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Tiny Robin Pokémon

Despite the beauty of its lilting voice, it’s merciless to intruders that enter its territory.
Protects the Pokémon from Defense-lowering attacks.
Gives priority to Flying-type moves.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Growl NormalStatus | X / Y | 1 | — | — | — | — | Acc 100PP 40 The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | Open calc with this move |
Tackle NormalPhysical | X / Y | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Quick Attack NormalPhysical | X / Y | 6 | — | — | — | — | Power 40Acc 100PP 30 | |
Peck FlyingPhysical | X / Y | 10 | — | — | — | — | Power 35Acc 100PP 35 | |
Agility PsychicStatus | X / Y | 13 | — | — | — | — | PP 30 The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | Open calc with this move |
Flail NormalPhysical | X / Y | 16 | — | — | — | — | Acc 100PP 15 The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. | Open calc with this move |
Roost FlyingStatus | X / Y | 21 | TM19 | — | — | — | PP 5 The user lands and rests its body. It restores the user’s HP by up to half of its max HP. | Open calc with this move |
Razor Wind NormalSpecial | X / Y | 25 | — | — | — | — | Power 80Acc 100PP 10 | |
Natural Gift NormalPhysical | X / Y | 29 | — | — | — | — | Acc 100PP 15 The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. | Open calc with this move |
Flame Charge FirePhysical | X / Y | 34 | TM43 | — | — | — | Power 50Acc 100PP 20 | |
Acrobatics FlyingPhysical | X / Y | 39 | TM62 | — | — | — | Power 55Acc 100PP 15 | |
Me First NormalStatus | X / Y | 41 | — | — | — | — | PP 20 The user cuts ahead of the target to steal and use the target’s intended move with greater power. This move fails if it isn’t used first. | Open calc with this move |
Tailwind FlyingStatus | X / Y | 45 | — | ✓ | — | — | PP 15 The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns. | Open calc with this move |
Steel Wing SteelPhysical | X / Y | 48 | TM51 | — | — | — | Power 70Acc 90PP 25 | |
Aerial Ace FlyingPhysical | X / Y | — | TM40 | — | — | — | Power 60PP 20 The user confounds the target with speed, then slashes. This attack never misses. | Open calc with this move |
Attract NormalStatus | X / Y | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Confide NormalStatus | X / Y | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Double Team NormalStatus | X / Y | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | X / Y | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fly FlyingPhysical | X / Y | — | HM02 | — | — | — | Power 90Acc 95PP 15 | |
Frustration NormalPhysical | X / Y | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Hidden Power NormalSpecial | X / Y | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Overheat FireSpecial | X / Y | — | TM50 | — | — | — | Power 130Acc 90PP 5 | |
Protect NormalStatus | X / Y | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rest PsychicStatus | X / Y | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Return NormalPhysical | X / Y | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Round NormalSpecial | X / Y | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Sleep Talk NormalStatus | X / Y | — | TM88 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Substitute NormalStatus | X / Y | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | X / Y | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | X / Y | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Swords Dance NormalStatus | X / Y | — | TM75 | — | — | — | PP 20 A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. | Open calc with this move |
Taunt DarkStatus | X / Y | — | TM12 | — | — | — | Acc 100PP 20 The target is taunted into a rage that allows it to use only attack moves for three turns. | Open calc with this move |
Thief DarkPhysical | X / Y | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Toxic PoisonStatus | X / Y | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
U-turn BugPhysical | X / Y | — | TM89 | — | — | — | Power 70Acc 100PP 20 | |
Quick Guard FightingStatus | X / Y | — | — | ✓ | — | — | PP 15 The user protects itself and its allies from priority moves. | Open calc with this move |
Snatch DarkStatus | X / Y | — | — | ✓ | — | — | PP 10 The user steals the effects of any attempts to use a healing or stat-changing move. | Open calc with this move |
A physical attack in which the user charges and slams into the target with its whole body.
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The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
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The target is jabbed with a sharply pointed beak or horn.
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A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
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Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.
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The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
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The target is hit with wings of steel. This may also raise the user’s Defense stat.
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
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The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.
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A unique attack that varies in type depending on the Pokémon using it.
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The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
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