
Poke Project
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251 entries
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| # | Name | Type | Class | Power | Accuracy | PP | Priority | Introduced | Effect | Use in calculator |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Normal | Physical | 40 | 100 | 35 | 0 | Gen 1 | Pounds with fore legs or tail. | Use in calculator | |
| 2 | Fighting | Physical | 50 | 100 | 25 | 0 | Gen 1 | Has a high criti cal hit ratio. | Use in calculator | |
| 3 | Normal | Physical | 15 | 85 | 10 | 0 | Gen 1 | Repeatedly slaps 2-5 times. | Use in calculator | |
| 4 | Normal | Physical | 18 | 85 | 15 | 0 | Gen 1 | Repeatedly punches 2-5 times. | Use in calculator | |
| 5 | Normal | Physical | 80 | 85 | 20 | 0 | Gen 1 | A powerful punch thrown very hard. | Use in calculator | |
| 6 | Normal | Physical | 40 | 100 | 20 | 0 | Gen 1 | Throws coins. Gets them back later. | Use in calculator | |
| 7 | Fire | Physical | 75 | 100 | 15 | 0 | Gen 1 | A fiery punch. May cause a burn. | Use in calculator | |
| 8 | Ice | Physical | 75 | 100 | 15 | 0 | Gen 1 | An icy punch. May cause freezing. | Use in calculator | |
| 9 | Electric | Physical | 75 | 100 | 15 | 0 | Gen 1 | An electric punch. It may paralyze. | Use in calculator | |
| 10 | Normal | Physical | 40 | 100 | 35 | 0 | Gen 1 | Scratches with sharp claws. | Use in calculator | |
| 11 | Normal | Physical | 55 | 100 | 30 | 0 | Gen 1 | Grips with power ful pincers. | Use in calculator | |
| 12 | Normal | Physical | - | 30 | 5 | 0 | Gen 1 | A one-hit KO, pincer attack. | Use in calculator | |
| 13 | Normal | Special | 80 | 100 | 10 | 0 | Gen 1 | 1st turn: Prepare 2nd turn: Attack | Use in calculator | |
| 14 | Normal | Status | - | - | 20 | 0 | Gen 1 | A dance that in creases ATTACK. | Use in calculator | |
| 15 | Normal | Physical | 50 | 95 | 30 | 0 | Gen 1 | Cuts using claws, scythes, etc. | Use in calculator | |
| 16 | Flying | Special | 40 | 100 | 35 | 0 | Gen 1 | Whips up a strong gust of wind. | Use in calculator | |
| 17 | Flying | Physical | 60 | 100 | 35 | 0 | Gen 1 | Strikes the target with wings. | Use in calculator | |
| 18 | Normal | Status | - | - | 20 | -6 | Gen 1 | Blows away the foe & ends battle. | Use in calculator | |
| 19 | Flying | Physical | 90 | 95 | 15 | 0 | Gen 1 | 1st turn: Fly 2nd turn: Attack | Use in calculator | |
| 20 | Normal | Physical | 15 | 85 | 20 | 0 | Gen 1 | Binds the target for 2-5 turns. | Use in calculator | |
| 21 | Normal | Physical | 80 | 75 | 20 | 0 | Gen 1 | Slams the foe with a tail, vine, etc. | Use in calculator | |
| 22 | Grass | Physical | 45 | 100 | 25 | 0 | Gen 1 | Whips the foe with slender vines. | Use in calculator | |
| 23 | Normal | Physical | 65 | 100 | 20 | 0 | Gen 1 | An attack that may cause flinching. | Use in calculator | |
| 24 | Fighting | Physical | 30 | 100 | 30 | 0 | Gen 1 | A double kicking attack. | Use in calculator | |
| 25 | Normal | Physical | 120 | 75 | 5 | 0 | Gen 1 | A powerful kicking attack. | Use in calculator | |
| 26 | Fighting | Physical | 100 | 95 | 10 | 0 | Gen 1 | May miss, damaging the user. | Use in calculator | |
| 27 | Fighting | Physical | 60 | 85 | 15 | 0 | Gen 1 | A fast, spinning kick. | Use in calculator | |
| 28 | Ground | Status | - | 100 | 15 | 0 | Gen 1 | Reduces accuracy by throwing sand. | Use in calculator | |
| 29 | Normal | Physical | 70 | 100 | 15 | 0 | Gen 1 | An attack that may make foe flinch. | Use in calculator | |
| 30 | Normal | Physical | 65 | 100 | 25 | 0 | Gen 1 | An attack using a horn to jab. | Use in calculator | |
| 31 | Normal | Physical | 15 | 85 | 20 | 0 | Gen 1 | Jabs the target 2-5 times. | Use in calculator | |
| 32 | Normal | Physical | - | 30 | 5 | 0 | Gen 1 | A one-hit KO, drill attack. | Use in calculator | |
