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Antenna Pokémon

It uses its tail to absorb electricity from power plants or from outlets in houses, and then it fires the electricity from its whiskers.
Restores HP as well when the Pokémon eats a Berry.
The Pokémon may pick up items.
Boosts the Sp. Atk stat if another Pokémon has Plus or Minus.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Tackle NormalPhysical | X / Y | 1 | — | — | — | — | Power 40Acc 100PP 35 A physical attack in which the user charges and slams into the target with its whole body. | Open calc with this move |
Tail Whip NormalStatus | X / Y | 1 | — | — | — | — | Acc 100PP 30 The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | Open calc with this move |
Thunder Shock ElectricSpecial | X / Y | 7 | — | — | — | — | Power 40Acc 100PP 30 | |
Charge ElectricStatus | X / Y | 11 | — | — | — | — | PP 20 The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat. | Open calc with this move |
Charm FairyStatus | X / Y | 14 | — | — | — | — | Acc 100PP 20 The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. | Open calc with this move |
Parabolic Charge ElectricSpecial | X / Y | 17 | — | — | — | — | Power 65Acc 100PP 20 | |
Nuzzle ElectricPhysical | X / Y | 20 | — | — | — | — | Power 20Acc 100PP 20 | |
Thunder Wave ElectricStatus | X / Y | 23 | TM73 | — | — | — | Acc 90PP 20 The user launches a weak jolt of electricity that paralyzes the target. | Open calc with this move |
Volt Switch ElectricSpecial | X / Y | 26 | TM72 | — | — | — | Power 70Acc 100PP 20 | |
Rest PsychicStatus | X / Y | 30 | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Snore NormalSpecial | X / Y | 31 | — | — | — | — | Power 50Acc 100PP 15 | |
Charge Beam ElectricSpecial | X / Y | 34 | TM57 | — | — | — | Power 50Acc 90PP 10 | |
Entrainment NormalStatus | X / Y | 39 | — | — | — | — | Acc 100PP 15 The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s. | Open calc with this move |
Play Rough FairyPhysical | X / Y | 42 | — | — | — | — | Power 90Acc 90PP 10 | |
Thunder ElectricSpecial | X / Y | 45 | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Discharge ElectricSpecial | X / Y | 50 | — | — | — | — | Power 80Acc 100PP 15 | |
Aerial Ace FlyingPhysical | X / Y | — | TM40 | — | — | — | Power 60PP 20 The user confounds the target with speed, then slashes. This attack never misses. | Open calc with this move |
Attract NormalStatus | X / Y | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Confide NormalStatus | X / Y | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Cut NormalPhysical | X / Y | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Dig GroundPhysical | X / Y | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | X / Y | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | X / Y | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash NormalStatus | X / Y | — | TM70 | — | — | — | Acc 100PP 20 The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves. | Open calc with this move |
Fling DarkPhysical | X / Y | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. This move’s power and effects depend on the item. | Open calc with this move |
Frustration NormalPhysical | X / Y | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Impact NormalPhysical | X / Y | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Grass Knot GrassSpecial | X / Y | — | TM86 | — | — | — | Acc 100PP 20 The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | Open calc with this move |
Hidden Power NormalSpecial | X / Y | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Protect NormalStatus | X / Y | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | X / Y | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Retaliate NormalPhysical | X / Y | — | TM67 | — | — | — | Power 70Acc 100PP 5 | |
Return NormalPhysical | X / Y | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Round NormalSpecial | X / Y | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Sleep Talk NormalStatus | X / Y | — | TM88 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Substitute NormalStatus | X / Y | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | X / Y | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | X / Y | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Thief DarkPhysical | X / Y | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Thunderbolt ElectricSpecial | X / Y | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | X / Y | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
U-turn BugPhysical | X / Y | — | TM89 | — | — | — | Power 70Acc 100PP 20 | |
Wild Charge ElectricPhysical | X / Y | — | TM93 | — | — | — | Power 90Acc 100PP 15 | |
Covet NormalPhysical | X / Y | — | — | ✓ | — | — | Power 60Acc 100PP 25 | |
Eerie Impulse ElectricStatus | X / Y | — | — | ✓ | — | — | Acc 100PP 15 The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat. | Open calc with this move |
Helping Hand NormalStatus | X / Y | — | — | ✓ | — | — | PP 20 The user assists an ally by boosting the power of that ally’s attack. | Open calc with this move |
Natural Gift NormalPhysical | X / Y | — | — | ✓ | — | — | Acc 100PP 15 The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. | Open calc with this move |
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
| Open calc with this move |
The user attacks everything around it. The user’s HP is restored by half the damage taken by those hit.
| Open calc with this move |
The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
| Open calc with this move |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
| Open calc with this move |
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
| Open calc with this move |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
| Open calc with this move |
The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.
| Open calc with this move |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
| Open calc with this move |
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
| Open calc with this move |
The target is cut with a scythe or claw. This can also be used to cut down thin trees.
| Open calc with this move |
The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
| Open calc with this move |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
| Open calc with this move |
The user charges at the target using every bit of its power. The user can’t move on the next turn.
| Open calc with this move |
A unique attack that varies in type depending on the Pokémon using it.
| Open calc with this move |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.
| Open calc with this move |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
| Open calc with this move |
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
| Open calc with this move |
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
| Open calc with this move |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
| Open calc with this move |
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
| Open calc with this move |
The user endearingly approaches the target, then steals the target’s held item.
| Open calc with this move |