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Royal Pokémon

With fiery breath of more than 10,000 degrees Fahrenheit, they viciously threaten any challenger. The females protect the pride’s cubs.
Deals more damage to Pokémon of the same gender.
Unnerves opposing Pokémon and makes them unable to eat Berries.
Boosts the Attack stat after knocking out any Pokémon.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Hyper Beam NormalSpecial | X / Y | 1 | TM15 | — | — | — | Power 150Acc 90PP 5 The target is attacked with a powerful beam. The user can’t move on the next turn. | Open calc with this move |
Leer NormalStatus | X / Y | 1 | — | — | — | — | Acc 100PP 30 The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | Open calc with this move |
Tackle NormalPhysical | X / Y | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Ember FireSpecial | X / Y | 5 | — | — | — | — | Power 40Acc 100PP 25 | |
Work Up NormalStatus | X / Y | 8 | — | — | — | — | PP 30 The user is roused, and its Attack and Sp. Atk stats increase. | Open calc with this move |
Headbutt NormalPhysical | X / Y | 11 | — | — | — | — | Power 70Acc 100PP 15 | |
Noble Roar NormalStatus | X / Y | 15 | — | — | — | — | Acc 100PP 30 Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats. | Open calc with this move |
Take Down NormalPhysical | X / Y | 20 | — | — | — | — | Power 90Acc 85PP 20 | |
Fire Fang FirePhysical | X / Y | 23 | — | — | — | — | Power 65Acc 95PP 15 | |
Endeavor NormalPhysical | X / Y | 28 | — | — | — | — | Acc 100PP 5 An attack move that cuts down the target’s HP to equal the user’s HP. | Open calc with this move |
Echoed Voice NormalSpecial | X / Y | 33 | TM49 | — | — | — | Power 40Acc 100PP 15 | |
Flamethrower FireSpecial | X / Y | 38 | TM35 | — | — | — | Power 90Acc 100PP 15 | |
Crunch DarkPhysical | X / Y | 42 | — | — | — | — | Power 80Acc 100PP 15 | |
Hyper Voice NormalSpecial | X / Y | 48 | — | — | — | — | Power 90Acc 100PP 10 | |
Incinerate FireSpecial | X / Y | 51 | TM59 | — | — | — | Power 60Acc 100PP 15 | |
Overheat FireSpecial | X / Y | 57 | TM50 | — | — | — | Power 130Acc 90PP 5 | |
Attract NormalStatus | X / Y | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Bulldoze GroundPhysical | X / Y | — | TM78 | — | — | — | Power 60Acc 100PP 20 | |
Confide NormalStatus | X / Y | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Dark Pulse DarkSpecial | X / Y | — | TM97 | — | — | — | Power 80Acc 100PP 15 | |
Dig GroundPhysical | X / Y | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | X / Y | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | X / Y | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fire Blast FireSpecial | X / Y | — | TM38 | — | — | — | Power 110Acc 85PP 5 | |
Flame Charge FirePhysical | X / Y | — | TM43 | — | — | — | Power 50Acc 100PP 20 | |
Frustration NormalPhysical | X / Y | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Impact NormalPhysical | X / Y | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Hidden Power NormalSpecial | X / Y | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Payback DarkPhysical | X / Y | — | TM66 | — | — | — | Power 50Acc 100PP 10 | |
Protect NormalStatus | X / Y | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | X / Y | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Rest PsychicStatus | X / Y | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Retaliate NormalPhysical | X / Y | — | TM67 | — | — | — | Power 70Acc 100PP 5 | |
Return NormalPhysical | X / Y | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Roar NormalStatus | X / Y | — | TM05 | — | — | — | PP 20 The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | Open calc with this move |
Rock Smash FightingPhysical | X / Y | — | TM94 | — | — | — | Power 40Acc 100PP 15 | |
Round NormalSpecial | X / Y | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Sleep Talk NormalStatus | X / Y | — | TM88 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snarl DarkSpecial | X / Y | — | TM95 | — | — | — | Power 55Acc 95PP 15 | |
Solar Beam GrassSpecial | X / Y | — | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Strength NormalPhysical | X / Y | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | X / Y | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | X / Y | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | X / Y | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Taunt DarkStatus | X / Y | — | TM12 | — | — | — | Acc 100PP 20 The target is taunted into a rage that allows it to use only attack moves for three turns. | Open calc with this move |
Thief DarkPhysical | X / Y | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Toxic PoisonStatus | X / Y | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Wild Charge ElectricPhysical | X / Y | — | TM93 | — | — | — | Power 90Acc 100PP 15 | |
Will-O-Wisp FireStatus | X / Y | — | TM61 | — | — | — | Acc 85PP 15 The user shoots a sinister, bluish-white flame at the target to inflict a burn. | Open calc with this move |
A physical attack in which the user charges and slams into the target with its whole body.
| Open calc with this move |
The target is attacked with small flames. This may also leave the target with a burn.
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The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
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A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
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The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
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The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
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The target is scorched with an intense blast of fire. This may also leave the target with a burn.
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The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
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The user lets loose a horribly echoing shout with the power to inflict damage.
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The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
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The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
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The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
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The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
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The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
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The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
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Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.
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The user charges at the target using every bit of its power. The user can’t move on the next turn.
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A unique attack that varies in type depending on the Pokémon using it.
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The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.
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The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.
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A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.
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The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.
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The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
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The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
| Open calc with this move |