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Single Horn Pokémon

Heracross has sharp claws on its feet. These are planted firmly into the ground or the bark of a tree, giving the Pokémon a secure and solid footing to forcefully fling away foes with its proud horn.
Increases the number of times multi-strike moves hit.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Arm Thrust FightingPhysical | X / Y | 1 | — | — | — | — | Power 15Acc 100PP 20 The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row. | Open calc with this move |
Bullet Seed GrassPhysical | X / Y | 1 | — | — | — | — | Power 25Acc 100PP 30 | |
Endure NormalStatus | X / Y | 1 | — | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Horn Attack NormalPhysical | X / Y | 1 | — | — | — | — | Power 65Acc 100PP 25 | |
Leer NormalStatus | X / Y | 1 | — | — | — | — | Acc 100PP 30 The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | Open calc with this move |
Night Slash DarkPhysical | X / Y | 1 | — | — | — | — | Power 70Acc 100PP 15 | |
Tackle NormalPhysical | X / Y | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Feint NormalPhysical | X / Y | 37 | — | — | — | — | Power 30Acc 100PP 10 | |
Fury Attack NormalPhysical | X / Y | 7 | — | — | — | — | Power 15Acc 85PP 20 | |
Aerial Ace FlyingPhysical | X / Y | 10 | TM40 | — | — | — | Power 60PP 20 The user confounds the target with speed, then slashes. This attack never misses. | Open calc with this move |
Chip Away NormalPhysical | X / Y | 16 | — | — | — | — | Power 70Acc 100PP 20 | |
Counter FightingPhysical | X / Y | 19 | — | — | — | — | Acc 100PP 20 A retaliation move that counters any physical attack, inflicting double the damage taken. | Open calc with this move |
Brick Break FightingPhysical | X / Y | 25 | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Take Down NormalPhysical | X / Y | 28 | — | — | — | — | Power 90Acc 85PP 20 | |
Pin Missile BugPhysical | X / Y | 31 | — | — | — | — | Power 25Acc 95PP 20 | |
Close Combat FightingPhysical | X / Y | 34 | — | — | — | — | Power 120Acc 100PP 5 | |
Megahorn BugPhysical | X / Y | 46 | — | ✓ | — | — | Power 120Acc 85PP 10 | |
Reversal FightingPhysical | X / Y | 43 | — | — | — | — | Acc 100PP 15 An all-out attack that becomes more powerful the less HP the user has. | Open calc with this move |
Attract NormalStatus | X / Y | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Bulk Up FightingStatus | X / Y | — | TM08 | — | — | — | PP 20 The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | Open calc with this move |
Bulldoze GroundPhysical | X / Y | — | TM78 | — | — | — | Power 60Acc 100PP 20 | |
Confide NormalStatus | X / Y | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Cut NormalPhysical | X / Y | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Dig GroundPhysical | X / Y | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | X / Y | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Earthquake GroundPhysical | X / Y | — | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Facade NormalPhysical | X / Y | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
False Swipe NormalPhysical | X / Y | — | TM54 | — | — | — | Power 40Acc 100PP 40 | |
Fling DarkPhysical | X / Y | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. This move’s power and effects depend on the item. | Open calc with this move |
Focus Blast FightingSpecial | X / Y | — | TM52 | — | — | — | Power 120Acc 70PP 5 | |
Frustration NormalPhysical | X / Y | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Impact NormalPhysical | X / Y | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Hidden Power NormalSpecial | X / Y | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | X / Y | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Protect NormalStatus | X / Y | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | X / Y | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Rest PsychicStatus | X / Y | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Retaliate NormalPhysical | X / Y | — | TM67 | — | — | — | Power 70Acc 100PP 5 | |
Return NormalPhysical | X / Y | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Slide RockPhysical | X / Y | — | TM80 | — | — | — | Power 75Acc 90PP 10 | |
Rock Smash FightingPhysical | X / Y | — | TM94 | — | — | — | Power 40Acc 100PP 15 | |
Rock Tomb RockPhysical | X / Y | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Round NormalSpecial | X / Y | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Shadow Claw GhostPhysical | X / Y | — | TM65 | — | — | — | Power 70Acc 100PP 15 | |
Sleep Talk NormalStatus | X / Y | — | TM88 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Smack Down RockPhysical | X / Y | — | TM23 | — | — | — | Power 50Acc 100PP 15 | |
Stone Edge RockPhysical | X / Y | — | TM71 | — | — | — | Power 100Acc 80PP 5 | |
Strength NormalPhysical | X / Y | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Struggle Bug BugSpecial | X / Y | — | TM76 | — | — | — | Power 50Acc 100PP 20 | |
Substitute NormalStatus | X / Y | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | X / Y | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | X / Y | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Swords Dance NormalStatus | X / Y | — | TM75 | — | — | — | PP 20 A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. | Open calc with this move |
Thief DarkPhysical | X / Y | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Toxic PoisonStatus | X / Y | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Venoshock PoisonSpecial | X / Y | — | TM09 | — | — | — | Power 65Acc 100PP 10 | |
