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Crystallizing Pokémon

They are composed of ice crystals. They capture prey with chains of ice, freezing the prey at -148 degrees Fahrenheit.
Gives full immunity to all Ground-type moves.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Bind NormalPhysical | X / Y | 1 | — | — | — | — | Power 15Acc 85PP 20 Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | Open calc with this move |
Haze IceStatus | X / Y | 1 | — | — | — | — | PP 30 The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | Open calc with this move |
Ice Shard IcePhysical | X / Y | 1 | — | — | — | — | Power 40Acc 100PP 30 | |
Mist IceStatus | X / Y | 1 | — | — | — | — | PP 30 The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. | Open calc with this move |
Night Slash DarkPhysical | X / Y | 1 | — | — | — | — | Power 70Acc 100PP 15 | |
Sheer Cold IceSpecial | X / Y | 1 | — | — | — | — | Acc 30PP 5 The target is attacked with a blast of absolute-zero cold. The target faints instantly if this attack hits. | Open calc with this move |
Sharpen NormalStatus | X / Y | 9 | — | — | — | — | PP 30 The user lowers its polygon count to make itself more jagged, raising the Attack stat. | Open calc with this move |
Rapid Spin NormalPhysical | X / Y | 13 | — | — | — | — | Power 50Acc 100PP 40 | |
Icy Wind IceSpecial | X / Y | 17 | — | — | — | — | Power 55Acc 95PP 15 | |
Aurora Beam IceSpecial | X / Y | 25 | — | — | — | — | Power 65Acc 100PP 20 | |
Acid Armor PoisonStatus | X / Y | 29 | — | — | — | — | PP 20 The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. | Open calc with this move |
Ice Beam IceSpecial | X / Y | 33 | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Light Screen PsychicStatus | X / Y | 37 | TM16 | — | — | — | PP 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns. | Open calc with this move |
Reflect PsychicStatus | X / Y | 37 | TM33 | — | — | — | PP 20 A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | Open calc with this move |
Slash NormalPhysical | X / Y | 41 | — | — | — | — | Power 70Acc 100PP 20 | |
Confuse Ray GhostStatus | X / Y | 45 | — | — | — | — | Acc 100PP 10 The target is exposed to a sinister ray that triggers confusion. | Open calc with this move |
Recover NormalStatus | X / Y | 49 | — | — | — | — | PP 5 Restoring its own cells, the user restores its own HP by half of its max HP. | Open calc with this move |
Freeze-Dry IceSpecial | X / Y | 50 | — | — | — | — | Power 70Acc 100PP 20 | |
Solar Beam GrassSpecial | X / Y | 53 | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Acrobatics FlyingPhysical | X / Y | — | TM62 | — | — | — | Power 55Acc 100PP 15 | |
Attract NormalStatus | X / Y | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Blizzard IceSpecial | X / Y | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Confide NormalStatus | X / Y | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Double Team NormalStatus | X / Y | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Explosion NormalPhysical | X / Y | — | TM64 | — | — | — | Power 250Acc 100PP 5 | |
Facade NormalPhysical | X / Y | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash Cannon SteelSpecial | X / Y | — | TM91 | — | — | — | Power 80Acc 100PP 10 | |
Frost Breath IceSpecial | X / Y | — | TM79 | — | — | — | Power 60Acc 90PP 10 | |
Frustration NormalPhysical | X / Y | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Hail IceStatus | X / Y | — | TM07 | — | — | — | PP 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | Open calc with this move |
Hidden Power NormalSpecial | X / Y | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | X / Y | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Poison Jab PoisonPhysical | X / Y | — | TM84 | — | — | — | Power 80Acc 100PP 20 | |
Protect NormalStatus | X / Y | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | X / Y | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Rest PsychicStatus | X / Y | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Return NormalPhysical | X / Y | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Round NormalSpecial | X / Y | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Sleep Talk NormalStatus | X / Y | — | TM88 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Substitute NormalStatus | X / Y | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Swagger NormalStatus | X / Y | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Toxic PoisonStatus | X / Y | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
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The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
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The user slashes the target the instant an opportunity arises. Critical hits land more easily.
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A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
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The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.
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The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat.
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The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
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The target is attacked with a slash of claws or blades. Critical hits land more easily.
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The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
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A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.
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The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
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A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
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The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
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The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat.
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The user blows its cold breath on the target. This attack always results in a critical hit.
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A unique attack that varies in type depending on the Pokémon using it.
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The target is attacked with a powerful beam. The user can’t move on the next turn.
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The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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