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Bounce Pokémon

Spoink keeps a pearl on top of its head. The pearl functions to amplify this Pokémon’s psychokinetic powers. It is therefore on a constant search for a bigger pearl.
Boosts resistance to Fire- and Ice-type moves.
Prevents the Pokémon from becoming confused.
Makes the Pokémon use a held Berry earlier than usual.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Splash NormalStatus | X / Y | 1 | — | — | — | — | PP 40 The user just flops and splashes around to no effect at all... | Open calc with this move |
Psywave PsychicSpecial | X / Y | 7 | — | — | — | — | Acc 100PP 15 The target is attacked with an odd psychic wave. The attack varies in intensity. | Open calc with this move |
Odor Sleuth NormalStatus | X / Y | 10 | — | — | — | — | PP 40 Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | Open calc with this move |
Psybeam PsychicSpecial | X / Y | 14 | — | — | — | — | Power 65Acc 100PP 20 | |
Psych Up NormalStatus | X / Y | 15 | TM77 | — | — | — | PP 10 The user hypnotizes itself into copying any stat change made by the target. | Open calc with this move |
Confuse Ray GhostStatus | X / Y | 18 | — | — | — | — | Acc 100PP 10 The target is exposed to a sinister ray that triggers confusion. | Open calc with this move |
Magic Coat PsychicStatus | X / Y | 21 | — | — | — | — | PP 15 A barrier reflects back to the target moves like Leech Seed and moves that damage status. | Open calc with this move |
Zen Headbutt PsychicPhysical | X / Y | 26 | — | ✓ | — | — | Power 80Acc 90PP 15 | |
Power Gem RockSpecial | X / Y | 33 | — | — | — | — | Power 80Acc 100PP 20 | |
Rest PsychicStatus | X / Y | 29 | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Snore NormalSpecial | X / Y | 29 | — | — | — | — | Power 50Acc 100PP 15 | |
Psyshock PsychicSpecial | X / Y | 38 | TM03 | — | — | — | Power 80Acc 100PP 10 | |
Payback DarkPhysical | X / Y | 40 | TM66 | — | — | — | Power 50Acc 100PP 10 | |
Psychic PsychicSpecial | X / Y | 44 | TM29 | — | — | — | Power 90Acc 100PP 10 | |
Bounce FlyingPhysical | X / Y | 50 | — | — | — | — | Power 85Acc 85PP 5 | |
Attract NormalStatus | X / Y | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Calm Mind PsychicStatus | X / Y | — | TM04 | — | — | — | PP 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Open calc with this move |
Charge Beam ElectricSpecial | X / Y | — | TM57 | — | — | — | Power 50Acc 90PP 10 | |
Confide NormalStatus | X / Y | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Double Team NormalStatus | X / Y | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Dream Eater PsychicSpecial | X / Y | — | TM85 | — | — | — | Power 100Acc 100PP 15 | |
Facade NormalPhysical | X / Y | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash NormalStatus | X / Y | — | TM70 | — | — | — | Acc 100PP 20 The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves. | Open calc with this move |
Frustration NormalPhysical | X / Y | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Grass Knot GrassSpecial | X / Y | — | TM86 | — | — | — | Acc 100PP 20 The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | Open calc with this move |
Hidden Power NormalSpecial | X / Y | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Light Screen PsychicStatus | X / Y | — | TM16 | — | — | — | PP 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns. | Open calc with this move |
Protect NormalStatus | X / Y | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | X / Y | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Reflect PsychicStatus | X / Y | — | TM33 | — | — | — | PP 20 A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | Open calc with this move |
Return NormalPhysical | X / Y | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Round NormalSpecial | X / Y | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Shadow Ball GhostSpecial | X / Y | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Sleep Talk NormalStatus | X / Y | — | TM88 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Substitute NormalStatus | X / Y | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | X / Y | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | X / Y | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Taunt DarkStatus | X / Y | — | TM12 | — | — | — | Acc 100PP 20 The target is taunted into a rage that allows it to use only attack moves for three turns. | Open calc with this move |
Thief DarkPhysical | X / Y | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Thunder Wave ElectricStatus | X / Y | — | TM73 | — | — | — | Acc 90PP 20 The user launches a weak jolt of electricity that paralyzes the target. | Open calc with this move |
Torment DarkStatus | X / Y | — | TM41 | — | — | — | Acc 100PP 15 The user torments and enrages the target, making it incapable of using the same move twice in a row. | Open calc with this move |
Toxic PoisonStatus | X / Y | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Trick Room PsychicStatus | X / Y | — | TM92 | — | — | — | PP 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns. | Open calc with this move |
Amnesia PsychicStatus | X / Y | — | — | ✓ | — | — | PP 20 The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. | Open calc with this move |
Endure NormalStatus | X / Y | — | — | ✓ | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Extrasensory PsychicSpecial | X / Y | — | — | ✓ | — | — | Power 80Acc 100PP 20 | |
Future Sight PsychicSpecial | X / Y | — | — | ✓ | — | — | Power 120Acc 100PP 10 | |
Lucky Chant NormalStatus | X / Y | — | — | ✓ | — | — | PP 30 The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. | Open calc with this move |
Mirror Coat PsychicSpecial | X / Y | — | — | ✓ | — | — | Acc 100PP 20 A retaliation move that counters any special attack, inflicting double the damage taken. | Open calc with this move |
Simple Beam NormalStatus | X / Y | — | — | ✓ | — | — | Acc 100PP 15 The user’s mysterious psychic wave changes the target’s Ability to Simple. | Open calc with this move |
Skill Swap PsychicStatus | X / Y | — | — | ✓ | — | — | PP 10 The user employs its psychic power to exchange Abilities with the target. | Open calc with this move |
Trick PsychicStatus | X / Y | — | — | ✓ | — | — | Acc 100PP 10 The user catches the target off guard and swaps its held item with its own. | Open calc with this move |
Whirlwind NormalStatus | X / Y | — | — | ✓ | — | — | PP 20 The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | Open calc with this move |
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The target is attacked with a peculiar ray. This may also leave the target confused.
| Open calc with this move |
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
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The user attacks with a ray of light that sparkles as if it were made of gemstones.
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An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
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The user materializes an odd psychic wave to attack the target. This attack does physical damage.
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The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
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The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
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The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
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The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
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The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
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A unique attack that varies in type depending on the Pokémon using it.
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
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The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
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The user attacks with an odd, unseeable power. This may also make the target flinch.
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Two turns after this move is used, a hunk of psychic energy attacks the target.
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