Bide NormalPhysical | X / Y | — | — | ✓ | — | — | PP 10 The user endures attacks for two turns, then strikes back to cause double the damage taken. | Open calc with this move |
Double-Edge NormalPhysical | X / Y | — | — | ✓ | — | — | Power 120Acc 100PP 15 | |
Flail NormalPhysical | X / Y | — | — | ✓ | — | — | Acc 100PP 15 The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. | Open calc with this move |
Focus Punch FightingPhysical | X / Y | — | — | ✓ | — | — | Power 150Acc 100PP 20 | |
Harden NormalStatus | X / Y | — | — | ✓ | — | — | PP 30 The user stiffens all the muscles in its body to raise its Defense stat. | Open calc with this move |
Pursuit DarkPhysical | X / Y | — | — | ✓ | — | — | Power 40Acc 100PP 20 | |
Revenge FightingPhysical | X / Y | — | — | ✓ | — | — | Power 60Acc 100PP 10 | |
Rock Blast RockPhysical | X / Y | — | — | ✓ | — | — | Power 25Acc 90PP 10 | |
Seismic Toss FightingPhysical | X / Y | — | — | ✓ | — | — | Acc 100PP 20 The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. | Open calc with this move |
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The user forcefully shoots seeds at the target two to five times in a row.
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The target is jabbed with a sharply pointed horn to inflict damage.
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The user slashes the target the instant an opportunity arises. Critical hits land more easily.
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A physical attack in which the user charges and slams into the target with its whole body.
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An attack that hits a target using Protect or Detect. This also lifts the effects of those moves.
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The target is jabbed repeatedly with a horn or beak two to five times in a row.
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Looking for an opening, the user strikes consistently. The target’s stat changes don’t affect this attack’s damage.
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The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
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A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
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Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
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The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.
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Using its tough and impressive horn, the user rams into the target with no letup.
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The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
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The target is cut with a scythe or claw. This can also be used to cut down thin trees.
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The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
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The user sets off an earthquake that strikes every Pokémon around it.
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
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A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
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The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def.
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The user charges at the target using every bit of its power. The user can’t move on the next turn.
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A unique attack that varies in type depending on the Pokémon using it.
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The target is attacked with a powerful beam. The user can’t move on the next turn.
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.
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Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
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The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.
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Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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The user slashes with a sharp claw made from shadows. Critical hits land more easily.
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The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.
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The user stabs the target with sharpened stones from below. Critical hits land more easily.
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The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.
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While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit.
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The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
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The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.
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A reckless, life-risking tackle. This also damages the user quite a lot.
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The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
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An attack move that inflicts double damage if used on a target that is switching out of battle.
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An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.
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The user hurls hard rocks at the target. Two to five rocks are launched in a row.
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