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Big Eater Pokémon

It conceals food under the long fur on its body. It carts around this food stash and swallows it without chewing.
The Pokémon may pick up items.
Boosts resistance to Fire- and Ice-type moves.
Makes the Pokémon use a held Berry earlier than usual.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Last Resort NormalPhysical | X / Y | 1 | — | — | — | — | Power 140Acc 100PP 5 This move can be used only after the user has used all the other moves it knows in the battle. | Open calc with this move |
Lick GhostPhysical | X / Y | 1 | — | ✓ | — | — | Power 30Acc 100PP 30 | |
Metronome NormalStatus | X / Y | 1 | — | — | — | — | PP 10 The user waggles a finger and stimulates its brain into randomly using nearly any move. | Open calc with this move |
Odor Sleuth NormalStatus | X / Y | 1 | — | — | — | — | PP 40 Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | Open calc with this move |
Snatch DarkStatus | X / Y | 1 | — | — | — | — | PP 10 The user steals the effects of any attempts to use a healing or stat-changing move. | Open calc with this move |
Tackle NormalPhysical | X / Y | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Defense Curl NormalStatus | X / Y | 4 | — | — | — | — | PP 40 The user curls up to conceal weak spots and raise its Defense stat. | Open calc with this move |
Amnesia PsychicStatus | X / Y | 9 | — | — | — | — | PP 20 The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. | Open calc with this move |
Chip Away NormalPhysical | X / Y | 17 | — | — | — | — | Power 70Acc 100PP 20 | |
Screech NormalStatus | X / Y | 20 | — | — | — | — | Acc 85PP 40 An earsplitting screech harshly lowers the target’s Defense stat. | Open calc with this move |
Body Slam NormalPhysical | X / Y | 25 | — | — | — | — | Power 85Acc 100PP 15 | |
Stockpile NormalStatus | X / Y | 28 | — | — | — | — | PP 20 The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. | Open calc with this move |
Swallow NormalStatus | X / Y | 33 | — | — | — | — | PP 10 The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | Open calc with this move |
Rollout RockPhysical | X / Y | 36 | — | — | — | — | Power 30Acc 90PP 20 | |
Fling DarkPhysical | X / Y | 41 | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. This move’s power and effects depend on the item. | Open calc with this move |
Belly Drum NormalStatus | X / Y | 44 | — | — | — | — | PP 10 The user maximizes its Attack stat in exchange for HP equal to half its max HP. | Open calc with this move |
Natural Gift NormalPhysical | X / Y | 49 | — | ✓ | — | — | Acc 100PP 15 The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. | Open calc with this move |
Attract NormalStatus | X / Y | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Blizzard IceSpecial | X / Y | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Brick Break FightingPhysical | X / Y | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Bulldoze GroundPhysical | X / Y | — | TM78 | — | — | — | Power 60Acc 100PP 20 | |
Confide NormalStatus | X / Y | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Double Team NormalStatus | X / Y | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Earthquake GroundPhysical | X / Y | — | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Facade NormalPhysical | X / Y | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fire Blast FireSpecial | X / Y | — | TM38 | — | — | — | Power 110Acc 85PP 5 | |
Flamethrower FireSpecial | X / Y | — | TM35 | — | — | — | Power 90Acc 100PP 15 | |
Frustration NormalPhysical | X / Y | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Hidden Power NormalSpecial | X / Y | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Ice Beam IceSpecial | X / Y | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Incinerate FireSpecial | X / Y | — | TM59 | — | — | — | Power 60Acc 100PP 15 | |
Power-Up Punch FightingPhysical | X / Y | — | TM98 | — | — | — | Power 40Acc 100PP 20 | |
Protect NormalStatus | X / Y | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psychic PsychicSpecial | X / Y | — | TM29 | — | — | — | Power 90Acc 100PP 10 | |
Rain Dance WaterStatus | X / Y | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Rest PsychicStatus | X / Y | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Retaliate NormalPhysical | X / Y | — | TM67 | — | — | — | Power 70Acc 100PP 5 | |
Return NormalPhysical | X / Y | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Slide RockPhysical | X / Y | — | TM80 | — | — | — | Power 75Acc 90PP 10 | |
Rock Smash FightingPhysical | X / Y | — | TM94 | — | — | — | Power 40Acc 100PP 15 | |
Rock Tomb RockPhysical | X / Y | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Round NormalSpecial | X / Y | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Sandstorm RockStatus | X / Y | — | TM37 | — | — | — | PP 10 A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | Open calc with this move |
Shadow Ball GhostSpecial | X / Y | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Sleep Talk NormalStatus | X / Y | — | TM88 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Solar Beam GrassSpecial | X / Y | — | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Strength NormalPhysical | X / Y | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | X / Y | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | X / Y | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Surf WaterSpecial | X / Y | — | HM03 | — | — | — | Power 90Acc 100PP 15 | |
Swagger NormalStatus | X / Y | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Thunder ElectricSpecial | X / Y | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunderbolt ElectricSpecial | X / Y | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | X / Y | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
After You NormalStatus | X / Y | — | — | ✓ | — | — | PP 15 The user helps the target and makes it use its move right after the user. | Open calc with this move |
Belch PoisonSpecial | X / Y | — | — | ✓ | — | — | Power 120Acc 90PP 10 | |
Charm FairyStatus | X / Y | — | — | ✓ | — | — | Acc 100PP 20 The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. | Open calc with this move |
Counter FightingPhysical | X / Y | — | — | ✓ | — | — | Acc 100PP 20 A retaliation move that counters any physical attack, inflicting double the damage taken. | Open calc with this move |
Curse GhostStatus | X / Y | — | — | ✓ | — | — | PP 10 A move that works differently for the Ghost type than for all other types. | Open calc with this move |
Double-Edge NormalPhysical | X / Y | — | — | ✓ | — | — | Power 120Acc 100PP 15 | |
Pursuit DarkPhysical | X / Y | — | — | ✓ | — | — | Power 40Acc 100PP 20 | |
Self-Destruct NormalPhysical | X / Y | — | — | ✓ | — | — | Power 200Acc 100PP 5 | |
Whirlwind NormalStatus | X / Y | — | — | ✓ | — | — | PP 20 The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | Open calc with this move |
Zen Headbutt PsychicPhysical | X / Y | — | — | ✓ | — | — | Power 80Acc 90PP 15 |
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The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
| Open calc with this move |
A physical attack in which the user charges and slams into the target with its whole body.
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Looking for an opening, the user strikes consistently. The target’s stat changes don’t affect this attack’s damage.
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The user drops onto the target with its full body weight. This may also leave the target with paralysis.
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The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
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A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
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The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
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The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
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The user sets off an earthquake that strikes every Pokémon around it.
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
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The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
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The target is scorched with an intense blast of fire. This may also leave the target with a burn.
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A unique attack that varies in type depending on the Pokémon using it.
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The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
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The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
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Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
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The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.
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Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
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The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.
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Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
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A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.
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The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.
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The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
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A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
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A strong electric blast crashes down on the target. This may also leave the target with paralysis.
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The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
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A reckless, life-risking tackle. This also damages the user quite a lot.
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An attack move that inflicts double damage if used on a target that is switching out of battle.
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The user attacks everything around it by causing an explosion. The user faints upon using this move.
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The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
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