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Flame Pokémon

It has a flame chamber inside its body. It inhales, then blows out fire that is over 3,000F degrees.
Powers up if hit by fire.
Ups ATTACK if suffering.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Ember FireSpecial | Yellow | 1 | — | — | — | — | Power 40Acc 100PP 25 An attack that may inflict a burn.(Gen 2) | Open calc with this move |
Quick Attack NormalPhysical | Yellow | 1 | — | — | — | — | Power 40Acc 100PP 30 | |
Sand Attack GroundStatus | Yellow | 8 | — | — | — | — | Acc 100PP 15 Reduces accuracy by throwing sand.(Gen 2) | Open calc with this move |
Tackle NormalPhysical | Yellow | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Tail Whip NormalStatus | Yellow | 1 | — | — | — | — | Acc 100PP 30 Lowers the foe's DEFENSE.(Gen 2) | Open calc with this move |
Bite DarkPhysical | Yellow | 30 | — | — | — | — | Power 60Acc 100PP 25 | |
Fire Spin FireSpecial | Yellow | 36 | — | — | — | — | Power 35Acc 85PP 15 | |
Leer NormalStatus | Yellow | 47 | — | — | — | — | Acc 100PP 30 Reduces the foe's DEFENSE.(Gen 2) | Open calc with this move |
Smog PoisonSpecial | Yellow | 42 | — | — | — | — | Power 30Acc 70PP 20 | |
Rage NormalPhysical | Yellow | — | TM20 | — | — | — | Power 20Acc 100PP 20 | |
Flamethrower FireSpecial | Yellow | 52 | — | — | — | — | Power 90Acc 100PP 15 | |
Bide NormalPhysical | Yellow | — | TM34 | — | — | — | PP 10 Waits 2-3 turns & hits back double.(Gen 2) | Open calc with this move |
Body Slam NormalPhysical | Yellow | — | TM08 | — | — | — | Power 85Acc 100PP 15 | |
Double-Edge NormalPhysical | Yellow | — | TM10 | — | — | — | Power 120Acc 100PP 15 | |
Double Team NormalStatus | Yellow | — | TM32 | — | — | — | PP 15 Heightens evasive ness.(Gen 2) | Open calc with this move |
Fire Blast FireSpecial | Yellow | — | TM38 | — | — | — | Power 110Acc 85PP 5 | |
Hyper Beam NormalSpecial | Yellow | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Mimic NormalStatus | Yellow | — | TM31 | — | — | — | PP 10 Copies a move used by the foe.(Gen 2) | Open calc with this move |
Reflect PsychicStatus | Yellow | — | TM33 | — | — | — | PP 20 Raises DEFENSE with a barrier.(Gen 2) | Open calc with this move |
Rest PsychicStatus | Yellow | — | TM44 | — | — | — | PP 5 Sleep for 2 turns to fully recover.(Gen 2) | Open calc with this move |
Skull Bash NormalPhysical | Yellow | — | TM40 | — | — | — | Power 130Acc 100PP 10 | |
Substitute NormalStatus | Yellow | — | TM50 | — | — | — | PP 10 Makes a decoy with 1/4 user's max HP.(Gen 2) | Open calc with this move |
Swift NormalSpecial | Yellow | — | TM39 | — | — | — | Power 60PP 20 An attack that never misses.(Gen 2) | Open calc with this move |
Take Down NormalPhysical | Yellow | — | TM09 | — | — | — | Power 90Acc 85PP 20 | |
Toxic PoisonStatus | Yellow | — | TM06 | — | — | — | Acc 90PP 10 A poison move with increasing damage.(Gen 2) | Open calc with this move |
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Lets the user get in the first hit.(Gen 2)
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A full-body charge attack.(Gen 2)
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An attack that may cause flinching.(Gen 2)
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Traps foe in fire for 2-5 turns.(Gen 2)
| Open calc with this move |
An attack that may poison the foe.(Gen 2)
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Raises ATTACK if the user is hit.(Gen 2)
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An attack that may inflict a burn.(Gen 2)
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An attack that may cause paralysis.(Gen 2)
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A tackle that also hurts the user.(Gen 2)
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An attack that may cause a burn.(Gen 2)
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1st turn: Attack 2nd turn: Rest(Gen 2)
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1st turn: Prepare 2nd turn: Attack(Gen 2)
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A tackle that also hurts the user.(Gen 2)
| Open calc with this move |