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Shedding Pokémon

Proud of its sturdy skull, it suddenly headbutts everything, but its weight makes it unstable, too.
The Pokémon may heal its own status conditions.
Boosts the Attack stat after knocking out any Pokémon.
Lowers the opposing Pokémon’s Attack stat.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Leer NormalStatus | X / Y | 1 | — | — | — | — | Acc 100PP 30 The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | Open calc with this move |
Low Kick FightingPhysical | X / Y | 1 | — | — | — | — | Acc 100PP 20 A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. | Open calc with this move |
Sand Attack GroundStatus | X / Y | 5 | — | — | — | — | Acc 100PP 15 Sand is hurled in the target’s face, reducing the target’s accuracy. | Open calc with this move |
Feint Attack DarkPhysical | X / Y | 9 | — | ✓ | — | — | Power 60PP 20 The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. | Open calc with this move |
Headbutt NormalPhysical | X / Y | 12 | — | — | — | — | Power 70Acc 100PP 15 | |
Swagger NormalStatus | X / Y | 16 | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Brick Break FightingPhysical | X / Y | 20 | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Payback DarkPhysical | X / Y | 23 | TM66 | — | — | — | Power 50Acc 100PP 10 | |
Chip Away NormalPhysical | X / Y | 27 | — | — | — | — | Power 70Acc 100PP 20 | |
High Jump Kick FightingPhysical | X / Y | 31 | — | — | — | — | Power 130Acc 90PP 10 | |
Scary Face NormalStatus | X / Y | 34 | — | — | — | — | Acc 100PP 10 The user frightens the target with a scary face to harshly lower its Speed stat. | Open calc with this move |
Crunch DarkPhysical | X / Y | 38 | — | — | — | — | Power 80Acc 100PP 15 | |
Facade NormalPhysical | X / Y | 42 | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Rock Climb NormalPhysical | X / Y | 45 | — | — | — | — | Power 90Acc 85PP 20 | |
Focus Punch FightingPhysical | X / Y | 48 | — | — | — | — | Power 150Acc 100PP 20 | |
Head Smash RockPhysical | X / Y | 50 | — | — | — | — | Power 150Acc 80PP 5 | |
Attract NormalStatus | X / Y | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Bulk Up FightingStatus | X / Y | — | TM08 | — | — | — | PP 20 The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | Open calc with this move |
Confide NormalStatus | X / Y | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Dark Pulse DarkSpecial | X / Y | — | TM97 | — | — | — | Power 80Acc 100PP 15 | |
Dig GroundPhysical | X / Y | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | X / Y | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Dragon Claw DragonPhysical | X / Y | — | TM02 | — | — | — | Power 80Acc 100PP 15 | |
Dragon Tail DragonPhysical | X / Y | — | TM82 | — | — | — | Power 60Acc 90PP 10 | |
Fling DarkPhysical | X / Y | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. This move’s power and effects depend on the item. | Open calc with this move |
Focus Blast FightingSpecial | X / Y | — | TM52 | — | — | — | Power 120Acc 70PP 5 | |
Frustration NormalPhysical | X / Y | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Grass Knot GrassSpecial | X / Y | — | TM86 | — | — | — | Acc 100PP 20 The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | Open calc with this move |
Hidden Power NormalSpecial | X / Y | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Incinerate FireSpecial | X / Y | — | TM59 | — | — | — | Power 60Acc 100PP 15 | |
Low Sweep FightingPhysical | X / Y | — | TM47 | — | — | — | Power 65Acc 100PP 20 | |
Poison Jab PoisonPhysical | X / Y | — | TM84 | — | — | — | Power 80Acc 100PP 20 | |
Power-Up Punch FightingPhysical | X / Y | — | TM98 | — | — | — | Power 40Acc 100PP 20 | |
Protect NormalStatus | X / Y | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | X / Y | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Rest PsychicStatus | X / Y | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Retaliate NormalPhysical | X / Y | — | TM67 | — | — | — | Power 70Acc 100PP 5 | |
Return NormalPhysical | X / Y | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Roar NormalStatus | X / Y | — | TM05 | — | — | — | PP 20 The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | Open calc with this move |
Rock Slide RockPhysical | X / Y | — | TM80 | — | — | — | Power 75Acc 90PP 10 | |
Rock Smash FightingPhysical | X / Y | — | TM94 | — | — | — | Power 40Acc 100PP 15 | |
Rock Tomb RockPhysical | X / Y | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Round NormalSpecial | X / Y | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Sleep Talk NormalStatus | X / Y | — | TM88 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Sludge Bomb PoisonSpecial | X / Y | — | TM36 | — | — | — | Power 90Acc 100PP 10 | |
Smack Down RockPhysical | X / Y | — | TM23 | — | — | — | Power 50Acc 100PP 15 | |
Snarl DarkSpecial | X / Y | — | TM95 | — | — | — | Power 55Acc 95PP 15 | |
Stone Edge RockPhysical | X / Y | — | TM71 | — | — | — | Power 100Acc 80PP 5 | |
Strength NormalPhysical | X / Y | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | X / Y | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | X / Y | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Taunt DarkStatus | X / Y | — | TM12 | — | — | — | Acc 100PP 20 The target is taunted into a rage that allows it to use only attack moves for three turns. | Open calc with this move |
