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Mount Pokémon

If it has sunshine and water, it doesn’t need to eat, because it can generate energy from the leaves on its back.
Boosts the Attack stat when hit by a Grass-type move.
Boosts the Defense stat in Grassy Terrain.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Growth NormalStatus | X / Y | 1 | — | — | — | — | PP 20 The user’s body grows all at once, raising the Attack and Sp. Atk stats. | Open calc with this move |
Tackle NormalPhysical | X / Y | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Vine Whip GrassPhysical | X / Y | 7 | — | — | — | — | Power 45Acc 100PP 25 | |
Tail Whip NormalStatus | X / Y | 9 | — | — | — | — | Acc 100PP 30 The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | Open calc with this move |
Leech Seed GrassStatus | X / Y | 12 | — | — | — | — | Acc 90PP 10 A seed is planted on the target. It steals some HP from the target every turn. | Open calc with this move |
Razor Leaf GrassPhysical | X / Y | 13 | — | — | — | — | Power 55Acc 95PP 25 | |
Worry Seed GrassStatus | X / Y | 16 | — | — | — | — | Acc 100PP 10 A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia. | Open calc with this move |
Synthesis GrassStatus | X / Y | 20 | — | — | — | — | PP 5 The user restores its own HP. The amount of HP regained varies with the weather. | Open calc with this move |
Take Down NormalPhysical | X / Y | 22 | — | — | — | — | Power 90Acc 85PP 20 | |
Bulldoze GroundPhysical | X / Y | 26 | TM78 | — | — | — | Power 60Acc 100PP 20 | |
Seed Bomb GrassPhysical | X / Y | 30 | — | — | — | — | Power 80Acc 100PP 15 | |
Bulk Up FightingStatus | X / Y | 34 | TM08 | — | — | — | PP 20 The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | Open calc with this move |
Double-Edge NormalPhysical | X / Y | 38 | — | — | — | — | Power 120Acc 100PP 15 | |
Horn Leech GrassPhysical | X / Y | 42 | — | — | — | — | Power 75Acc 100PP 10 | |
Leaf Blade GrassPhysical | X / Y | 45 | — | — | — | — | Power 90Acc 100PP 15 | |
Milk Drink NormalStatus | X / Y | 50 | — | ✓ | — | — | PP 5 The user restores its own HP by up to half of its max HP. May also be used in the field to heal HP. | Open calc with this move |
Attract NormalStatus | X / Y | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Brick Break FightingPhysical | X / Y | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Confide NormalStatus | X / Y | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Dig GroundPhysical | X / Y | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | X / Y | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Energy Ball GrassSpecial | X / Y | — | TM53 | — | — | — | Power 90Acc 100PP 10 | |
Facade NormalPhysical | X / Y | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Frustration NormalPhysical | X / Y | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Grass Knot GrassSpecial | X / Y | — | TM86 | — | — | — | Acc 100PP 20 The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | Open calc with this move |
Hidden Power NormalSpecial | X / Y | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Nature Power NormalStatus | X / Y | — | TM96 | — | — | — | PP 20 An attack that makes use of nature’s power. Its effects vary depending on the user’s environment. | Open calc with this move |
Payback DarkPhysical | X / Y | — | TM66 | — | — | — | Power 50Acc 100PP 10 | |
Protect NormalStatus | X / Y | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | X / Y | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Rest PsychicStatus | X / Y | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Retaliate NormalPhysical | X / Y | — | TM67 | — | — | — | Power 70Acc 100PP 5 | |
Return NormalPhysical | X / Y | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Roar NormalStatus | X / Y | — | TM05 | — | — | — | PP 20 The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | Open calc with this move |
Rock Slide RockPhysical | X / Y | — | TM80 | — | — | — | Power 75Acc 90PP 10 | |
Rock Smash FightingPhysical | X / Y | — | TM94 | — | — | — | Power 40Acc 100PP 15 | |
Round NormalSpecial | X / Y | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Sleep Talk NormalStatus | X / Y | — | TM88 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Solar Beam GrassSpecial | X / Y | — | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Strength NormalPhysical | X / Y | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | X / Y | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | X / Y | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Surf WaterSpecial | X / Y | — | HM03 | — | — | — | Power 90Acc 100PP 15 | |
Swagger NormalStatus | X / Y | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Toxic PoisonStatus | X / Y | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Wild Charge ElectricPhysical | X / Y | — | TM93 | — | — | — | Power 90Acc 100PP 15 | |
Defense Curl NormalStatus | X / Y | — | — | ✓ | — | — | PP 40 The user curls up to conceal weak spots and raise its Defense stat. | Open calc with this move |
Rollout RockPhysical | X / Y | — | — | ✓ | — | — | Power 30Acc 90PP 20 |
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A physical attack in which the user charges and slams into the target with its whole body.
| Open calc with this move |
The target is struck with slender, whiplike vines to inflict damage.
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Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.
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A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
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The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
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The user slams a barrage of hard-shelled seeds down on the target from above.
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A reckless, life-risking tackle. This also damages the user quite a lot.
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The user drains the target’s energy with its horns. The user’s HP is restored by half the damage taken by the target.
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The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
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The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
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The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
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The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def.
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
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A unique attack that varies in type depending on the Pokémon using it.
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The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.
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Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
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The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.
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The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.
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The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
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The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
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The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
| Open calc with this move |