
Poke Project
LOADING
Setting the field…
Hermit Crab Pokémon

Lives lazily by the sea. If the Shellder on its tail comes off, it becomes a Slowpoke again.
The Pokémon is oblivious, and that keeps it from being infatuated or falling for taunts.
This Pokémon has its own tempo, and that prevents it from becoming confused.
Restores a little HP when withdrawn from battle.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Curse GhostStatus | Ultra Sun / Ultra Moon | 1 | — | — | — | — | PP 10 A move that works differently for the Ghost type than for all other types. | Open calc with this move |
Growl NormalStatus | Ultra Sun / Ultra Moon | 1 | — | — | — | — | Acc 100PP 40 The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. | Open calc with this move |
Heal Pulse PsychicStatus | Ultra Sun / Ultra Moon | 1 | — | — | — | — | PP 10 The user emits a healing pulse that restores the target’s HP by up to half of its max HP. | Open calc with this move |
Tackle NormalPhysical | Ultra Sun / Ultra Moon | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Water Gun WaterSpecial | Ultra Sun / Ultra Moon | 9 | — | — | — | — | Power 40Acc 100PP 25 | |
Withdraw WaterStatus | Ultra Sun / Ultra Moon | 1 | — | — | — | — | PP 40 The user withdraws its body into its hard shell, raising its Defense stat. | Open calc with this move |
Yawn NormalStatus | Ultra Sun / Ultra Moon | 1 | — | — | — | — | PP 10 The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | Open calc with this move |
Confusion PsychicSpecial | Ultra Sun / Ultra Moon | 14 | — | — | — | — | Power 50Acc 100PP 25 | |
Disable NormalStatus | Ultra Sun / Ultra Moon | 19 | — | — | — | — | Acc 100PP 20 For four turns, this move prevents the target from using the move it last used. | Open calc with this move |
Headbutt NormalPhysical | Ultra Sun / Ultra Moon | 23 | — | — | — | — | Power 70Acc 100PP 15 | |
Water Pulse WaterSpecial | Ultra Sun / Ultra Moon | 28 | — | — | ✓ | — | Power 60Acc 100PP 20 | |
Rest PsychicStatus | Ultra Sun / Ultra Moon | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Zen Headbutt PsychicPhysical | Ultra Sun / Ultra Moon | 32 | — | — | ✓ | — | Power 80Acc 90PP 15 | |
Slack Off NormalStatus | Ultra Sun / Ultra Moon | 36 | — | — | — | — | PP 5 The user slacks off, restoring its own HP by up to half of its max HP. | Open calc with this move |
Surf WaterSpecial | Ultra Sun / Ultra Moon | — | TM94 | — | — | — | Power 90Acc 100PP 15 | |
Amnesia PsychicStatus | Ultra Sun / Ultra Moon | 43 | — | — | — | — | PP 20 The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. | Open calc with this move |
Psychic PsychicSpecial | Ultra Sun / Ultra Moon | 49 | TM29 | — | — | — | Power 90Acc 100PP 10 | |
Rain Dance WaterStatus | Ultra Sun / Ultra Moon | 55 | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Psych Up NormalStatus | Ultra Sun / Ultra Moon | 62 | TM77 | — | — | — | PP 10 The user hypnotizes itself into copying any stat change made by the target. | Open calc with this move |
Aerial Ace FlyingPhysical | Ultra Sun / Ultra Moon | — | TM40 | — | — | — | Power 60PP 20 The user confounds the target with speed, then slashes. This attack never misses. | Open calc with this move |
Attract NormalStatus | Ultra Sun / Ultra Moon | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Blizzard IceSpecial | Ultra Sun / Ultra Moon | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Brick Break FightingPhysical | Ultra Sun / Ultra Moon | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Bulldoze GroundPhysical | Ultra Sun / Ultra Moon | — | TM78 | — | — | — | Power 60Acc 100PP 20 | |
Calm Mind PsychicStatus | Ultra Sun / Ultra Moon | — | TM04 | — | — | — | PP 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Open calc with this move |
Confide NormalStatus | Ultra Sun / Ultra Moon | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Double Team NormalStatus | Ultra Sun / Ultra Moon | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Dream Eater PsychicSpecial | Ultra Sun / Ultra Moon | — | TM85 | — | — | — | Power 100Acc 100PP 15 | |
Earthquake GroundPhysical | Ultra Sun / Ultra Moon | — | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Echoed Voice NormalSpecial | Ultra Sun / Ultra Moon | — | TM49 | — | — | — | Power 40Acc 100PP 15 | |
Facade NormalPhysical | Ultra Sun / Ultra Moon | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fire Blast FireSpecial | Ultra Sun / Ultra Moon | — | TM38 | — | — | — | Power 110Acc 85PP 5 | |
Flamethrower FireSpecial | Ultra Sun / Ultra Moon | — | TM35 | — | — | — | Power 90Acc 100PP 15 | |
Fling DarkPhysical | Ultra Sun / Ultra Moon | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. This move’s power and effects depend on the item. | Open calc with this move |
Focus Blast FightingSpecial | Ultra Sun / Ultra Moon | — | TM52 | — | — | — | Power 120Acc 70PP 5 | |
Foul Play DarkPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 95Acc 100PP 15 | |
Frustration NormalPhysical | Ultra Sun / Ultra Moon | — | TM21 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Impact NormalPhysical | Ultra Sun / Ultra Moon | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Grass Knot GrassSpecial | Ultra Sun / Ultra Moon | — | TM86 | — | — | — | Acc 100PP 20 The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | Open calc with this move |
Hail IceStatus | Ultra Sun / Ultra Moon | — | TM07 | — | — | — | PP 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | Open calc with this move |
Hidden Power NormalSpecial | Ultra Sun / Ultra Moon | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | Ultra Sun / Ultra Moon | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Ice Beam IceSpecial | Ultra Sun / Ultra Moon | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Ice Punch IcePhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Iron Tail SteelPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 100Acc 75PP 15 | |
Light Screen PsychicStatus | Ultra Sun / Ultra Moon | — | TM16 | — | — | — | PP 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns. | Open calc with this move |
Protect NormalStatus | Ultra Sun / Ultra Moon | — | TM17 | — | — | — | PP 10 Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psyshock PsychicSpecial | Ultra Sun / Ultra Moon | — | TM03 | — | — | — | Power 80Acc 100PP 10 | |
Return NormalPhysical | Ultra Sun / Ultra Moon | — | TM27 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the more the user likes its Trainer. | Open calc with this move |
