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Mouse Pokémon

Its hind feet are webbed. They act as flippers, so it can swim in rivers and hunt for prey.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Quick Attack NormalPhysical | Yellow | 1 | — | — | — | — | Power 40Acc 100PP 30 Lets the user get in the first hit.(Gen 2) | Open calc with this move |
Tackle NormalPhysical | Yellow | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Tail Whip NormalStatus | Yellow | 1 | — | — | — | — | Acc 100PP 30 Lowers the foe's DEFENSE.(Gen 2) | Open calc with this move |
Hyper Fang NormalPhysical | Yellow | 14 | — | — | — | — | Power 80Acc 90PP 15 | |
Focus Energy NormalStatus | Yellow | 27 | — | — | — | — | PP 30 Raises the criti cal hit ratio.(Gen 2) | Open calc with this move |
Super Fang NormalPhysical | Yellow | 41 | — | — | — | — | Acc 90PP 10 Cuts the foe's HP by 1/2.(Gen 2) | Open calc with this move |
Bide NormalPhysical | Yellow | — | TM34 | — | — | — | PP 10 Waits 2-3 turns & hits back double.(Gen 2) | Open calc with this move |
Blizzard IceSpecial | Yellow | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Body Slam NormalPhysical | Yellow | — | TM08 | — | — | — | Power 85Acc 100PP 15 | |
Bubble Beam WaterSpecial | Yellow | — | TM11 | — | — | — | Power 65Acc 100PP 20 | |
Dig GroundPhysical | Yellow | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double-Edge NormalPhysical | Yellow | — | TM10 | — | — | — | Power 120Acc 100PP 15 | |
Double Team NormalStatus | Yellow | — | TM32 | — | — | — | PP 15 Heightens evasive ness.(Gen 2) | Open calc with this move |
Hyper Beam NormalSpecial | Yellow | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Ice Beam IceSpecial | Yellow | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Mimic NormalStatus | Yellow | — | TM31 | — | — | — | PP 10 Copies a move used by the foe.(Gen 2) | Open calc with this move |
Rage NormalPhysical | Yellow | — | TM20 | — | — | — | Power 20Acc 100PP 20 | |
Rest PsychicStatus | Yellow | — | TM44 | — | — | — | PP 5 Sleep for 2 turns to fully recover.(Gen 2) | Open calc with this move |
Skull Bash NormalPhysical | Yellow | — | TM40 | — | — | — | Power 130Acc 100PP 10 | |
Substitute NormalStatus | Yellow | — | TM50 | — | — | — | PP 10 Makes a decoy with 1/4 user's max HP.(Gen 2) | Open calc with this move |
Swift NormalSpecial | Yellow | — | TM39 | — | — | — | Power 60PP 20 An attack that never misses.(Gen 2) | Open calc with this move |
Take Down NormalPhysical | Yellow | — | TM09 | — | — | — | Power 90Acc 85PP 20 | |
Thunder ElectricSpecial | Yellow | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunderbolt ElectricSpecial | Yellow | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | Yellow | — | TM06 | — | — | — | Acc 90PP 10 A poison move with increasing damage.(Gen 2) | Open calc with this move |
Water Gun WaterSpecial | Yellow | — | TM12 | — | — | — | Power 40Acc 100PP 25 |
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A full-body charge attack.(Gen 2)
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An attack that may cause flinching.(Gen 2)
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An attack that may freeze the foe.(Gen 2)
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An attack that may cause paralysis.(Gen 2)
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An attack that may lower SPEED.(Gen 2)
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1st turn: Burrow 2nd turn: Attack(Gen 2)
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A tackle that also hurts the user.(Gen 2)
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1st turn: Attack 2nd turn: Rest(Gen 2)
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An attack that may freeze the foe.(Gen 2)
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Raises ATTACK if the user is hit.(Gen 2)
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1st turn: Prepare 2nd turn: Attack(Gen 2)
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A tackle that also hurts the user.(Gen 2)
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An attack that may cause paralysis.(Gen 2)
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An attack that may cause paralysis.(Gen 2)
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Squirts water to attack.(Gen 2)
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