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Poison Pin Pokémon

Nidoran♂ has developed muscles for moving its ears. Thanks to them, the ears can be freely moved in any direction. Even the slightest sound does not escape this Pokémon’s notice.
Contact with the Pokémon may poison the attacker.
Deals more damage to Pokémon of the same gender.
Boosts the Attack stat, but lowers accuracy.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Leer NormalStatus | X / Y | 1 | — | — | — | — | Acc 100PP 30 The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | Open calc with this move |
Peck FlyingPhysical | X / Y | 1 | — | — | — | — | Power 35Acc 100PP 35 | |
Focus Energy NormalStatus | X / Y | 7 | — | — | — | — | PP 30 The user takes a deep breath and focuses so that critical hits land more easily. | Open calc with this move |
Double Kick FightingPhysical | X / Y | 9 | — | — | — | — | Power 30Acc 100PP 30 | |
Poison Sting PoisonPhysical | X / Y | 13 | — | — | — | — | Power 15Acc 100PP 35 | |
Fury Attack NormalPhysical | X / Y | 19 | — | — | — | — | Power 15Acc 85PP 20 | |
Horn Attack NormalPhysical | X / Y | 21 | — | — | — | — | Power 65Acc 100PP 25 | |
Helping Hand NormalStatus | X / Y | 25 | — | — | — | — | PP 20 The user assists an ally by boosting the power of that ally’s attack. | Open calc with this move |
Toxic Spikes PoisonStatus | X / Y | 31 | — | — | — | — | PP 20 The user lays a trap of poison spikes at the opposing team’s feet. They poison opposing Pokémon that switch into battle. | Open calc with this move |
Flatter DarkStatus | X / Y | 33 | — | — | — | — | Acc 100PP 15 Flattery is used to confuse the target. However, this also raises the target’s Sp. Atk stat. | Open calc with this move |
Poison Jab PoisonPhysical | X / Y | 37 | TM84 | — | — | — | Power 80Acc 100PP 20 | |
Captivate NormalStatus | X / Y | 43 | — | — | — | — | Acc 100PP 20 If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | Open calc with this move |
Horn Drill NormalPhysical | X / Y | 45 | — | — | — | — | Acc 30PP 5 The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. | Open calc with this move |
Attract NormalStatus | X / Y | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Blizzard IceSpecial | X / Y | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Confide NormalStatus | X / Y | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Cut NormalPhysical | X / Y | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Dig GroundPhysical | X / Y | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | X / Y | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Echoed Voice NormalSpecial | X / Y | — | TM49 | — | — | — | Power 40Acc 100PP 15 | |
Facade NormalPhysical | X / Y | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Frustration NormalPhysical | X / Y | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Hidden Power NormalSpecial | X / Y | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hone Claws DarkStatus | X / Y | — | TM01 | — | — | — | PP 15 The user sharpens its claws to boost its Attack stat and accuracy. | Open calc with this move |
Ice Beam IceSpecial | X / Y | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Protect NormalStatus | X / Y | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | X / Y | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Rest PsychicStatus | X / Y | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Return NormalPhysical | X / Y | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Smash FightingPhysical | X / Y | — | TM94 | — | — | — | Power 40Acc 100PP 15 | |
Round NormalSpecial | X / Y | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Shadow Claw GhostPhysical | X / Y | — | TM65 | — | — | — | Power 70Acc 100PP 15 | |
Sleep Talk NormalStatus | X / Y | — | TM88 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Sludge Bomb PoisonSpecial | X / Y | — | TM36 | — | — | — | Power 90Acc 100PP 10 | |
Strength NormalPhysical | X / Y | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | X / Y | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | X / Y | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | X / Y | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Thief DarkPhysical | X / Y | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Thunder ElectricSpecial | X / Y | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunderbolt ElectricSpecial | X / Y | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | X / Y | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Venoshock PoisonSpecial | X / Y | — | TM09 | — | — | — | Power 65Acc 100PP 10 | |
Amnesia PsychicStatus | X / Y | — | — | ✓ | — | — | PP 20 The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. | Open calc with this move |
Beat Up DarkPhysical | X / Y | — | — | ✓ | — | — | Acc 100PP 10 The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. | Open calc with this move |
Chip Away NormalPhysical | X / Y | — | — | ✓ | — | — | Power 70Acc 100PP 20 | |
Confusion PsychicSpecial | X / Y | — | — | ✓ | — | — | Power 50Acc 100PP 25 | |
Counter FightingPhysical | X / Y | — | — | ✓ | — | — | Acc 100PP 20 A retaliation move that counters any physical attack, inflicting double the damage taken. | Open calc with this move |
Disable NormalStatus | X / Y | — | — | ✓ | — | — | Acc 100PP 20 For four turns, this move prevents the target from using the move it last used. | Open calc with this move |
Endure NormalStatus | X / Y | — | — | ✓ | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Head Smash RockPhysical | X / Y | — | — | ✓ | — | — | Power 150Acc 80PP 5 | |
Iron Tail SteelPhysical | X / Y | — | — | ✓ | — | — | Power 100Acc 75PP 15 | |
Poison Tail PoisonPhysical | X / Y | — | — | ✓ | — | — | Power 50Acc 100PP 25 | |
Sucker Punch DarkPhysical | X / Y | — | — | ✓ | — | — | Power 70Acc 100PP 5 | |
Supersonic NormalStatus | X / Y | — | — | ✓ | — | — | Acc 55PP 20 The user generates odd sound waves from its body that confuse the target. | Open calc with this move |
Take Down NormalPhysical | X / Y | — | — | ✓ | — | — | Power 90Acc 85PP 20 | |
Venom Drench PoisonStatus | X / Y | — | — | ✓ | — | — | Acc 100PP 20 Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. | Open calc with this move |
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The target is jabbed with a sharply pointed beak or horn.
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The target is quickly kicked twice in succession using both feet.
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The user stabs the target with a poisonous stinger. This may also poison the target.
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The target is jabbed repeatedly with a horn or beak two to five times in a row.
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The target is jabbed with a sharply pointed horn to inflict damage.
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The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
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A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
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The target is cut with a scythe or claw. This can also be used to cut down thin trees.
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The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
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The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
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A unique attack that varies in type depending on the Pokémon using it.
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The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
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The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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The user slashes with a sharp claw made from shadows. Critical hits land more easily.
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Unsanitary sludge is hurled at the target. This may also poison the target.
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The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.
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The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
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A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
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A strong electric blast crashes down on the target. This may also leave the target with paralysis.
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The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.
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Looking for an opening, the user strikes consistently. The target’s stat changes don’t affect this attack’s damage.
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The target is hit by a weak telekinetic force. This may also confuse the target.
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The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly.
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The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
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The user hits the target with its tail. This may also poison the target. Critical hits land more easily.
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This move enables the user to attack first. This move fails if the target is not readying an attack.
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A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
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