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Ball Pokémon

Stores electrical energy inside its body. Even the slightest shock could trigger a huge explosion.
Avoids sound-based moves.
Paralyzes on contact.
Damages the foe landing the finishing hit.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Screech NormalStatus | Yellow | 1 | — | — | — | — | Acc 85PP 40 Sharply reduces the foe's DEFENSE.(Gen 2) | Open calc with this move |
Sonic Boom NormalSpecial | Yellow | 1 | — | — | — | — | Acc 90PP 20 Always inflicts 20HP damage.(Gen 2) | Open calc with this move |
Tackle NormalPhysical | Yellow | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Self-Destruct NormalPhysical | Yellow | 22 | TM36 | — | — | — | Power 200Acc 100PP 5 | |
Light Screen PsychicStatus | Yellow | 29 | — | — | — | — | PP 30 Ups SPCL.DEF with a wall of light.(Gen 2) | Open calc with this move |
Swift NormalSpecial | Yellow | 40 | TM39 | — | — | — | Power 60PP 20 An attack that never misses.(Gen 2) | Open calc with this move |
Explosion NormalPhysical | Yellow | 50 | TM47 | — | — | — | Power 250Acc 100PP 5 | |
Bide NormalPhysical | Yellow | — | TM34 | — | — | — | PP 10 Waits 2-3 turns & hits back double.(Gen 2) | Open calc with this move |
Double Team NormalStatus | Yellow | — | TM32 | — | — | — | PP 15 Heightens evasive ness.(Gen 2) | Open calc with this move |
Flash NormalStatus | Yellow | — | HM05 | — | — | — | Acc 100PP 20 Blinds the foe to reduce accuracy.(Gen 2) | Open calc with this move |
Hyper Beam NormalSpecial | Yellow | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Mimic NormalStatus | Yellow | — | TM31 | — | — | — | PP 10 Copies a move used by the foe.(Gen 2) | Open calc with this move |
Rage NormalPhysical | Yellow | — | TM20 | — | — | — | Power 20Acc 100PP 20 | |
Reflect PsychicStatus | Yellow | — | TM33 | — | — | — | PP 20 Raises DEFENSE with a barrier.(Gen 2) | Open calc with this move |
Rest PsychicStatus | Yellow | — | TM44 | — | — | — | PP 5 Sleep for 2 turns to fully recover.(Gen 2) | Open calc with this move |
Skull Bash NormalPhysical | Yellow | — | TM40 | — | — | — | Power 130Acc 100PP 10 | |
Substitute NormalStatus | Yellow | — | TM50 | — | — | — | PP 10 Makes a decoy with 1/4 user's max HP.(Gen 2) | Open calc with this move |
Take Down NormalPhysical | Yellow | — | TM09 | — | — | — | Power 90Acc 85PP 20 | |
Teleport PsychicStatus | Yellow | — | TM30 | — | — | — | PP 20 A move for fleeing from battle.(Gen 2) | Open calc with this move |
Thunder ElectricSpecial | Yellow | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunder Wave ElectricStatus | Yellow | — | TM45 | — | — | — | Acc 90PP 20 A move that may cause paralysis.(Gen 2) | Open calc with this move |
Thunderbolt ElectricSpecial | Yellow | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | Yellow | — | TM06 | — | — | — | Acc 90PP 10 A poison move with increasing damage.(Gen 2) | Open calc with this move |
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A full-body charge attack.(Gen 2)
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Powerful but makes the user faint.(Gen 2)
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Very powerful but makes user faint.(Gen 2)
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1st turn: Attack 2nd turn: Rest(Gen 2)
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Raises ATTACK if the user is hit.(Gen 2)
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1st turn: Prepare 2nd turn: Attack(Gen 2)
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A tackle that also hurts the user.(Gen 2)
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An attack that may cause paralysis.(Gen 2)
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An attack that may cause paralysis.(Gen 2)
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