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Eon Pokémon

It can telepathically communicate with people. It changes its appearance using its down that refracts light.
Not hit by GROUND attacks.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Psywave PsychicSpecial | XD | 1 | — | — | — | — | Acc 100PP 15 The foe is attacked with an odd, hot energy wave that varies in intensity. | Open calc with this move |
Wish NormalStatus | XD | 5 | — | — | — | — | PP 10 A self-healing move that restores half the full HP on the next turn. | Open calc with this move |
Helping Hand NormalStatus | XD | 10 | — | — | — | — | PP 20 A move that boosts the power of the ally’s attack in a battle. | Open calc with this move |
Safeguard NormalStatus | XD | 15 | TM20 | — | — | — | PP 25 It protects the user’s party from all status problems for five turns. | Open calc with this move |
Dragon Breath DragonSpecial | XD | 20 | — | — | — | — | Power 60Acc 100PP 20 | |
Water Sport WaterStatus | XD | 25 | — | — | — | — | PP 15 Weakens FIRE-type attacks while the user is in the battle. | Open calc with this move |
Refresh NormalStatus | XD | 30 | — | — | — | — | PP 20 A self-healing move that cures the user of a poisoning, burn, or paralysis. | Open calc with this move |
Mist Ball PsychicSpecial | XD | 35 | — | — | — | — | Power 95Acc 100PP 5 | |
Psychic PsychicSpecial | XD | 40 | TM29 | — | — | — | Power 90Acc 100PP 10 | |
Recover NormalStatus | XD | 45 | — | — | — | — | PP 5 A self-healing move that restores HP by up to half of the user’s maximum HP. | Open calc with this move |
Charm FairyStatus | XD | 50 | — | — | — | — | Acc 100PP 20 The foe is charmed by the user’s cute appeals, sharply cutting its ATTACK. | Open calc with this move |
Aerial Ace FlyingPhysical | XD | — | TM40 | — | — | — | Power 60PP 20 An extremely fast attack against one target. It can’t be evaded. | Open calc with this move |
Attract NormalStatus | XD | — | TM45 | — | — | — | Acc 100PP 15 If it is the other gender, the foe is made infatuated and unlikely to attack. | Open calc with this move |
Calm Mind PsychicStatus | XD | — | TM04 | — | — | — | PP 20 The user focuses its mind to raise the SP. ATK and SP. DEF stats. | Open calc with this move |
Cut NormalPhysical | XD | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Dive WaterPhysical | XD | — | HM08 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | XD | — | TM32 | — | — | — | PP 15 The user creates illusory copies of itself to raise its evasiveness. | Open calc with this move |
Dragon Claw DragonPhysical | XD | — | TM02 | — | — | — | Power 80Acc 100PP 15 | |
Earthquake GroundPhysical | XD | — | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Facade NormalPhysical | XD | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash NormalStatus | XD | — | HM05 | — | — | — | Acc 100PP 20 A blast of light that cuts the foe’s accuracy. It also illuminates caves. | Open calc with this move |
Fly FlyingPhysical | XD | — | HM02 | — | — | — | Power 90Acc 95PP 15 | |
Frustration NormalPhysical | XD | — | TM21 | — | — | — | Acc 100PP 20 This attack move grows more powerful the less the user likes its TRAINER. | Open calc with this move |
Hidden Power NormalSpecial | XD | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | XD | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Ice Beam IceSpecial | XD | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Light Screen PsychicStatus | XD | — | TM16 | — | — | — | PP 30 A wall of light cuts damage from SP. ATK attacks for five turns. | Open calc with this move |
Protect NormalStatus | XD | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. It may fail if used in succession. | Open calc with this move |
Rain Dance WaterStatus | XD | — | TM18 | — | — | — | PP 5 A heavy rain falls for five turns, powering up WATER- type moves. | Open calc with this move |
Reflect PsychicStatus | XD | — | TM33 | — | — | — | PP 20 A wall of light cuts damage from physical attacks for five turns. | Open calc with this move |
Rest PsychicStatus | XD | — | TM44 | — | — | — | PP 5 The user sleeps for two turns to fully restore HP and heal any status problem. | Open calc with this move |
Return NormalPhysical | XD | — | TM27 | — | — | — | Acc 100PP 20 This attack move grows more powerful the more the user likes its TRAINER. | Open calc with this move |
Roar NormalStatus | XD | — | TM05 | — | — | — | PP 20 The foe is made to switch out with an ally. In the wild, the battle ends. | Open calc with this move |
Sandstorm RockStatus | XD | — | TM37 | — | — | — | PP 10 A 5-turn sandstorm that damages all types except ROCK, GROUND, and STEEL. | Open calc with this move |
Secret Power NormalPhysical | XD | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Shadow Ball GhostSpecial | XD | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Shock Wave ElectricSpecial | XD | — | TM34 | — | — | — | Power 60PP 20 A rapid jolt of electricity strikes the foe. It can’t be evaded. | Open calc with this move |
