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Psi Pokémon

Abra needs to sleep for eighteen hours a day. If it doesn’t, this Pokémon loses its ability to use telekinetic powers. If it is attacked, Abra escapes using Teleport while it is still sleeping.
Passes poison, paralyze, or burn to the Pokémon that inflicted it.
Protects the Pokémon from flinching.
The Pokémon only takes damage from attacks.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Teleport PsychicStatus | X / Y | 1 | — | — | — | — | PP 20 Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited. | Open calc with this move |
Attract NormalStatus | X / Y | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Calm Mind PsychicStatus | X / Y | — | TM04 | — | — | — | PP 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Open calc with this move |
Charge Beam ElectricSpecial | X / Y | — | TM57 | — | — | — | Power 50Acc 90PP 10 | |
Confide NormalStatus | X / Y | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Dazzling Gleam FairySpecial | X / Y | — | TM99 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | X / Y | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Dream Eater PsychicSpecial | X / Y | — | TM85 | — | — | — | Power 100Acc 100PP 15 | |
Embargo DarkStatus | X / Y | — | TM63 | — | — | — | Acc 100PP 15 This move prevents the target from using its held item. Its Trainer is also prevented from using items on it. | Open calc with this move |
Energy Ball GrassSpecial | X / Y | — | TM53 | — | — | — | Power 90Acc 100PP 10 | |
Facade NormalPhysical | X / Y | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash NormalStatus | X / Y | — | TM70 | — | — | — | Acc 100PP 20 The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves. | Open calc with this move |
Fling DarkPhysical | X / Y | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. This move’s power and effects depend on the item. | Open calc with this move |
Frustration NormalPhysical | X / Y | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Grass Knot GrassSpecial | X / Y | — | TM86 | — | — | — | Acc 100PP 20 The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | Open calc with this move |
Hidden Power NormalSpecial | X / Y | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Light Screen PsychicStatus | X / Y | — | TM16 | — | — | — | PP 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns. | Open calc with this move |
Protect NormalStatus | X / Y | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psych Up NormalStatus | X / Y | — | TM77 | — | — | — | PP 10 The user hypnotizes itself into copying any stat change made by the target. | Open calc with this move |
Psychic PsychicSpecial | X / Y | — | TM29 | — | — | — | Power 90Acc 100PP 10 | |
Psyshock PsychicSpecial | X / Y | — | TM03 | — | — | — | Power 80Acc 100PP 10 | |
Rain Dance WaterStatus | X / Y | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Reflect PsychicStatus | X / Y | — | TM33 | — | — | — | PP 20 A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | Open calc with this move |
Rest PsychicStatus | X / Y | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Return NormalPhysical | X / Y | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Round NormalSpecial | X / Y | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Safeguard NormalStatus | X / Y | — | TM20 | — | — | — | PP 25 The user creates a protective field that prevents status conditions for five turns. | Open calc with this move |
Shadow Ball GhostSpecial | X / Y | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Sleep Talk NormalStatus | X / Y | — | TM88 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Substitute NormalStatus | X / Y | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | X / Y | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | X / Y | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Taunt DarkStatus | X / Y | — | TM12 | — | — | — | Acc 100PP 20 The target is taunted into a rage that allows it to use only attack moves for three turns. | Open calc with this move |
Thief DarkPhysical | X / Y | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Thunder Wave ElectricStatus | X / Y | — | TM73 | — | — | — | Acc 90PP 20 The user launches a weak jolt of electricity that paralyzes the target. | Open calc with this move |
Torment DarkStatus | X / Y | — | TM41 | — | — | — | Acc 100PP 15 The user torments and enrages the target, making it incapable of using the same move twice in a row. | Open calc with this move |
Toxic PoisonStatus | X / Y | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Trick Room PsychicStatus | X / Y | — | TM92 | — | — | — | PP 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns. | Open calc with this move |
Ally Switch PsychicStatus | X / Y | — | — | ✓ | — | — | PP 15 The user teleports using a strange power and switches places with one of its allies. | Open calc with this move |
Barrier PsychicStatus | X / Y | — | — | ✓ | — | — | PP 20 The user throws up a sturdy wall that sharply raises its Defense stat. | Open calc with this move |
Encore NormalStatus | X / Y | — | — | ✓ | — | — | Acc 100PP 5 The user compels the target to keep using only the move it last used for three turns. | Open calc with this move |
Fire Punch FirePhysical | X / Y | — | — | ✓ | — | — | Power 75Acc 100PP 15 | |
Guard Split PsychicStatus | X / Y | — | — | ✓ | — | — | PP 10 The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. | Open calc with this move |
Guard Swap PsychicStatus | X / Y | — | — | ✓ | — | — | PP 10 The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. | Open calc with this move |
Ice Punch IcePhysical | X / Y | — | — | ✓ | — | — | Power 75Acc 100PP 15 | |
Knock Off DarkPhysical | X / Y | — | — | ✓ | — | — | Power 65Acc 100PP 20 | |
Power Trick PsychicStatus | X / Y | — | — | ✓ | — | — | PP 10 The user employs its psychic power to switch its Attack with its Defense stat. | Open calc with this move |
Psycho Shift PsychicStatus | X / Y | — | — | ✓ | — | — | Acc 100PP 10 Using its psychic power of suggestion, the user transfers its status conditions to the target. | Open calc with this move |
Skill Swap PsychicStatus | X / Y | — | — | ✓ | — | — | PP 10 The user employs its psychic power to exchange Abilities with the target. | Open calc with this move |
Thunder Punch ElectricPhysical | X / Y | — | — | ✓ | — | — | Power 75Acc 100PP 15 |
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The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
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The user damages opposing Pokémon by emitting a powerful flash.
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The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
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The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def.
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
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A unique attack that varies in type depending on the Pokémon using it.
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The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
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The user materializes an odd psychic wave to attack the target. This attack does physical damage.
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
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The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
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The target is punched with a fiery fist. This may also leave the target with a burn.
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The target is punched with an icy fist. This may also leave the target frozen.
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The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
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The target is punched with an electrified fist. This may also leave the target with paralysis.
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