| 33 | Normal | Physical | 40 | 100 | 35 | 0 | Gen 1 | A full-body charge attack. | Use in calculator | |
| 34 | Normal | Physical | 85 | 100 | 15 | 0 | Gen 1 | An attack that may cause paralysis. | Use in calculator | |
| 35 | Normal | Physical | 15 | 90 | 20 | 0 | Gen 1 | Squeezes the foe for 2-5 turns. | Use in calculator | |
| 36 | Normal | Physical | 90 | 85 | 20 | 0 | Gen 1 | A tackle that also hurts the user. | Use in calculator | |
| 37 | Normal | Physical | 120 | 100 | 10 | 0 | Gen 1 | Works 2-3 turns and confuses user. | Use in calculator | |
| 38 | Normal | Physical | 120 | 100 | 15 | 0 | Gen 1 | A tackle that also hurts the user. | Use in calculator | |
| 39 | Normal | Status | - | 100 | 30 | 0 | Gen 1 | Lowers the foe's DEFENSE. | Use in calculator | |
| 40 | Poison | Physical | 15 | 100 | 35 | 0 | Gen 1 | An attack that may poison the target. | Use in calculator | |
| 41 | Bug | Physical | 25 | 100 | 20 | 0 | Gen 1 | Jabs the foe twice using stingers. | Use in calculator | |
| 42 | Bug | Physical | 25 | 95 | 20 | 0 | Gen 1 | Fires pins that strike 2-5 times. | Use in calculator | |
| 43 | Normal | Status | - | 100 | 30 | 0 | Gen 1 | Reduces the foe's DEFENSE. | Use in calculator | |
| 44 | Dark | Physical | 60 | 100 | 25 | 0 | Gen 1 | An attack that may cause flinching. | Use in calculator | |
| 45 | Normal | Status | - | 100 | 40 | 0 | Gen 1 | Reduces the foe's ATTACK. | Use in calculator | |
| 46 | Normal | Status | - | - | 20 | -6 | Gen 1 | Scares wild foes to end battle. | Use in calculator | |
| 47 | Normal | Status | - | 55 | 15 | 0 | Gen 1 | May cause the foe to fall asleep. | Use in calculator | |
| 48 | Normal | Status | - | 55 | 20 | 0 | Gen 1 | Sound waves that cause confusion. | Use in calculator | |
| 49 | Normal | Special | - | 90 | 20 | 0 | Gen 1 | Always inflicts 20HP damage. | Use in calculator | |
| 50 | Normal | Status | - | 100 | 20 | 0 | Gen 1 | Disables the foe's most recent move. | Use in calculator | |
| 51 | Poison | Special | 40 | 100 | 30 | 0 | Gen 1 | An attack that may lower DEFENSE. | Use in calculator | |
| 52 | Fire | Special | 40 | 100 | 25 | 0 | Gen 1 | An attack that may inflict a burn. | Use in calculator | |
| 53 | Fire | Special | 90 | 100 | 15 | 0 | Gen 1 | An attack that may inflict a burn. | Use in calculator | |
| 54 | Ice | Status | - | - | 30 | 0 | Gen 1 | Prevents stat reduction. | Use in calculator | |
| 55 | Water | Special | 40 | 100 | 25 | 0 | Gen 1 | Squirts water to attack. | Use in calculator | |
| 56 | Water | Special | 110 | 80 | 5 | 0 | Gen 1 | A powerful water- type attack. | Use in calculator | |
| 57 | Water | Special | 90 | 100 | 15 | 0 | Gen 1 | A strong water- type attack. | Use in calculator | |
| 58 | Ice | Special | 90 | 100 | 10 | 0 | Gen 1 | An attack that may freeze the foe. | Use in calculator | |
| 59 | Ice | Special | 110 | 70 | 5 | 0 | Gen 1 | An attack that may freeze the foe. | Use in calculator | |
| 60 | Psychic | Special | 65 | 100 | 20 | 0 | Gen 1 | An attack that may confuse the foe. | Use in calculator | |
| 61 | Water | Special | 65 | 100 | 20 | 0 | Gen 1 | An attack that may lower SPEED. | Use in calculator | |
| 62 | Ice | Special | 65 | 100 | 20 | 0 | Gen 1 | An attack that may lower ATTACK. | Use in calculator | |
| 63 | Normal | Special | 150 | 90 | 5 | 0 | Gen 1 | 1st turn: Attack 2nd turn: Rest | Use in calculator | |
| 64 | Flying | Physical | 35 | 100 | 35 | 0 | Gen 1 | Jabs the foe with a beak, etc. | Use in calculator | |
| 65 | Flying | Physical | 80 | 100 | 20 | 0 | Gen 1 | A strong, spin ning-peck attack. | Use in calculator | |
| 66 | Fighting | Physical | 80 | 80 | 20 | 0 | Gen 1 | An attack that al so hurts the user. | Use in calculator | |
