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Coral Pokémon

Clusters of Corsola congregate in warm seas where they serve as ideal hiding places for smaller Pokémon. When the water temperature falls, this Pokémon migrates to the southern seas.
Boosts the Attack stat, but lowers accuracy.
All status conditions heal when the Pokémon switches out.
Restores a little HP when withdrawn from battle.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Harden NormalStatus | X / Y | 4 | — | — | — | — | PP 30 The user stiffens all the muscles in its body to raise its Defense stat. | Open calc with this move |
Tackle NormalPhysical | X / Y | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Bubble WaterSpecial | X / Y | 8 | — | — | — | — | Power 40Acc 100PP 30 | |
Recover NormalStatus | X / Y | 10 | — | — | — | — | PP 5 Restoring its own cells, the user restores its own HP by half of its max HP. | Open calc with this move |
Bubble Beam WaterSpecial | X / Y | 17 | — | — | — | — | Power 65Acc 100PP 20 | |
Refresh NormalStatus | X / Y | 13 | — | — | — | — | PP 20 The user rests to cure itself of a poisoning, burn, or paralysis. | Open calc with this move |
Ancient Power RockSpecial | X / Y | 20 | — | — | — | — | Power 60Acc 100PP 5 | |
Spike Cannon NormalPhysical | X / Y | 27 | — | — | — | — | Power 20Acc 100PP 15 | |
Lucky Chant NormalStatus | X / Y | 23 | — | — | — | — | PP 30 The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. | Open calc with this move |
Iron Defense SteelStatus | X / Y | 29 | — | — | — | — | PP 15 The user hardens its body’s surface like iron, sharply raising its Defense stat. | Open calc with this move |
Rock Blast RockPhysical | X / Y | 31 | — | — | — | — | Power 25Acc 90PP 10 | |
Endure NormalStatus | X / Y | 35 | — | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Aqua Ring WaterStatus | X / Y | 38 | — | ✓ | — | — | PP 20 The user envelops itself in a veil made of water. It regains some HP every turn. | Open calc with this move |
Power Gem RockSpecial | X / Y | 41 | — | — | — | — | Power 80Acc 100PP 20 | |
Mirror Coat PsychicSpecial | X / Y | 45 | — | — | — | — | Acc 100PP 20 A retaliation move that counters any special attack, inflicting double the damage taken. | Open calc with this move |
Earth Power GroundSpecial | X / Y | 47 | — | — | — | — | Power 90Acc 100PP 10 | |
Flail NormalPhysical | X / Y | 50 | — | — | — | — | Acc 100PP 15 The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. | Open calc with this move |
Attract NormalStatus | X / Y | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Blizzard IceSpecial | X / Y | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Bulldoze GroundPhysical | X / Y | — | TM78 | — | — | — | Power 60Acc 100PP 20 | |
Calm Mind PsychicStatus | X / Y | — | TM04 | — | — | — | PP 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Open calc with this move |
Confide NormalStatus | X / Y | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Dig GroundPhysical | X / Y | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | X / Y | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Earthquake GroundPhysical | X / Y | — | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Explosion NormalPhysical | X / Y | — | TM64 | — | — | — | Power 250Acc 100PP 5 | |
Facade NormalPhysical | X / Y | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Frustration NormalPhysical | X / Y | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Hail IceStatus | X / Y | — | TM07 | — | — | — | PP 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | Open calc with this move |
Hidden Power NormalSpecial | X / Y | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Ice Beam IceSpecial | X / Y | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Light Screen PsychicStatus | X / Y | — | TM16 | — | — | — | PP 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns. | Open calc with this move |
Nature Power NormalStatus | X / Y | — | TM96 | ✓ | — | — | PP 20 An attack that makes use of nature’s power. Its effects vary depending on the user’s environment. | Open calc with this move |
Protect NormalStatus | X / Y | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psychic PsychicSpecial | X / Y | — | TM29 | — | — | — | Power 90Acc 100PP 10 | |
Rain Dance WaterStatus | X / Y | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Reflect PsychicStatus | X / Y | — | TM33 | — | — | — | PP 20 A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | Open calc with this move |
Rest PsychicStatus | X / Y | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Return NormalPhysical | X / Y | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Polish RockStatus | X / Y | — | TM69 | — | — | — | PP 20 The user polishes its body to reduce drag. This can sharply raise the Speed stat. | Open calc with this move |
Rock Slide RockPhysical | X / Y | — | TM80 | — | — | — | Power 75Acc 90PP 10 | |
Rock Smash FightingPhysical | X / Y | — | TM94 | — | — | — | Power 40Acc 100PP 15 | |
Rock Tomb RockPhysical | X / Y | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Round NormalSpecial | X / Y | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Safeguard NormalStatus | X / Y | — | TM20 | — | — | — | PP 25 The user creates a protective field that prevents status conditions for five turns. | Open calc with this move |
Sandstorm RockStatus | X / Y | — | TM37 | — | — | — | PP 10 A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | Open calc with this move |
Scald WaterSpecial | X / Y | — | TM55 | — | — | — | Power 80Acc 100PP 15 | |
