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Poison Bag Pokémon

It can swallow a tire whole in one gulp. It secretes a horribly toxic fluid from the pores on its body.
Draining causes injury.
Prevents item theft.
Encourages the early use of a held Berry.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Poison Gas PoisonStatus | XD | 1 | — | — | — | — | Acc 90PP 40 The foe is sprayed with a cloud of toxic gas that may poison the foe. | Open calc with this move |
Pound NormalPhysical | XD | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Sludge PoisonSpecial | XD | 1 | — | — | — | — | Power 65Acc 100PP 20 | |
Yawn NormalStatus | XD | 1 | — | — | — | — | PP 10 A huge yawn lulls the foe into falling asleep on the next turn. | Open calc with this move |
Amnesia PsychicStatus | XD | 17 | — | — | — | — | PP 20 Forgets about something and sharply raises SP. DEF. | Open calc with this move |
Encore NormalStatus | XD | 23 | — | — | — | — | Acc 100PP 5 Makes the foe use the move it last used repeatedly for two to six turns. | Open calc with this move |
Body Slam NormalPhysical | XD | 26 | — | — | ✓ | — | Power 85Acc 100PP 15 | |
Toxic PoisonStatus | XD | 31 | TM06 | — | — | — | Acc 90PP 10 A move that badly poisons the foe. Its poison damage worsens every turn. | Open calc with this move |
Spit Up NormalSpecial | XD | 40 | — | — | — | — | Acc 100PP 10 The power built using STOCKPILE is released at once for attack. | Open calc with this move |
Stockpile NormalStatus | XD | 40 | — | — | — | — | PP 20 The user charges up power for use later. It can be used three times. | Open calc with this move |
Swallow NormalStatus | XD | 40 | — | — | — | — | PP 10 The energy it built using STOCKPILE is absorbed to restore HP. | Open calc with this move |
Sludge Bomb PoisonSpecial | XD | 48 | TM36 | — | — | — | Power 90Acc 100PP 10 | |
Attract NormalStatus | XD | — | TM45 | — | — | — | Acc 100PP 15 If it is the other gender, the foe is made infatuated and unlikely to attack. | Open calc with this move |
Bullet Seed GrassPhysical | XD | — | TM09 | — | — | — | Power 25Acc 100PP 30 | |
Double Team NormalStatus | XD | — | TM32 | — | — | — | PP 15 The user creates illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | XD | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Frustration NormalPhysical | XD | — | TM21 | — | — | — | Acc 100PP 20 This attack move grows more powerful the less the user likes its TRAINER. | Open calc with this move |
Giga Drain GrassSpecial | XD | — | TM19 | — | — | — | Power 75Acc 100PP 10 | |
Hidden Power NormalSpecial | XD | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | XD | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Ice Beam IceSpecial | XD | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Protect NormalStatus | XD | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. It may fail if used in succession. | Open calc with this move |
Rain Dance WaterStatus | XD | — | TM18 | — | — | — | PP 5 A heavy rain falls for five turns, powering up WATER- type moves. | Open calc with this move |
Rest PsychicStatus | XD | — | TM44 | — | — | — | PP 5 The user sleeps for two turns to fully restore HP and heal any status problem. | Open calc with this move |
Return NormalPhysical | XD | — | TM27 | — | — | — | Acc 100PP 20 This attack move grows more powerful the more the user likes its TRAINER. | Open calc with this move |
Rock Smash FightingPhysical | XD | — | HM06 | — | — | — | Power 40Acc 100PP 15 | |
Secret Power NormalPhysical | XD | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Shadow Ball GhostSpecial | XD | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Shock Wave ElectricSpecial | XD | — | TM34 | — | — | — | Power 60PP 20 A rapid jolt of electricity strikes the foe. It can’t be evaded. | Open calc with this move |
Snatch DarkStatus | XD | — | TM49 | — | — | — | PP 10 Steals the effects of the foe’s healing or status- changing move. | Open calc with this move |
Solar Beam GrassSpecial | XD | — | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Strength NormalPhysical | XD | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Sunny Day FireStatus | XD | — | TM11 | — | — | — | PP 5 The sun blazes for five turns, powering up FIRE-type moves. | Open calc with this move |
Water Pulse WaterSpecial | XD | — | TM03 | — | — | — | Power 60Acc 100PP 20 | |
Double-Edge NormalPhysical | XD | — | — | — | ✓ | — | Power 120Acc 100PP 15 | |
Dream Eater PsychicSpecial | XD | — | — | — | ✓ | — | Power 100Acc 100PP 15 | |
Mimic NormalStatus | XD | — | — | — | ✓ | — | PP 10 The user copies the move last used by the foe for the rest of the battle. | Open calc with this move |
Nightmare GhostStatus | XD | — | — | — | ✓ | — | Acc 100PP 15 A sleeping foe is shown a nightmare that inflicts some damage every turn. | Open calc with this move |
Self-Destruct NormalPhysical | XD | — | — | — | ✓ | — | Power 200Acc 100PP 5 | |
Substitute NormalStatus | XD | — | — | — | ✓ | — | PP 10 The user creates a decoy using one- quarter of its full HP. | Open calc with this move |
Swagger NormalStatus | XD | — | — | — | ✓ | — | Acc 85PP 15 A move that makes the foe confused, but also sharply raises its ATTACK. | Open calc with this move |
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A physical attack delivered with a long tail or a foreleg, etc.
| Open calc with this move |
Toxic sludge is hurled at the foe. It may poison the target.
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The user drops its full body on the foe. It may leave the foe paralyzed.
| Open calc with this move |
Filthy sludge is hurled at the foe. It may poison the target.
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The user shoots seeds at the foe. Two to five seeds are shot at once.
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An attack that is boosted if user is burned, poisoned, or paralyzed.
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A harsh attack that absorbs half the damage it inflicted to restore HP.
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An attack that varies in type and intensity depending on the user.
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A severely damaging attack that makes the user rest on the next turn.
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The foe is struck with an icy beam. It may freeze the foe solid.
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An attack that may also cut DEFENSE. It can also smash cracked boulders.
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An attack that may have an additional effect that varies with the terrain.
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A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF.
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A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
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The foe is slugged at maximum power. Can also be used to move boulders.
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An attack with a pulsing blast of water. It may also confuse the foe.
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A reckless, life- risking tackle that also hurts the user a little.
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Absorbs half the damage it inflicted on a sleeping foe to restore HP.
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The user blows up to inflict severe damage, even making itself faint.
| Open calc with this move |