Torment DarkStatus | X / Y | — | TM41 | — | — | — | Acc 100PP 15 The user torments and enrages the target, making it incapable of using the same move twice in a row. | Open calc with this move |
Toxic PoisonStatus | X / Y | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Amnesia PsychicStatus | X / Y | — | — | ✓ | — | — | PP 20 The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. | Open calc with this move |
Counter FightingPhysical | X / Y | — | — | ✓ | — | — | Acc 100PP 20 A retaliation move that counters any physical attack, inflicting double the damage taken. | Open calc with this move |
Detect FightingStatus | X / Y | — | — | ✓ | — | — | PP 5 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Dragon Dance DragonStatus | X / Y | — | — | ✓ | — | — | PP 20 The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | Open calc with this move |
Drain Punch FightingPhysical | X / Y | — | — | ✓ | — | — | Power 75Acc 100PP 10 | |
Fake Out NormalPhysical | X / Y | — | — | ✓ | — | — | Power 40Acc 100PP 10 | |
Fire Punch FirePhysical | X / Y | — | — | ✓ | — | — | Power 75Acc 100PP 15 | |
Ice Punch IcePhysical | X / Y | — | — | ✓ | — | — | Power 75Acc 100PP 15 | |
Quick Guard FightingStatus | X / Y | — | — | ✓ | — | — | PP 15 The user protects itself and its allies from priority moves. | Open calc with this move |
Thunder Punch ElectricPhysical | X / Y | — | — | ✓ | — | — | Power 75Acc 100PP 15 | |
Zen Headbutt PsychicPhysical | X / Y | — | — | ✓ | — | — | Power 80Acc 90PP 15 |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
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The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
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The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
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Looking for an opening, the user strikes consistently. The target’s stat changes don’t affect this attack’s damage.
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The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
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The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
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The user attacks the target by smashing into it with incredible force. This may also confuse the target.
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The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
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The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly.
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The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
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The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
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The user slashes the target with huge, sharp claws.
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The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
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The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def.
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A unique attack that varies in type depending on the Pokémon using it.
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The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
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The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.
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The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
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Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.
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Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
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The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.
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Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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Unsanitary sludge is hurled at the target. This may also poison the target.
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The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.
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The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.
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The user stabs the target with sharpened stones from below. Critical hits land more easily.
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The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.
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An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
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An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
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The target is punched with a fiery fist. This may also leave the target with a burn.
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The target is punched with an icy fist. This may also leave the target frozen.
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The target is punched with an electrified fist. This may also leave the target with paralysis.
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The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
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