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Tiny Turtle Pokémon

Squirtle’s shell is not merely used for protection. The shell’s rounded shape and the grooves on its surface help minimize resistance in water, enabling this Pokémon to swim at high speeds.
Powers up Water-type moves when the Pokémon is in trouble.
The Pokémon gradually regains HP in rain.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Tackle NormalPhysical | X / Y | 1 | — | — | — | — | Power 40Acc 100PP 35 A physical attack in which the user charges and slams into the target with its whole body. | Open calc with this move |
Tail Whip NormalStatus | X / Y | 4 | — | — | — | — | Acc 100PP 30 The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | Open calc with this move |
Water Gun WaterSpecial | X / Y | 7 | — | — | — | — | Power 40Acc 100PP 25 | |
Withdraw WaterStatus | X / Y | 10 | — | — | — | — | PP 40 The user withdraws its body into its hard shell, raising its Defense stat. | Open calc with this move |
Bubble WaterSpecial | X / Y | 13 | — | — | — | — | Power 40Acc 100PP 30 | |
Bite DarkPhysical | X / Y | 16 | — | — | — | — | Power 60Acc 100PP 25 | |
Rapid Spin NormalPhysical | X / Y | 19 | — | — | — | — | Power 50Acc 100PP 40 | |
Protect NormalStatus | X / Y | 22 | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Water Pulse WaterSpecial | X / Y | 25 | — | — | — | — | Power 60Acc 100PP 20 | |
Aqua Tail WaterPhysical | X / Y | 28 | — | — | — | — | Power 90Acc 90PP 10 | |
Skull Bash NormalPhysical | X / Y | 31 | — | — | — | — | Power 130Acc 100PP 10 | |
Iron Defense SteelStatus | X / Y | 34 | — | — | — | — | PP 15 The user hardens its body’s surface like iron, sharply raising its Defense stat. | Open calc with this move |
Rain Dance WaterStatus | X / Y | 37 | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Hydro Pump WaterSpecial | X / Y | 40 | — | — | — | — | Power 110Acc 80PP 5 | |
Attract NormalStatus | X / Y | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Blizzard IceSpecial | X / Y | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Brick Break FightingPhysical | X / Y | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Confide NormalStatus | X / Y | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Dig GroundPhysical | X / Y | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | X / Y | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | X / Y | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fling DarkPhysical | X / Y | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. This move’s power and effects depend on the item. | Open calc with this move |
Frustration NormalPhysical | X / Y | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Gyro Ball SteelPhysical | X / Y | — | TM74 | — | — | — | Acc 100PP 5 The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power. | Open calc with this move |
Hail IceStatus | X / Y | — | TM07 | — | — | — | PP 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | Open calc with this move |
Hidden Power NormalSpecial | X / Y | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Ice Beam IceSpecial | X / Y | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Power-Up Punch FightingPhysical | X / Y | — | TM98 | — | — | — | Power 40Acc 100PP 20 | |
Rest PsychicStatus | X / Y | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Return NormalPhysical | X / Y | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Smash FightingPhysical | X / Y | — | TM94 | — | — | — | Power 40Acc 100PP 15 | |
Rock Tomb RockPhysical | X / Y | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Round NormalSpecial | X / Y | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Scald WaterSpecial | X / Y | — | TM55 | — | — | — | Power 80Acc 100PP 15 | |
Sleep Talk NormalStatus | X / Y | — | TM88 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Strength NormalPhysical | X / Y | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | X / Y | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Surf WaterSpecial | X / Y | — | HM03 | — | — | — | Power 90Acc 100PP 15 | |
Swagger NormalStatus | X / Y | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Toxic PoisonStatus | X / Y | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Waterfall WaterPhysical | X / Y | — | HM05 | — | — | — | Power 80Acc 100PP 15 | |
Aqua Jet WaterPhysical | X / Y | — | — | ✓ | — | — | Power 40Acc 100PP 20 | |
Aqua Ring WaterStatus | X / Y | — | — | ✓ | — | — | PP 20 The user envelops itself in a veil made of water. It regains some HP every turn. | Open calc with this move |
Aura Sphere FightingSpecial | X / Y | — | — | ✓ | — | — | Power 80PP 20 The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. | Open calc with this move |
Brine WaterSpecial | X / Y | — | — | ✓ | — | — | Power 65Acc 100PP 10 | |
Dragon Pulse DragonSpecial | X / Y | — | — | ✓ | — | — | Power 85Acc 100PP 10 | |
Fake Out NormalPhysical | X / Y | — | — | ✓ | — | — | Power 40Acc 100PP 10 | |
Flail NormalPhysical | X / Y | — | — | ✓ | — | — | Acc 100PP 15 The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. | Open calc with this move |
Foresight NormalStatus | X / Y | — | — | ✓ | — | — | PP 40 Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | Open calc with this move |
Haze IceStatus | X / Y | — | — | ✓ | — | — | PP 30 The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | Open calc with this move |
Mirror Coat PsychicSpecial | X / Y | — | — | ✓ | — | — | Acc 100PP 20 A retaliation move that counters any special attack, inflicting double the damage taken. | Open calc with this move |
Mist IceStatus | X / Y | — | — | ✓ | — | — | PP 30 The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. | Open calc with this move |
Mud Sport GroundStatus | X / Y | — | — | ✓ | — | — | PP 15 The user covers itself with mud. This weakens Electric-type moves for five turns. | Open calc with this move |
Muddy Water WaterSpecial | X / Y | — | — | ✓ | — | — | Power 90Acc 85PP 10 | |
Refresh NormalStatus | X / Y | — | — | ✓ | — | — | PP 20 The user rests to cure itself of a poisoning, burn, or paralysis. | Open calc with this move |
Water Spout WaterSpecial | X / Y | — | — | ✓ | — | — | Power 150Acc 100PP 5 | |
Yawn NormalStatus | X / Y | — | — | ✓ | — | — | PP 10 The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | Open calc with this move |
Water Pledge WaterSpecial | X / Y | — | — | — | ✓ | — | Power 80Acc 100PP 10 |
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The target is blasted with a forceful shot of water.
| Open calc with this move |
A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats.
| Open calc with this move |
The target is bitten with viciously sharp fangs. This may also make the target flinch.
| Open calc with this move |
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
| Open calc with this move |
The user attacks the target with a pulsing blast of water. This may also confuse the target.
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
| Open calc with this move |
The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn.
| Open calc with this move |
The target is blasted by a huge volume of water launched under great pressure.
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A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
| Open calc with this move |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
| Open calc with this move |
The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
| Open calc with this move |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
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A unique attack that varies in type depending on the Pokémon using it.
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The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
| Open calc with this move |
Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
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The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.
| Open calc with this move |
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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The user shoots boiling hot water at its target. This may also leave the target with a burn.
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The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.
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The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
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The user charges at the target and may make it flinch. This can also be used to climb a waterfall.
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The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
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If the target’s HP is half or less, this attack will hit with double the power.
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The target is attacked with a shock wave generated by the user’s gaping mouth.
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An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
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The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.
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The user spouts water to damage opposing Pokémon. The lower the user’s HP, the lower the move’s power.
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A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears.
| Open calc with this move |