
Poke Project
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Setting the field…
The user electrifies itself, then charges. It causes considerable damage to the user and may leave the target with paralysis.
If the user is jammed this turn after using this move, it will receive twice as many jam points.
Earn +3 if the Pokémon that just went hit max Voltage.
Normal
Use after this move: Charge
Super
1 Pokémon