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Bird Pokémon

This POKéMON flies at Mach 2 speed, seeking prey. Its large talons are feared as wicked weapons.
Prevents loss of accuracy.
Doubles evasion when confused.
Protects the Pokémon from Defense-lowering attacks.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Gust FlyingSpecial | Yellow | 1 | — | — | — | — | Power 40Acc 100PP 35 Whips up a strong gust of wind.(Gen 2) | Open calc with this move |
Quick Attack NormalPhysical | Yellow | 1 | — | — | — | — | Power 40Acc 100PP 30 | |
Sand Attack GroundStatus | Yellow | 1 | — | — | — | — | Acc 100PP 15 Reduces accuracy by throwing sand.(Gen 2) | Open calc with this move |
Whirlwind NormalStatus | Yellow | 21 | TM04 | — | — | — | PP 20 Blows away the foe & ends battle.(Gen 2) | Open calc with this move |
Wing Attack FlyingPhysical | Yellow | 31 | — | — | — | — | Power 60Acc 100PP 35 | |
Agility PsychicStatus | Yellow | 44 | — | — | — | — | PP 30 Sharply increases the user's SPEED.(Gen 2) | Open calc with this move |
Mirror Move FlyingStatus | Yellow | 54 | — | — | — | — | PP 20 Counters with the same move.(Gen 2) | Open calc with this move |
Bide NormalPhysical | Yellow | — | TM34 | — | — | — | PP 10 Waits 2-3 turns & hits back double.(Gen 2) | Open calc with this move |
Double-Edge NormalPhysical | Yellow | — | TM10 | — | — | — | Power 120Acc 100PP 15 | |
Double Team NormalStatus | Yellow | — | TM32 | — | — | — | PP 15 Heightens evasive ness.(Gen 2) | Open calc with this move |
Fly FlyingPhysical | Yellow | — | HM02 | — | — | — | Power 90Acc 95PP 15 | |
Hyper Beam NormalSpecial | Yellow | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Mimic NormalStatus | Yellow | — | TM31 | — | — | — | PP 10 Copies a move used by the foe.(Gen 2) | Open calc with this move |
Rage NormalPhysical | Yellow | — | TM20 | — | — | — | Power 20Acc 100PP 20 | |
Razor Wind NormalSpecial | Yellow | — | TM02 | — | — | — | Power 80Acc 100PP 10 | |
Reflect PsychicStatus | Yellow | — | TM33 | — | — | — | PP 20 Raises DEFENSE with a barrier.(Gen 2) | Open calc with this move |
Rest PsychicStatus | Yellow | — | TM44 | — | — | — | PP 5 Sleep for 2 turns to fully recover.(Gen 2) | Open calc with this move |
Sky Attack FlyingPhysical | Yellow | — | TM43 | — | — | — | Power 140Acc 90PP 5 | |
Substitute NormalStatus | Yellow | — | TM50 | — | — | — | PP 10 Makes a decoy with 1/4 user's max HP.(Gen 2) | Open calc with this move |
Swift NormalSpecial | Yellow | — | TM39 | — | — | — | Power 60PP 20 An attack that never misses.(Gen 2) | Open calc with this move |
Take Down NormalPhysical | Yellow | — | TM09 | — | — | — | Power 90Acc 85PP 20 | |
Toxic PoisonStatus | Yellow | — | TM06 | — | — | — | Acc 90PP 10 A poison move with increasing damage.(Gen 2) | Open calc with this move |
Lets the user get in the first hit.(Gen 2)
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Strikes the target with wings.(Gen 2)
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A tackle that also hurts the user.(Gen 2)
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1st turn: Fly 2nd turn: Attack(Gen 2)
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1st turn: Attack 2nd turn: Rest(Gen 2)
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Raises ATTACK if the user is hit.(Gen 2)
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1st turn: Prepare 2nd turn: Attack(Gen 2)
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1st turn: Prepare 2nd turn: Attack(Gen 2)
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A tackle that also hurts the user.(Gen 2)
| Open calc with this move |