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Clay Doll Pokémon

It appears to have been born from clay dolls made by ancient people. It uses telekinesis to float and move.
Not hit by GROUND attacks.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Confusion PsychicSpecial | XD | 1 | — | — | — | — | Power 50Acc 100PP 25 A weak telekinetic attack that may also leave the foe confused. | Open calc with this move |
Harden NormalStatus | XD | 1 | — | — | — | — | PP 30 The user stiffens all the muscles in its body to raise its DEFENSE stat. | Open calc with this move |
Rapid Spin NormalPhysical | XD | 1 | — | — | — | — | Power 50Acc 100PP 40 | |
Teleport PsychicStatus | XD | 1 | — | — | — | — | PP 20 Use it to flee from any wild POKéMON. Also warps to the last POKé CENTER. | Open calc with this move |
Mud-Slap GroundSpecial | XD | 7 | — | — | — | — | Power 20Acc 100PP 10 | |
Psybeam PsychicSpecial | XD | 11 | — | — | — | — | Power 65Acc 100PP 20 | |
Rock Tomb RockPhysical | XD | 15 | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Self-Destruct NormalPhysical | XD | 19 | — | — | ✓ | — | Power 200Acc 100PP 5 | |
Ancient Power RockSpecial | XD | 25 | — | — | — | — | Power 60Acc 100PP 5 | |
Sandstorm RockStatus | XD | 31 | TM37 | — | — | — | PP 10 A 5-turn sandstorm that damages all types except ROCK, GROUND, and STEEL. | Open calc with this move |
Hyper Beam NormalSpecial | XD | 36 | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Cosmic Power PsychicStatus | XD | 42 | — | — | — | — | PP 20 The user absorbs a mystic power to raise its DEFENSE and SP. DEF. | Open calc with this move |
Explosion NormalPhysical | XD | 55 | — | — | — | — | Power 250Acc 100PP 5 | |
Dig GroundPhysical | XD | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | XD | — | TM32 | — | — | — | PP 15 The user creates illusory copies of itself to raise its evasiveness. | Open calc with this move |
Earthquake GroundPhysical | XD | — | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Facade NormalPhysical | XD | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash NormalStatus | XD | — | HM05 | — | — | — | Acc 100PP 20 A blast of light that cuts the foe’s accuracy. It also illuminates caves. | Open calc with this move |
Frustration NormalPhysical | XD | — | TM21 | — | — | — | Acc 100PP 20 This attack move grows more powerful the less the user likes its TRAINER. | Open calc with this move |
Hidden Power NormalSpecial | XD | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Ice Beam IceSpecial | XD | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Light Screen PsychicStatus | XD | — | TM16 | — | — | — | PP 30 A wall of light cuts damage from SP. ATK attacks for five turns. | Open calc with this move |
Protect NormalStatus | XD | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. It may fail if used in succession. | Open calc with this move |
Psychic PsychicSpecial | XD | — | TM29 | — | — | — | Power 90Acc 100PP 10 | |
Rain Dance WaterStatus | XD | — | TM18 | — | — | — | PP 5 A heavy rain falls for five turns, powering up WATER- type moves. | Open calc with this move |
Reflect PsychicStatus | XD | — | TM33 | — | — | — | PP 20 A wall of light cuts damage from physical attacks for five turns. | Open calc with this move |
Rest PsychicStatus | XD | — | TM44 | — | — | — | PP 5 The user sleeps for two turns to fully restore HP and heal any status problem. | Open calc with this move |
Return NormalPhysical | XD | — | TM27 | — | — | — | Acc 100PP 20 This attack move grows more powerful the more the user likes its TRAINER. | Open calc with this move |
Rock Smash FightingPhysical | XD | — | HM06 | — | — | — | Power 40Acc 100PP 15 | |
Secret Power NormalPhysical | XD | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Shadow Ball GhostSpecial | XD | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Skill Swap PsychicStatus | XD | — | TM48 | — | — | — | PP 10 The user employs its psychic power to swap abilities with the foe. | Open calc with this move |
Solar Beam GrassSpecial | XD | — | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Strength NormalPhysical | XD | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Sunny Day FireStatus | XD | — | TM11 | — | — | — | PP 5 The sun blazes for five turns, powering up FIRE-type moves. | Open calc with this move |
Toxic PoisonStatus | XD | — | TM06 | — | — | — | Acc 90PP 10 A move that badly poisons the foe. Its poison damage worsens every turn. | Open calc with this move |
Double-Edge NormalPhysical | XD | — | — | — | ✓ | — | Power 120Acc 100PP 15 | |
Dream Eater PsychicSpecial | XD | — | — | — | ✓ | — | Power 100Acc 100PP 15 | |
Mimic NormalStatus | XD | — | — | — | ✓ | — | PP 10 The user copies the move last used by the foe for the rest of the battle. | Open calc with this move |
Substitute NormalStatus | XD | — | — | — | ✓ | — | PP 10 The user creates a decoy using one- quarter of its full HP. | Open calc with this move |
Swagger NormalStatus | XD | — | — | — | ✓ | — | Acc 85PP 15 A move that makes the foe confused, but also sharply raises its ATTACK. | Open calc with this move |
An attack that frees the user from BIND, WRAP, LEECH SEED, and SPIKES.
| Open calc with this move |
Mud is hurled in the foe’s face to inflict damage and lower its accuracy.
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A peculiar ray is shot at the foe. It may leave the foe confused.
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Boulders are hurled at the foe. It also lowers the foe’s SPEED if it hits.
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The user blows up to inflict severe damage, even making itself faint.
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An ancient power is used to attack. It may also raise all the user’s stats.
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A severely damaging attack that makes the user rest on the next turn.
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The user explodes to inflict terrible damage even while fainting itself.
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An attack that hits on the 2nd turn. Can also be used to exit dungeons.
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An earthquake that strikes all POKéMON in battle excluding the user.
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An attack that is boosted if user is burned, poisoned, or paralyzed.
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An attack that varies in type and intensity depending on the user.
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The foe is struck with an icy beam. It may freeze the foe solid.
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A strong telekinetic attack. It may also lower the foe’s SP. DEF stat.
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An attack that may also cut DEFENSE. It can also smash cracked boulders.
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An attack that may have an additional effect that varies with the terrain.
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A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF.
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A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
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The foe is slugged at maximum power. Can also be used to move boulders.
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A reckless, life- risking tackle that also hurts the user a little.
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Absorbs half the damage it inflicted on a sleeping foe to restore HP.
| Open calc with this move |