| 67 | Fighting | Physical | - | 100 | 20 | 0 | Gen 1 | An attack that may cause flinching. | Use in calculator | |
| 68 | Fighting | Physical | - | 100 | 20 | -5 | Gen 1 | Returns a physical blow double. | Use in calculator | |
| 69 | Fighting | Physical | - | 100 | 20 | 0 | Gen 1 | The user's level equals damage HP. | Use in calculator | |
| 70 | Normal | Physical | 80 | 100 | 15 | 0 | Gen 1 | A powerful physi cal attack. | Use in calculator | |
| 71 | Grass | Special | 20 | 100 | 25 | 0 | Gen 1 | Steals 1/2 of the damage inflicted. | Use in calculator | |
| 72 | Grass | Special | 40 | 100 | 15 | 0 | Gen 1 | Steals 1/2 of the damage inflicted. | Use in calculator | |
| 73 | Grass | Status | - | 90 | 10 | 0 | Gen 1 | Steals HP from the foe on every turn. | Use in calculator | |
| 74 | Normal | Status | - | - | 20 | 0 | Gen 1 | Raises the SPCL. ATK rating. | Use in calculator | |
| 75 | Grass | Physical | 55 | 95 | 25 | 0 | Gen 1 | Has a high criti cal hit ratio. | Use in calculator | |
| 76 | Grass | Special | 120 | 100 | 10 | 0 | Gen 1 | 1st turn: Prepare 2nd turn: Attack | Use in calculator | |
| 77 | Poison | Status | - | 75 | 35 | 0 | Gen 1 | A move that may poison the foe. | Use in calculator | |
| 78 | Grass | Status | - | 75 | 30 | 0 | Gen 1 | A move that may paralyze the foe. | Use in calculator | |
| 79 | Grass | Status | - | 75 | 15 | 0 | Gen 1 | May cause the foe to fall asleep. | Use in calculator | |
| 80 | Grass | Special | 120 | 100 | 10 | 0 | Gen 1 | Works 2-3 turns and confuses user. | Use in calculator | |
| 81 | Bug | Status | - | 95 | 40 | 0 | Gen 1 | A move that lowers the foe's SPEED. | Use in calculator | |
| 82 | Dragon | Special | - | 100 | 10 | 0 | Gen 1 | Always inflicts 40HP damage. | Use in calculator | |
| 83 | Fire | Special | 35 | 85 | 15 | 0 | Gen 1 | Traps foe in fire for 2-5 turns. | Use in calculator | |
| 84 | Electric | Special | 40 | 100 | 30 | 0 | Gen 1 | An attack that may cause paralysis. | Use in calculator | |
| 85 | Electric | Special | 90 | 100 | 15 | 0 | Gen 1 | An attack that may cause paralysis. | Use in calculator | |
| 86 | Electric | Status | - | 90 | 20 | 0 | Gen 1 | A move that may cause paralysis. | Use in calculator | |
| 87 | Electric | Special | 110 | 70 | 10 | 0 | Gen 1 | An attack that may cause paralysis. | Use in calculator | |
| 88 | Rock | Physical | 50 | 90 | 15 | 0 | Gen 1 | Drops rocks on the enemy. | Use in calculator | |
| 89 | Ground | Physical | 100 | 100 | 10 | 0 | Gen 1 | Tough but useless vs. flying foes. | Use in calculator | |
| 90 | Ground | Physical | - | 30 | 5 | 0 | Gen 1 | A ground-type, one-hit KO attack. | Use in calculator | |
| 91 | Ground | Physical | 80 | 100 | 10 | 0 | Gen 1 | 1st turn: Burrow 2nd turn: Attack | Use in calculator | |
| 92 | Poison | Status | - | 90 | 10 | 0 | Gen 1 | A poison move with increasing damage. | Use in calculator | |
| 93 | Psychic | Special | 50 | 100 | 25 | 0 | Gen 1 | An attack that may cause confusion. | Use in calculator | |
| 94 | Psychic | Special | 90 | 100 | 10 | 0 | Gen 1 | An attack that may lower SPCL.DEF. | Use in calculator | |
| 95 | Psychic | Status | - | 60 | 20 | 0 | Gen 1 | May put the foe to sleep. | Use in calculator | |
| 96 | Psychic | Status | - | - | 40 | 0 | Gen 1 | Raises the user's ATTACK. | Use in calculator | |
| 97 | Psychic | Status | - | - | 30 | 0 | Gen 1 | Sharply increases the user's SPEED. | Use in calculator | |
| 98 | Normal | Physical | 40 | 100 | 30 | 1 | Gen 1 | Lets the user get in the first hit. | Use in calculator | |
| 99 | Normal | Physical | 20 | 100 | 20 | 0 | Gen 1 | Raises ATTACK if the user is hit. | Use in calculator | |
| 100 | Psychic | Status | - | - | 20 | -6 | Gen 1 | A move for fleeing from battle. | Use in calculator |