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Setting the field…
Cobra Pokémon

The frightening patterns on its belly have been studied. Six variations have been confirmed.
Lowers the foe’s ATTACK.
Heals the body by shedding.
Makes the foe nervous and unable to eat Berries.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Leer NormalStatus | Yellow | 1 | — | — | — | — | Acc 100PP 30 Reduces the foe's DEFENSE.(Gen 2) | Open calc with this move |
Poison Sting PoisonPhysical | Yellow | 1 | — | — | — | — | Power 15Acc 100PP 35 | |
Wrap NormalPhysical | Yellow | 1 | — | — | — | — | Power 15Acc 90PP 20 | |
Bite DarkPhysical | Yellow | 17 | — | — | — | — | Power 60Acc 100PP 25 | |
Glare NormalStatus | Yellow | 27 | — | — | — | — | Acc 100PP 30 A move that may cause paralysis.(Gen 2) | Open calc with this move |
Screech NormalStatus | Yellow | 36 | — | — | — | — | Acc 85PP 40 Sharply reduces the foe's DEFENSE.(Gen 2) | Open calc with this move |
Acid PoisonSpecial | Yellow | 47 | — | — | — | — | Power 40Acc 100PP 30 | |
Bide NormalPhysical | Yellow | — | TM34 | — | — | — | PP 10 Waits 2-3 turns & hits back double.(Gen 2) | Open calc with this move |
Body Slam NormalPhysical | Yellow | — | TM08 | — | — | — | Power 85Acc 100PP 15 | |
Dig GroundPhysical | Yellow | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double-Edge NormalPhysical | Yellow | — | TM10 | — | — | — | Power 120Acc 100PP 15 | |
Double Team NormalStatus | Yellow | — | TM32 | — | — | — | PP 15 Heightens evasive ness.(Gen 2) | Open calc with this move |
Earthquake GroundPhysical | Yellow | — | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Fissure GroundPhysical | Yellow | — | TM27 | — | — | — | Acc 30PP 5 A ground-type, one-hit KO attack.(Gen 2) | Open calc with this move |
Hyper Beam NormalSpecial | Yellow | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Mega Drain GrassSpecial | Yellow | — | TM21 | — | — | — | Power 40Acc 100PP 15 | |
Mimic NormalStatus | Yellow | — | TM31 | — | — | — | PP 10 Copies a move used by the foe.(Gen 2) | Open calc with this move |
Rage NormalPhysical | Yellow | — | TM20 | — | — | — | Power 20Acc 100PP 20 | |
Rest PsychicStatus | Yellow | — | TM44 | — | — | — | PP 5 Sleep for 2 turns to fully recover.(Gen 2) | Open calc with this move |
Rock Slide RockPhysical | Yellow | — | TM48 | — | — | — | Power 75Acc 90PP 10 | |
Skull Bash NormalPhysical | Yellow | — | TM40 | — | — | — | Power 130Acc 100PP 10 | |
Strength NormalPhysical | Yellow | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | Yellow | — | TM50 | — | — | — | PP 10 Makes a decoy with 1/4 user's max HP.(Gen 2) | Open calc with this move |
Take Down NormalPhysical | Yellow | — | TM09 | — | — | — | Power 90Acc 85PP 20 | |
Toxic PoisonStatus | Yellow | — | TM06 | — | — | — | Acc 90PP 10 A poison move with increasing damage.(Gen 2) | Open calc with this move |
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An attack that may poison the target.(Gen 2)
| Open calc with this move |
Squeezes the foe for 2-5 turns.(Gen 2)
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An attack that may cause flinching.(Gen 2)
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An attack that may lower DEFENSE.(Gen 2)
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An attack that may cause paralysis.(Gen 2)
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1st turn: Burrow 2nd turn: Attack(Gen 2)
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A tackle that also hurts the user.(Gen 2)
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Tough but useless vs. flying foes.(Gen 2)
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1st turn: Attack 2nd turn: Rest(Gen 2)
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Steals 1/2 of the damage inflicted.(Gen 2)
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Raises ATTACK if the user is hit.(Gen 2)
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An attack that may cause flinching.(Gen 2)
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1st turn: Prepare 2nd turn: Attack(Gen 2)
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A powerful physi cal attack.(Gen 2)
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A tackle that also hurts the user.(Gen 2)
| Open calc with this move |