Shadow Ball GhostSpecial | X / Y | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Sleep Talk NormalStatus | X / Y | — | TM88 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Stone Edge RockPhysical | X / Y | — | TM71 | — | — | — | Power 100Acc 80PP 5 | |
Strength NormalPhysical | X / Y | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | X / Y | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | X / Y | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Surf WaterSpecial | X / Y | — | HM03 | — | — | — | Power 90Acc 100PP 15 | |
Swagger NormalStatus | X / Y | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Toxic PoisonStatus | X / Y | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Amnesia PsychicStatus | X / Y | — | — | ✓ | — | — | PP 20 The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. | Open calc with this move |
Barrier PsychicStatus | X / Y | — | — | ✓ | — | — | PP 20 The user throws up a sturdy wall that sharply raises its Defense stat. | Open calc with this move |
Bide NormalPhysical | X / Y | — | — | ✓ | — | — | PP 10 The user endures attacks for two turns, then strikes back to cause double the damage taken. | Open calc with this move |
Camouflage NormalStatus | X / Y | — | — | ✓ | — | — | PP 20 The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave. | Open calc with this move |
Confuse Ray GhostStatus | X / Y | — | — | ✓ | — | — | Acc 100PP 10 The target is exposed to a sinister ray that triggers confusion. | Open calc with this move |
Curse GhostStatus | X / Y | — | — | ✓ | — | — | PP 10 A move that works differently for the Ghost type than for all other types. | Open calc with this move |
Head Smash RockPhysical | X / Y | — | — | ✓ | — | — | Power 150Acc 80PP 5 | |
Icicle Spear IcePhysical | X / Y | — | — | ✓ | — | — | Power 25Acc 100PP 30 | |
Ingrain GrassStatus | X / Y | — | — | ✓ | — | — | PP 20 The user lays roots that restore its HP on every turn. Because it is rooted, it can’t switch out. | Open calc with this move |
Mist IceStatus | X / Y | — | — | ✓ | — | — | PP 30 The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. | Open calc with this move |
Screech NormalStatus | X / Y | — | — | ✓ | — | — | Acc 85PP 40 An earsplitting screech harshly lowers the target’s Defense stat. | Open calc with this move |
Water Pulse WaterSpecial | X / Y | — | — | ✓ | — | — | Power 60Acc 100PP 20 |
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A physical attack in which the user charges and slams into the target with its whole body.
| Open calc with this move |
A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats.
| Open calc with this move |
A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
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The user attacks with a prehistoric power. This may also raise all the user’s stats at once.
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Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
| Open calc with this move |
The user hurls hard rocks at the target. Two to five rocks are launched in a row.
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The user attacks with a ray of light that sparkles as if it were made of gemstones.
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The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def.
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A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
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The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
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The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
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The user sets off an earthquake that strikes every Pokémon around it.
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The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
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A unique attack that varies in type depending on the Pokémon using it.
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The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
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The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
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Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
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The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.
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Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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The user shoots boiling hot water at its target. This may also leave the target with a burn.
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The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
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The user stabs the target with sharpened stones from below. Critical hits land more easily.
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The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.
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The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
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The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly.
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The user launches sharp icicles at the target two to five times in a row.
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The user attacks the target with a pulsing blast of water. This may also confuse the target.
| Open calc with this move |