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Fang Scorpion Pokémon

Its flight is soundless. It uses its lengthy tail to carry off its prey... Then its elongated fangs do the rest.
Prevents other Pokémon from lowering its Attack stat.
Boosts the Pokémon’s evasion in a sandstorm.
Restores HP if the Pokémon is poisoned.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Fire Fang FirePhysical | X / Y | 1 | — | — | — | — | Power 65Acc 95PP 15 The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. | Open calc with this move |
Guillotine NormalPhysical | X / Y | 1 | — | — | — | — | Acc 30PP 5 A vicious, tearing attack with big pincers. The target faints instantly if this attack hits. | Open calc with this move |
Harden NormalStatus | X / Y | 1 | — | — | — | — | PP 30 The user stiffens all the muscles in its body to raise its Defense stat. | Open calc with this move |
Ice Fang IcePhysical | X / Y | 1 | — | — | — | — | Power 65Acc 95PP 15 | |
Knock Off DarkPhysical | X / Y | 1 | — | — | — | — | Power 65Acc 100PP 20 | |
Poison Jab PoisonPhysical | X / Y | 1 | TM84 | — | — | — | Power 80Acc 100PP 20 | |
Sand Attack GroundStatus | X / Y | 1 | — | — | — | — | Acc 100PP 15 Sand is hurled in the target’s face, reducing the target’s accuracy. | Open calc with this move |
Thunder Fang ElectricPhysical | X / Y | 1 | — | — | — | — | Power 65Acc 95PP 15 | |
Quick Attack NormalPhysical | X / Y | 13 | — | — | — | — | Power 40Acc 100PP 30 | |
Fury Cutter BugPhysical | X / Y | 16 | — | — | — | — | Power 40Acc 95PP 20 | |
Feint Attack DarkPhysical | X / Y | 19 | — | — | — | — | Power 60PP 20 The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. | Open calc with this move |
Acrobatics FlyingPhysical | X / Y | 22 | TM62 | — | — | — | Power 55Acc 100PP 15 | |
Night Slash DarkPhysical | X / Y | 27 | — | — | — | — | Power 70Acc 100PP 15 | |
U-turn BugPhysical | X / Y | 30 | TM89 | — | — | — | Power 70Acc 100PP 20 | |
Screech NormalStatus | X / Y | 35 | — | — | — | — | Acc 85PP 40 An earsplitting screech harshly lowers the target’s Defense stat. | Open calc with this move |
X-Scissor BugPhysical | X / Y | 40 | TM81 | — | — | — | Power 80Acc 100PP 15 | |
Sky Uppercut FightingPhysical | X / Y | 45 | — | — | — | — | Power 85Acc 90PP 15 | |
Swords Dance NormalStatus | X / Y | 50 | TM75 | — | — | — | PP 20 A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. | Open calc with this move |
Aerial Ace FlyingPhysical | X / Y | — | TM40 | — | — | — | Power 60PP 20 The user confounds the target with speed, then slashes. This attack never misses. | Open calc with this move |
Attract NormalStatus | X / Y | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Brick Break FightingPhysical | X / Y | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Bulldoze GroundPhysical | X / Y | — | TM78 | — | — | — | Power 60Acc 100PP 20 | |
Confide NormalStatus | X / Y | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Cut NormalPhysical | X / Y | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Dark Pulse DarkSpecial | X / Y | — | TM97 | — | — | — | Power 80Acc 100PP 15 | |
Dig GroundPhysical | X / Y | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | X / Y | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Earthquake GroundPhysical | X / Y | — | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Facade NormalPhysical | X / Y | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
False Swipe NormalPhysical | X / Y | — | TM54 | — | — | — | Power 40Acc 100PP 40 | |
Fling DarkPhysical | X / Y | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. This move’s power and effects depend on the item. | Open calc with this move |
Frustration NormalPhysical | X / Y | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Impact NormalPhysical | X / Y | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Hidden Power NormalSpecial | X / Y | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hone Claws DarkStatus | X / Y | — | TM01 | — | — | — | PP 15 The user sharpens its claws to boost its Attack stat and accuracy. | Open calc with this move |
Hyper Beam NormalSpecial | X / Y | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Payback DarkPhysical | X / Y | — | TM66 | — | — | — | Power 50Acc 100PP 10 | |
Protect NormalStatus | X / Y | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | X / Y | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Rest PsychicStatus | X / Y | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Return NormalPhysical | X / Y | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Polish RockStatus | X / Y | — | TM69 | — | — | — | PP 20 The user polishes its body to reduce drag. This can sharply raise the Speed stat. | Open calc with this move |
Rock Slide RockPhysical | X / Y | — | TM80 | — | — | — | Power 75Acc 90PP 10 | |
Rock Smash FightingPhysical | X / Y | — | TM94 | — | — | — | Power 40Acc 100PP 15 | |
Rock Tomb RockPhysical | X / Y | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Roost FlyingStatus | X / Y | — | TM19 | — | — | — | PP 5 The user lands and rests its body. It restores the user’s HP by up to half of its max HP. | Open calc with this move |
Round NormalSpecial | X / Y | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Sandstorm RockStatus | X / Y | — | TM37 | — | — | — | PP 10 A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | Open calc with this move |
Sleep Talk NormalStatus | X / Y | — | TM88 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Sludge Bomb PoisonSpecial | X / Y | — | TM36 | — | — | — | Power 90Acc 100PP 10 | |
Steel Wing SteelPhysical | X / Y | — | TM51 | — | — | — | Power 70Acc 90PP 25 | |
Stone Edge RockPhysical | X / Y | — | TM71 | — | — | — | Power 100Acc 80PP 5 | |
Strength NormalPhysical | X / Y | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Struggle Bug BugSpecial | X / Y | — | TM76 | — | — | — | Power 50Acc 100PP 20 | |
Substitute NormalStatus | X / Y | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | X / Y | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | X / Y | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Taunt DarkStatus | X / Y | — | TM12 | — | — | — | Acc 100PP 20 The target is taunted into a rage that allows it to use only attack moves for three turns. | Open calc with this move |
Thief DarkPhysical | X / Y | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Torment DarkStatus | X / Y | — | TM41 | — | — | — | Acc 100PP 15 The user torments and enrages the target, making it incapable of using the same move twice in a row. | Open calc with this move |
Toxic PoisonStatus | X / Y | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Venoshock PoisonSpecial | X / Y | — | TM09 | — | — | — | Power 65Acc 100PP 10 |
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
| Open calc with this move |
The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
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The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
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The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
| Open calc with this move |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
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The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
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The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
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The user slashes the target the instant an opportunity arises. Critical hits land more easily.
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
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The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
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The user attacks the target with an uppercut thrown skyward with force.
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The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
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The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
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The target is cut with a scythe or claw. This can also be used to cut down thin trees.
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The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
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The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
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The user sets off an earthquake that strikes every Pokémon around it.
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
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A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
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The user charges at the target using every bit of its power. The user can’t move on the next turn.
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A unique attack that varies in type depending on the Pokémon using it.
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The target is attacked with a powerful beam. The user can’t move on the next turn.
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The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
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Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
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The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.
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Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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Unsanitary sludge is hurled at the target. This may also poison the target.
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The target is hit with wings of steel. This may also raise the user’s Defense stat.
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The user stabs the target with sharpened stones from below. Critical hits land more easily.
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The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.
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While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit.
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The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
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The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.
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