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Wood Gecko Pokémon

It quickly scales even vertical walls. It senses humidity with its tail to predict the next day’s weather.
Ups GRASS moves in a pinch.
Doubles Speed upon using or losing a held item.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Leer NormalStatus | XD | 1 | — | — | — | — | Acc 100PP 30 The foe is given an intimidating look that lowers its DEFENSE stat. | Open calc with this move |
Pound NormalPhysical | XD | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Absorb GrassSpecial | XD | 6 | — | — | — | — | Power 20Acc 100PP 25 | |
Quick Attack NormalPhysical | XD | 11 | — | — | — | — | Power 40Acc 100PP 30 | |
Pursuit DarkPhysical | XD | 16 | — | — | — | — | Power 40Acc 100PP 20 | |
Screech NormalStatus | XD | 21 | — | — | — | — | Acc 85PP 40 An ear-splitting screech is emitted to sharply reduce the foe’s DEFENSE. | Open calc with this move |
Mega Drain GrassSpecial | XD | 26 | — | — | — | — | Power 40Acc 100PP 15 | |
Agility PsychicStatus | XD | 31 | — | — | — | — | PP 30 The user relaxes and lightens its body to sharply boost its SPEED. | Open calc with this move |
Slam NormalPhysical | XD | 36 | — | — | — | — | Power 80Acc 75PP 20 | |
Detect FightingStatus | XD | 41 | — | — | — | — | PP 5 Enables the user to evade all attacks. It may fail if used in succession. | Open calc with this move |
Giga Drain GrassSpecial | XD | 46 | TM19 | — | — | — | Power 75Acc 100PP 10 | |
Aerial Ace FlyingPhysical | XD | — | TM40 | — | — | — | Power 60PP 20 An extremely fast attack against one target. It can’t be evaded. | Open calc with this move |
Attract NormalStatus | XD | — | TM45 | — | — | — | Acc 100PP 15 If it is the other gender, the foe is made infatuated and unlikely to attack. | Open calc with this move |
Brick Break FightingPhysical | XD | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Bullet Seed GrassPhysical | XD | — | TM09 | — | — | — | Power 25Acc 100PP 30 | |
Cut NormalPhysical | XD | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Dig GroundPhysical | XD | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | XD | — | TM32 | — | — | — | PP 15 The user creates illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | XD | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash NormalStatus | XD | — | HM05 | — | — | — | Acc 100PP 20 A blast of light that cuts the foe’s accuracy. It also illuminates caves. | Open calc with this move |
Focus Punch FightingPhysical | XD | — | TM01 | — | — | — | Power 150Acc 100PP 20 | |
Frustration NormalPhysical | XD | — | TM21 | — | — | — | Acc 100PP 20 This attack move grows more powerful the less the user likes its TRAINER. | Open calc with this move |
Hidden Power NormalSpecial | XD | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Iron Tail SteelPhysical | XD | — | TM23 | — | — | — | Power 100Acc 75PP 15 | |
Protect NormalStatus | XD | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. It may fail if used in succession. | Open calc with this move |
Rest PsychicStatus | XD | — | TM44 | — | — | — | PP 5 The user sleeps for two turns to fully restore HP and heal any status problem. | Open calc with this move |
Return NormalPhysical | XD | — | TM27 | — | — | — | Acc 100PP 20 This attack move grows more powerful the more the user likes its TRAINER. | Open calc with this move |
Rock Smash FightingPhysical | XD | — | HM06 | — | — | — | Power 40Acc 100PP 15 | |
Rock Tomb RockPhysical | XD | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Safeguard NormalStatus | XD | — | TM20 | — | — | — | PP 25 It protects the user’s party from all status problems for five turns. | Open calc with this move |
Secret Power NormalPhysical | XD | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Solar Beam GrassSpecial | XD | — | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Strength NormalPhysical | XD | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Sunny Day FireStatus | XD | — | TM11 | — | — | — | PP 5 The sun blazes for five turns, powering up FIRE-type moves. | Open calc with this move |
Toxic PoisonStatus | XD | — | TM06 | — | — | — | Acc 90PP 10 A move that badly poisons the foe. Its poison damage worsens every turn. | Open calc with this move |
Body Slam NormalPhysical | XD | — | — | — | ✓ | — | Power 85Acc 100PP 15 | |
Double-Edge NormalPhysical | XD | — | — | — | ✓ | — | Power 120Acc 100PP 15 | |
Mimic NormalStatus | XD | — | — | — | ✓ | — | PP 10 The user copies the move last used by the foe for the rest of the battle. | Open calc with this move |
Seismic Toss FightingPhysical | XD | — | — | — | ✓ | — | Acc 100PP 20 A gravity-fed throw that causes damage matching the user’s level. | Open calc with this move |
Substitute NormalStatus | XD | — | — | — | ✓ | — | PP 10 The user creates a decoy using one- quarter of its full HP. | Open calc with this move |
Swagger NormalStatus | XD | — | — | — | ✓ | — | Acc 85PP 15 A move that makes the foe confused, but also sharply raises its ATTACK. | Open calc with this move |
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A physical attack delivered with a long tail or a foreleg, etc.
| Open calc with this move |
An attack that absorbs half the damage it inflicted to restore HP.
| Open calc with this move |
An almost invisibly fast attack that is certain to strike first.
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An attack move that works especially well on a foe that is switching out.
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A tough attack that drains half the damage it inflicted to restore HP.
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The foe is struck with a long tail, vines, etc.
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A harsh attack that absorbs half the damage it inflicted to restore HP.
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An attack that also breaks any barrier like LIGHT SCREEN and REFLECT.
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The user shoots seeds at the foe. Two to five seeds are shot at once.
| Open calc with this move |
A basic attack. It can be used to cut down thin trees and grass.
| Open calc with this move |
An attack that hits on the 2nd turn. Can also be used to exit dungeons.
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An attack that is boosted if user is burned, poisoned, or paralyzed.
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An attack that is executed last. The user flinches if hit beforehand.
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An attack that varies in type and intensity depending on the user.
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An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat.
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An attack that may also cut DEFENSE. It can also smash cracked boulders.
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Boulders are hurled at the foe. It also lowers the foe’s SPEED if it hits.
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An attack that may have an additional effect that varies with the terrain.
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A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
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The foe is slugged at maximum power. Can also be used to move boulders.
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The user drops its full body on the foe. It may leave the foe paralyzed.
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A reckless, life- risking tackle that also hurts the user a little.
| Open calc with this move |