Round NormalSpecial | Ultra Sun / Ultra Moon | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Safeguard NormalStatus | Ultra Sun / Ultra Moon | — | TM20 | — | — | — | PP 25 The user creates a protective field that prevents status conditions for five turns. | Open calc with this move |
Scald WaterSpecial | Ultra Sun / Ultra Moon | — | TM55 | — | — | — | Power 80Acc 100PP 15 | |
Shadow Ball GhostSpecial | Ultra Sun / Ultra Moon | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Sleep Talk NormalStatus | Ultra Sun / Ultra Moon | — | TM88 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Substitute NormalStatus | Ultra Sun / Ultra Moon | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Ultra Sun / Ultra Moon | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | Open calc with this move |
Swagger NormalStatus | Ultra Sun / Ultra Moon | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Thunder Wave ElectricStatus | Ultra Sun / Ultra Moon | — | TM73 | — | — | — | Acc 90PP 20 The user launches a weak jolt of electricity that paralyzes the target. | Open calc with this move |
Toxic PoisonStatus | Ultra Sun / Ultra Moon | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Trick Room PsychicStatus | Ultra Sun / Ultra Moon | — | TM92 | — | — | — | PP 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns. | Open calc with this move |
After You NormalStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 15 The user helps the target and makes it use its move right after the user. | Open calc with this move |
Aqua Tail WaterPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 90Acc 90PP 10 | |
Block NormalStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 5 The user blocks the target’s way with arms spread wide to prevent escape. | Open calc with this move |
Drain Punch FightingPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 75Acc 100PP 10 | |
Focus Punch FightingPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 150Acc 100PP 20 | |
Icy Wind IceSpecial | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 55Acc 95PP 15 | |
Iron Defense SteelStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 15 The user hardens its body’s surface like iron, sharply raising its Defense stat. | Open calc with this move |
Magic Coat PsychicStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 15 A barrier reflects back to the target moves like Leech Seed and moves that damage status. | Open calc with this move |
Recycle NormalStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 10 The user recycles a held item that has been used in battle so it can be used again. | Open calc with this move |
Signal Beam BugSpecial | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Skill Swap PsychicStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 10 The user employs its psychic power to exchange Abilities with the target. | Open calc with this move |
Snore NormalSpecial | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Telekinesis PsychicStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 15 The user makes the target float with its psychic power. The target is easier to hit for three turns. | Open calc with this move |
Trick PsychicStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Acc 100PP 10 The user catches the target off guard and swaps its held item with its own. | Open calc with this move |
Wonder Room PsychicStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 10 The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. | Open calc with this move |
—
A physical attack in which the user charges and slams into the target with its whole body.
| Open calc with this move |
The target is blasted with a forceful shot of water.
| Open calc with this move |
The target is hit by a weak telekinetic force. This may also confuse the target.
| Open calc with this move |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
| Open calc with this move |
The user attacks the target with a pulsing blast of water. This may also confuse the target.
| Open calc with this move |
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
| Open calc with this move |
The user attacks everything around it by swamping its surroundings with a giant wave.
| Open calc with this move |
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
| Open calc with this move |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
| Open calc with this move |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
| Open calc with this move |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
| Open calc with this move |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
| Open calc with this move |
The user sets off an earthquake that strikes every Pokémon around it.
| Open calc with this move |
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
| Open calc with this move |
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
| Open calc with this move |
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
| Open calc with this move |
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
| Open calc with this move |
The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.
| Open calc with this move |
The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.
| Open calc with this move |
The user charges at the target using every bit of its power. The user can’t move on the next turn.
| Open calc with this move |
A unique attack that varies in type depending on the Pokémon using it.
| Open calc with this move |
The target is attacked with a powerful beam. The user can’t move on the next turn.
| Open calc with this move |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
| Open calc with this move |
The target is punched with an icy fist. This may also leave the target frozen.
| Open calc with this move |
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
| Open calc with this move |
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
| Open calc with this move |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
| Open calc with this move |
The user shoots boiling hot water at its target. This may also leave the target with a burn.
| Open calc with this move |
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
| Open calc with this move |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
| Open calc with this move |
An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
| Open calc with this move |
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
| Open calc with this move |
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.
| Open calc with this move |
The user attacks with a sinister beam of light. This may also confuse the target.
| Open calc with this move |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
| Open calc with this move |