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Key Ring Pokémon

Long ago it lived in mines, but once the minerals that make up its diet became scarcer, Klefki began appearing in human settlements.
Gives priority to a status move.
The Pokémon steals the held item of a Pokémon it hits with a move.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Fairy Lock FairyStatus | Ultra Sun / Ultra Moon | 1 | — | — | — | — | PP 10 By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn. | Open calc with this move |
Tackle NormalPhysical | Ultra Sun / Ultra Moon | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Fairy Wind FairySpecial | Ultra Sun / Ultra Moon | 5 | — | — | — | — | Power 40Acc 100PP 30 | |
Astonish GhostPhysical | Ultra Sun / Ultra Moon | 8 | — | — | — | — | Power 30Acc 100PP 15 | |
Metal Sound SteelStatus | Ultra Sun / Ultra Moon | 12 | — | — | — | — | Acc 85PP 40 A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat. | Open calc with this move |
Spikes GroundStatus | Ultra Sun / Ultra Moon | 15 | — | — | — | — | PP 20 The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle. | Open calc with this move |
Draining Kiss FairySpecial | Ultra Sun / Ultra Moon | 18 | — | — | — | — | Power 50Acc 100PP 10 | |
Crafty Shield FairyStatus | Ultra Sun / Ultra Moon | 23 | — | — | — | — | PP 10 The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage. | Open calc with this move |
Foul Play DarkPhysical | Ultra Sun / Ultra Moon | 27 | — | — | ✓ | — | Power 95Acc 100PP 15 | |
Torment DarkStatus | Ultra Sun / Ultra Moon | 32 | TM41 | — | — | — | Acc 100PP 15 The user torments and enrages the target, making it incapable of using the same move twice in a row. | Open calc with this move |
Mirror Shot SteelSpecial | Ultra Sun / Ultra Moon | 34 | — | — | — | — | Power 65Acc 85PP 10 | |
Imprison PsychicStatus | Ultra Sun / Ultra Moon | 36 | — | — | — | — | PP 10 If opposing Pokémon know any move also known by the user, they are prevented from using it. | Open calc with this move |
Recycle NormalStatus | Ultra Sun / Ultra Moon | 40 | — | — | ✓ | — | PP 10 The user recycles a held item that has been used in battle so it can be used again. | Open calc with this move |
Play Rough FairyPhysical | Ultra Sun / Ultra Moon | 43 | — | — | — | — | Power 90Acc 90PP 10 | |
Magic Room PsychicStatus | Ultra Sun / Ultra Moon | 44 | — | — | ✓ | — | PP 10 The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns. | Open calc with this move |
Heal Block PsychicStatus | Ultra Sun / Ultra Moon | 50 | — | — | — | — | Acc 100PP 15 For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. | Open calc with this move |
Attract NormalStatus | Ultra Sun / Ultra Moon | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Calm Mind PsychicStatus | Ultra Sun / Ultra Moon | — | TM04 | — | — | — | PP 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Open calc with this move |
Confide NormalStatus | Ultra Sun / Ultra Moon | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Dazzling Gleam FairySpecial | Ultra Sun / Ultra Moon | — | TM99 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | Ultra Sun / Ultra Moon | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | Ultra Sun / Ultra Moon | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash Cannon SteelSpecial | Ultra Sun / Ultra Moon | — | TM91 | — | — | — | Power 80Acc 100PP 10 | |
Frustration NormalPhysical | Ultra Sun / Ultra Moon | — | TM21 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Impact NormalPhysical | Ultra Sun / Ultra Moon | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Hidden Power NormalSpecial | Ultra Sun / Ultra Moon | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | Ultra Sun / Ultra Moon | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Light Screen PsychicStatus | Ultra Sun / Ultra Moon | — | TM16 | — | — | — | PP 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns. | Open calc with this move |
Protect NormalStatus | Ultra Sun / Ultra Moon | — | TM17 | — | — | — | PP 10 Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psych Up NormalStatus | Ultra Sun / Ultra Moon | — | TM77 | — | — | — | PP 10 The user hypnotizes itself into copying any stat change made by the target. | Open calc with this move |
Psychic PsychicSpecial | Ultra Sun / Ultra Moon | — | TM29 | — | — | — | Power 90Acc 100PP 10 | |
Psyshock PsychicSpecial | Ultra Sun / Ultra Moon | — | TM03 | — | — | — | Power 80Acc 100PP 10 | |
Rain Dance WaterStatus | Ultra Sun / Ultra Moon | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Reflect PsychicStatus | Ultra Sun / Ultra Moon | — | TM33 | — | — | — | PP 20 A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | Open calc with this move |
Rest PsychicStatus | Ultra Sun / Ultra Moon | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Return NormalPhysical | Ultra Sun / Ultra Moon | — | TM27 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the more the user likes its Trainer. | Open calc with this move |
Round NormalSpecial | Ultra Sun / Ultra Moon | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Safeguard NormalStatus | Ultra Sun / Ultra Moon | — | TM20 | — | — | — | PP 25 The user creates a protective field that prevents status conditions for five turns. | Open calc with this move |
Sleep Talk NormalStatus | Ultra Sun / Ultra Moon | — | TM88 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Substitute NormalStatus | Ultra Sun / Ultra Moon | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Ultra Sun / Ultra Moon | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | Open calc with this move |
Swagger NormalStatus | Ultra Sun / Ultra Moon | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Thief DarkPhysical | Ultra Sun / Ultra Moon | — | TM46 | ✓ | — | — | Power 60Acc 100PP 25 | |
Thunder Wave ElectricStatus | Ultra Sun / Ultra Moon | — | TM73 | — | — | — | Acc 90PP 20 The user launches a weak jolt of electricity that paralyzes the target. | Open calc with this move |
Toxic PoisonStatus | Ultra Sun / Ultra Moon | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Iron Defense SteelStatus | Ultra Sun / Ultra Moon | — | — | ✓ | ✓ | — | PP 15 The user hardens its body’s surface like iron, sharply raising its Defense stat. | Open calc with this move |
Lock-On NormalStatus | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | PP 5 The user takes sure aim at the target. This ensures the next attack does not miss the target. | Open calc with this move |
Switcheroo DarkStatus | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Acc 100PP 10 The user trades held items with the target faster than the eye can follow. | Open calc with this move |
Covet NormalPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 60Acc 100PP 25 | |
Defog FlyingStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 15 A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness. | Open calc with this move |
Last Resort NormalPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 140Acc 100PP 5 | |
Magic Coat PsychicStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 15 A barrier reflects back to the target moves like Leech Seed and moves that damage status. | Open calc with this move |
Magnet Rise ElectricStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 10 The user levitates using electrically generated magnetism for five turns. | Open calc with this move |
Snore NormalSpecial | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 50Acc 100PP 15 |
A physical attack in which the user charges and slams into the target with its whole body.
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The user stirs up a fairy wind and strikes the target with it.
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The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
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The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target.
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The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.
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The user lets loose a flash of energy at the target from its polished body. This may also lower the target’s accuracy.
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The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.
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The user damages opposing Pokémon by emitting a powerful flash.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.
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The user charges at the target using every bit of its power. The user can’t move on the next turn.
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A unique attack that varies in type depending on the Pokémon using it.
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The target is attacked with a powerful beam. The user can’t move on the next turn.
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The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
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The user materializes an odd psychic wave to attack the target. This attack does physical damage.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
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The user endearingly approaches the target, then steals the target’s held item.
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This move can be used only after the user has used all the other moves it knows in the battle.
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This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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