — | — | PP 40 Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | Open calc with this move |
Tackle NormalPhysical | Ultra Sun / Ultra Moon | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Thunder Fang ElectricPhysical | Ultra Sun / Ultra Moon | 1 | — | — | — | — | Power 65Acc 95PP 15 | |
Helping Hand NormalStatus | Ultra Sun / Ultra Moon | 12 | — | — | ✓ | — | PP 20 The user assists an ally by boosting the power of that ally’s attack. | Open calc with this move |
Take Down NormalPhysical | Ultra Sun / Ultra Moon | 15 | — | — | — | — | Power 90Acc 85PP 20 | |
Work Up NormalStatus | Ultra Sun / Ultra Moon | 20 | TM01 | — | — | — | PP 30 The user is roused, and its Attack and Sp. Atk stats increase. | Open calc with this move |
Crunch DarkPhysical | Ultra Sun / Ultra Moon | 24 | — | — | — | — | Power 80Acc 100PP 15 | |
Roar NormalStatus | Ultra Sun / Ultra Moon | 29 | TM05 | — | — | — | PP 20 The target is scared off, and a different Pokémon is dragged out. | Open calc with this move |
Retaliate NormalPhysical | Ultra Sun / Ultra Moon | 36 | — | — | — | — | Power 70Acc 100PP 5 | |
Reversal FightingPhysical | Ultra Sun / Ultra Moon | 42 | — | — | — | — | Acc 100PP 15 An all-out attack that becomes more powerful the less HP the user has. | Open calc with this move |
Last Resort NormalPhysical | Ultra Sun / Ultra Moon | 51 | — | — | ✓ | — | Power 140Acc 100PP 5 | |
Giga Impact NormalPhysical | Ultra Sun / Ultra Moon | 59 | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Play Rough FairyPhysical | Ultra Sun / Ultra Moon | 63 | — | — | — | — | Power 90Acc 90PP 10 | |
Aerial Ace FlyingPhysical | Ultra Sun / Ultra Moon | — | TM40 | — | — | — | Power 60PP 20 The user confounds the target with speed, then slashes. This attack never misses. | Open calc with this move |
Attract NormalStatus | Ultra Sun / Ultra Moon | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Confide NormalStatus | Ultra Sun / Ultra Moon | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Double Team NormalStatus | Ultra Sun / Ultra Moon | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | Ultra Sun / Ultra Moon | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Frustration NormalPhysical | Ultra Sun / Ultra Moon | — | TM21 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the less the user likes its Trainer. | Open calc with this move |
Hidden Power NormalSpecial | Ultra Sun / Ultra Moon | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | Ultra Sun / Ultra Moon | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Payback DarkPhysical | Ultra Sun / Ultra Moon | — | TM66 | — | — | — | Power 50Acc 100PP 10 | |
Protect NormalStatus | Ultra Sun / Ultra Moon | — | TM17 | — | — | — | PP 10 Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Ultra Sun / Ultra Moon | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Rest PsychicStatus | Ultra Sun / Ultra Moon | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Return NormalPhysical | Ultra Sun / Ultra Moon | — | TM27 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Tomb RockPhysical | Ultra Sun / Ultra Moon | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Round NormalSpecial | Ultra Sun / Ultra Moon | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Shadow Ball GhostSpecial | Ultra Sun / Ultra Moon | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Sleep Talk NormalStatus | Ultra Sun / Ultra Moon | — | TM88 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snarl DarkSpecial | Ultra Sun / Ultra Moon | — | TM95 | — | — | — | Power 55Acc 95PP 15 | |
Substitute NormalStatus | Ultra Sun / Ultra Moon | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Ultra Sun / Ultra Moon | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | Open calc with this move |
Surf WaterSpecial | Ultra Sun / Ultra Moon | — | TM94 | — | — | — | Power 90Acc 100PP 15 | |
Swagger NormalStatus | Ultra Sun / Ultra Moon | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Thunder ElectricSpecial | Ultra Sun / Ultra Moon | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunder Wave ElectricStatus | Ultra Sun / Ultra Moon | — | TM73 | — | — | — | Acc 90PP 20 The user launches a weak jolt of electricity that paralyzes the target. | Open calc with this move |
Thunderbolt ElectricSpecial | Ultra Sun / Ultra Moon | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | Ultra Sun / Ultra Moon | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Wild Charge ElectricPhysical | Ultra Sun / Ultra Moon | — | TM93 | — | — | — | Power 90Acc 100PP 15 | |
After You NormalStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 15 The user helps the target and makes it use its move right after the user. | Open calc with this move |
Covet NormalPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 60Acc 100PP 25 | |
Hyper Voice NormalSpecial | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 90Acc 100PP 10 | |
Iron Head SteelPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 80Acc 100PP 15 | |
Shock Wave ElectricSpecial | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 60PP 20 The user strikes the target with a quick jolt of electricity. This attack never misses. | Open calc with this move |
Snore NormalSpecial | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Stomping Tantrum GroundPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 75Acc 100PP 10 | |
Superpower FightingPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 120Acc 100PP 5 | |
Uproar NormalSpecial | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 90Acc 100PP 10 |
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The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
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The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
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A physical attack in which the user charges and slams into the target with its whole body.
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The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
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A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
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The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.
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This move can be used only after the user has used all the other moves it knows in the battle.
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The user charges at the target using every bit of its power. The user can’t move on the next turn.
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The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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A unique attack that varies in type depending on the Pokémon using it.
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The target is attacked with a powerful beam. The user can’t move on the next turn.
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The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
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Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
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The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.
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The user attacks everything around it by swamping its surroundings with a giant wave.
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A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
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A strong electric blast crashes down on the target. This may also leave the target with paralysis.
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The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
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The user endearingly approaches the target, then steals the target’s held item.
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The user lets loose a horribly echoing shout with the power to inflict damage.
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The user slams the target with its steel-hard head. This may also make the target flinch.
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This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.
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The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.
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The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
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