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Kitten Pokémon

It is said to be difficult to earn its trust. However, it is extremely popular for its cute looks and behavior.
Infatuates on contact.
Makes the Pokémon's moves all act Normal-type.
Makes status-changing moves more likely to miss.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Growl NormalStatus | XD | 1 | — | — | — | — | Acc 100PP 40 The user growls in a cute way, making the foe lower its ATTACK stat. | Open calc with this move |
Tackle NormalPhysical | XD | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Tail Whip NormalStatus | XD | 3 | — | — | — | — | Acc 100PP 30 The user wags its tail cutely, making the foe lower its DEFENSE stat. | Open calc with this move |
Attract NormalStatus | XD | 7 | TM45 | — | — | — | Acc 100PP 15 If it is the other gender, the foe is made infatuated and unlikely to attack. | Open calc with this move |
Sing NormalStatus | XD | 13 | — | — | — | — | Acc 55PP 15 A soothing song in a calming voice lulls the foe into a deep slumber. | Open calc with this move |
Double Slap NormalPhysical | XD | 15 | — | — | — | — | Power 15Acc 85PP 10 | |
Assist NormalStatus | XD | 19 | — | — | — | — | PP 20 The user randomly picks and uses a move of an allied POKéMON. | Open calc with this move |
Charm FairyStatus | XD | 25 | — | — | — | — | Acc 100PP 20 The foe is charmed by the user’s cute appeals, sharply cutting its ATTACK. | Open calc with this move |
Feint Attack DarkPhysical | XD | 27 | — | — | — | — | Power 60PP 20 The user draws up close to the foe disarmingly, then hits without fail. | Open calc with this move |
Covet NormalPhysical | XD | 31 | — | — | — | — | Power 60Acc 100PP 25 | |
Heal Bell NormalStatus | XD | 37 | — | — | — | — | PP 5 A soothing bell chimes to heal the status problems of all allies. | Open calc with this move |
Double-Edge NormalPhysical | XD | 39 | — | — | ✓ | — | Power 120Acc 100PP 15 | |
Blizzard IceSpecial | XD | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Calm Mind PsychicStatus | XD | — | TM04 | — | — | — | PP 20 The user focuses its mind to raise the SP. ATK and SP. DEF stats. | Open calc with this move |
Dig GroundPhysical | XD | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | XD | — | TM32 | — | — | — | PP 15 The user creates illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | XD | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash NormalStatus | XD | — | HM05 | — | — | — | Acc 100PP 20 A blast of light that cuts the foe’s accuracy. It also illuminates caves. | Open calc with this move |
Frustration NormalPhysical | XD | — | TM21 | — | — | — | Acc 100PP 20 This attack move grows more powerful the less the user likes its TRAINER. | Open calc with this move |
Hidden Power NormalSpecial | XD | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Ice Beam IceSpecial | XD | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Iron Tail SteelPhysical | XD | — | TM23 | — | — | — | Power 100Acc 75PP 15 | |
Protect NormalStatus | XD | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. It may fail if used in succession. | Open calc with this move |
Rain Dance WaterStatus | XD | — | TM18 | — | — | — | PP 5 A heavy rain falls for five turns, powering up WATER- type moves. | Open calc with this move |
Rest PsychicStatus | XD | — | TM44 | — | — | — | PP 5 The user sleeps for two turns to fully restore HP and heal any status problem. | Open calc with this move |
Return NormalPhysical | XD | — | TM27 | — | — | — | Acc 100PP 20 This attack move grows more powerful the more the user likes its TRAINER. | Open calc with this move |
Safeguard NormalStatus | XD | — | TM20 | — | — | — | PP 25 It protects the user’s party from all status problems for five turns. | Open calc with this move |
Secret Power NormalPhysical | XD | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Shadow Ball GhostSpecial | XD | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Shock Wave ElectricSpecial | XD | — | TM34 | — | — | — | Power 60PP 20 A rapid jolt of electricity strikes the foe. It can’t be evaded. | Open calc with this move |
Solar Beam GrassSpecial | XD | — | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Sunny Day FireStatus | XD | — | TM11 | — | — | — | PP 5 The sun blazes for five turns, powering up FIRE-type moves. | Open calc with this move |
Thunder ElectricSpecial | XD | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunderbolt ElectricSpecial | XD | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | XD | — | TM06 | — | — | — | Acc 90PP 10 A move that badly poisons the foe. Its poison damage worsens every turn. | Open calc with this move |
Water Pulse WaterSpecial | XD | — | TM03 | — | — | — | Power 60Acc 100PP 20 | |
Substitute NormalStatus | XD | — | — | — | ✓ | — | PP 10 The user creates a decoy using one- quarter of its full HP. | Open calc with this move |
Body Slam NormalPhysical | XD | — | — | — | ✓ | — | Power 85Acc 100PP 15 | |
Dream Eater PsychicSpecial | XD | — | — | — | ✓ | — | Power 100Acc 100PP 15 | |
Icy Wind IceSpecial | XD | — | — | — | ✓ | — | Power 55Acc 95PP 15 | |
Mimic NormalStatus | XD | — | — | — | ✓ | — | PP 10 The user copies the move last used by the foe for the rest of the battle. | Open calc with this move |
Swagger NormalStatus | XD | — | — | — | ✓ | — | Acc 85PP 15 A move that makes the foe confused, but also sharply raises its ATTACK. | Open calc with this move |
Thunder Wave ElectricStatus | XD | — | — | — | ✓ | — | Acc 90PP 20 A weak electric shock that is sure to cause paralysis if it hits. | Open calc with this move |
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A physical attack in which the user charges, full body, into the foe.
| Open calc with this move |
The foe is slapped repeatedly, back and forth, two to five times.
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A cutely executed attack that also steals the foe’s hold item.
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A reckless, life- risking tackle that also hurts the user a little.
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The foe is blasted with a blizzard. It may freeze the foe solid.
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An attack that hits on the 2nd turn. Can also be used to exit dungeons.
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An attack that is boosted if user is burned, poisoned, or paralyzed.
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An attack that varies in type and intensity depending on the user.
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The foe is struck with an icy beam. It may freeze the foe solid.
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An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat.
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An attack that may have an additional effect that varies with the terrain.
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A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF.
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A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
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A brutal lightning attack that may also leave the foe paralyzed.
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A strong electrical attack that may also leave the foe paralyzed.
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An attack with a pulsing blast of water. It may also confuse the foe.
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The user drops its full body on the foe. It may leave the foe paralyzed.
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Absorbs half the damage it inflicted on a sleeping foe to restore HP.
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A chilling wind is used to attack. It also lowers the SPEED stat.
| Open calc with this move |