Solar Beam GrassSpecial | XD | — | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Steel Wing SteelPhysical | XD | — | TM47 | — | — | — | Power 70Acc 90PP 25 | |
Sunny Day FireStatus | XD | — | TM11 | — | — | — | PP 5 The sun blazes for five turns, powering up FIRE-type moves. | Open calc with this move |
Surf WaterSpecial | XD | — | HM03 | — | — | — | Power 90Acc 100PP 15 | |
Thunder ElectricSpecial | XD | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunderbolt ElectricSpecial | XD | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | XD | — | TM06 | — | — | — | Acc 90PP 10 A move that badly poisons the foe. Its poison damage worsens every turn. | Open calc with this move |
Water Pulse WaterSpecial | XD | — | TM03 | — | — | — | Power 60Acc 100PP 20 | |
Waterfall WaterPhysical | XD | — | HM07 | — | — | — | Power 80Acc 100PP 15 | |
Body Slam NormalPhysical | XD | — | — | — | ✓ | — | Power 85Acc 100PP 15 | |
Double-Edge NormalPhysical | XD | — | — | — | ✓ | — | Power 120Acc 100PP 15 | |
Dream Eater PsychicSpecial | XD | — | — | — | ✓ | — | Power 100Acc 100PP 15 | |
Icy Wind IceSpecial | XD | — | — | — | ✓ | — | Power 55Acc 95PP 15 | |
Mimic NormalStatus | XD | — | — | — | ✓ | — | PP 10 The user copies the move last used by the foe for the rest of the battle. | Open calc with this move |
Substitute NormalStatus | XD | — | — | — | ✓ | — | PP 10 The user creates a decoy using one- quarter of its full HP. | Open calc with this move |
Swagger NormalStatus | XD | — | — | — | ✓ | — | Acc 85PP 15 A move that makes the foe confused, but also sharply raises its ATTACK. | Open calc with this move |
Thunder Wave ElectricStatus | XD | — | — | — | ✓ | — | Acc 90PP 20 A weak electric shock that is sure to cause paralysis if it hits. | Open calc with this move |
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The foe is hit with an incredible blast of breath that may also paralyze.
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A flurry of down hits the foe. It may also lower the foe’s SP. ATK.
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A strong telekinetic attack. It may also lower the foe’s SP. DEF stat.
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A basic attack. It can be used to cut down thin trees and grass.
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The user dives underwater on the first turn and strikes next turn.
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Sharp, huge claws hook and slash the foe quickly and with great power.
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An earthquake that strikes all POKéMON in battle excluding the user.
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An attack that is boosted if user is burned, poisoned, or paralyzed.
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A 2-turn move that hits on the 2nd turn. Use it to fly to any known town.
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An attack that varies in type and intensity depending on the user.
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A severely damaging attack that makes the user rest on the next turn.
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The foe is struck with an icy beam. It may freeze the foe solid.
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An attack that may have an additional effect that varies with the terrain.
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A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF.
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A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
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The foe is hit with wings of steel. It may also raise the user’s DEFENSE.
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A big wave crashes down on the foe. Can also be used for crossing water.
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A brutal lightning attack that may also leave the foe paralyzed.
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A strong electrical attack that may also leave the foe paralyzed.
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An attack with a pulsing blast of water. It may also confuse the foe.
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A powerful charge attack. It can also be used to climb a waterfall.
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The user drops its full body on the foe. It may leave the foe paralyzed.
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A reckless, life- risking tackle that also hurts the user a little.
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Absorbs half the damage it inflicted on a sleeping foe to restore HP.
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A chilling wind is used to attack. It also lowers the SPEED stat.
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