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Aura Pokémon

By reading the auras of all things, it can tell how others are feeling from over half a mile away.
Powers up moves of the same type as the Pokémon.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Aura Sphere FightingSpecial | X / Y | 1 | — | — | — | — | Power 80PP 20 The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. | Open calc with this move |
Close Combat FightingPhysical | X / Y | 1 | — | — | — | — | Power 120Acc 100PP 5 | |
Detect FightingStatus | X / Y | 1 | — | — | — | — | PP 5 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Dragon Pulse DragonSpecial | X / Y | 1 | — | — | — | — | Power 85Acc 100PP 10 | |
Extreme Speed NormalPhysical | X / Y | 1 | — | — | — | — | Power 80Acc 100PP 5 | |
Foresight NormalStatus | X / Y | 1 | — | — | — | — | PP 40 Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | Open calc with this move |
Metal Claw SteelPhysical | X / Y | 1 | — | — | — | — | Power 50Acc 95PP 35 | |
Quick Attack NormalPhysical | X / Y | 1 | — | — | — | — | Power 40Acc 100PP 30 | |
Counter FightingPhysical | X / Y | 6 | — | — | — | — | Acc 100PP 20 A retaliation move that counters any physical attack, inflicting double the damage taken. | Open calc with this move |
Feint NormalPhysical | X / Y | 11 | — | — | — | — | Power 30Acc 100PP 10 | |
Power-Up Punch FightingPhysical | X / Y | 15 | TM98 | — | — | — | Power 40Acc 100PP 20 | |
Swords Dance NormalStatus | X / Y | 19 | TM75 | — | — | — | PP 20 A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. | Open calc with this move |
Metal Sound SteelStatus | X / Y | 24 | — | — | — | — | Acc 85PP 40 A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat. | Open calc with this move |
Bone Rush GroundPhysical | X / Y | 29 | — | — | — | — | Power 25Acc 90PP 10 | |
Quick Guard FightingStatus | X / Y | 33 | — | — | — | — | PP 15 The user protects itself and its allies from priority moves. | Open calc with this move |
Me First NormalStatus | X / Y | 37 | — | — | — | — | PP 20 The user cuts ahead of the target to steal and use the target’s intended move with greater power. This move fails if it isn’t used first. | Open calc with this move |
Calm Mind PsychicStatus | X / Y | 47 | TM04 | — | — | — | PP 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Open calc with this move |
Heal Pulse PsychicStatus | X / Y | 51 | — | — | — | — | PP 10 The user emits a healing pulse which restores the target’s HP by up to half of its max HP. | Open calc with this move |
Attract NormalStatus | X / Y | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Brick Break FightingPhysical | X / Y | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Bulk Up FightingStatus | X / Y | — | TM08 | — | — | — | PP 20 The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | Open calc with this move |
Bulldoze GroundPhysical | X / Y | — | TM78 | — | — | — | Power 60Acc 100PP 20 | |
Confide NormalStatus | X / Y | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Dark Pulse DarkSpecial | X / Y | — | TM97 | — | — | — | Power 80Acc 100PP 15 | |
Dig GroundPhysical | X / Y | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | X / Y | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Earthquake GroundPhysical | X / Y | — | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Facade NormalPhysical | X / Y | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash Cannon SteelSpecial | X / Y | — | TM91 | — | — | — | Power 80Acc 100PP 10 | |
Fling DarkPhysical | X / Y | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. This move’s power and effects depend on the item. | Open calc with this move |
Focus Blast FightingSpecial | X / Y | — | TM52 | — | — | — | Power 120Acc 70PP 5 | |
Frustration NormalPhysical | X / Y | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Impact NormalPhysical | X / Y | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Hidden Power NormalSpecial | X / Y | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hone Claws DarkStatus | X / Y | — | TM01 | — | — | — | PP 15 The user sharpens its claws to boost its Attack stat and accuracy. | Open calc with this move |
Hyper Beam NormalSpecial | X / Y | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Low Sweep FightingPhysical | X / Y | — | TM47 | — | — | — | Power 65Acc 100PP 20 | |
Payback DarkPhysical | X / Y | — | TM66 | — | — | — | Power 50Acc 100PP 10 | |
Poison Jab PoisonPhysical | X / Y | — | TM84 | — | — | — | Power 80Acc 100PP 20 | |
Protect NormalStatus | X / Y | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psychic PsychicSpecial | X / Y | — | TM29 | — | — | — | Power 90Acc 100PP 10 | |
Rain Dance WaterStatus | X / Y | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Rest PsychicStatus | X / Y | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Retaliate NormalPhysical | X / Y | — | TM67 | — | — | — | Power 70Acc 100PP 5 | |
Return NormalPhysical | X / Y | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Roar NormalStatus | X / Y | — | TM05 | — | — | — | PP 20 The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | Open calc with this move |
Rock Slide RockPhysical | X / Y | — | TM80 | — | — | — | Power 75Acc 90PP 10 | |
Rock Smash FightingPhysical | X / Y | — | TM94 | — | — | — | Power 40Acc 100PP 15 | |
Rock Tomb RockPhysical | X / Y | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Round NormalSpecial | X / Y | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Shadow Ball GhostSpecial | X / Y | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Shadow Claw GhostPhysical | X / Y | — | TM65 | — | — | — | Power 70Acc 100PP 15 | |
Sleep Talk NormalStatus | X / Y | — | TM88 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Stone Edge RockPhysical | X / Y | — | TM71 | — | — | — | Power 100Acc 80PP 5 | |
Strength NormalPhysical | X / Y | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | X / Y | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | X / Y | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | X / Y | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Toxic PoisonStatus | X / Y | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.
| Open calc with this move |
The target is attacked with a shock wave generated by the user’s gaping mouth.
| Open calc with this move |
The user charges the target at blinding speed. This move always goes first.
| Open calc with this move |
The target is raked with steel claws. This may also raise the user’s Attack stat.
| Open calc with this move |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
| Open calc with this move |
An attack that hits a target using Protect or Detect. This also lifts the effects of those moves.
| Open calc with this move |
Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
| Open calc with this move |
The user strikes the target with a hard bone two to five times in a row.
| Open calc with this move |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
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The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
| Open calc with this move |
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
| Open calc with this move |
The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
| Open calc with this move |
The user sets off an earthquake that strikes every Pokémon around it.
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
| Open calc with this move |
The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat.
| Open calc with this move |
The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def.
| Open calc with this move |
The user charges at the target using every bit of its power. The user can’t move on the next turn.
| Open calc with this move |
A unique attack that varies in type depending on the Pokémon using it.
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The target is attacked with a powerful beam. The user can’t move on the next turn.
| Open calc with this move |
The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.
| Open calc with this move |
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
| Open calc with this move |
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
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The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.
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Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
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The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.
| Open calc with this move |
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
| Open calc with this move |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
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The user slashes with a sharp claw made from shadows. Critical hits land more easily.
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The user stabs the target with sharpened stones from below. Critical hits land more easily.
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The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.
| Open calc with this move |