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372 entries
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| # | Name | Type | Class | Power | Accuracy | PP | Priority | Introduced | Effect | Use in calculator |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Normal | Physical | 40 | 100 | 35 | 0 | Gen 1 | A physical attack delivered with a long tail or a foreleg, etc. | Use in calculator | |
| 2 | Fighting | Physical | 50 | 100 | 25 | 0 | Gen 1 | The foe is attacked with a sharp chop. It has a high critical-hit ratio. | Use in calculator | |
| 3 | Normal | Physical | 15 | 85 | 10 | 0 | Gen 1 | The foe is slapped repeatedly, back and forth, two to five times. | Use in calculator | |
| 4 | Normal | Physical | 18 | 85 | 15 | 0 | Gen 1 | The foe is hit with a flurry of punches that strike two to five times. | Use in calculator | |
| 5 | Normal | Physical | 80 | 85 | 20 | 0 | Gen 1 | The foe is slugged by a punch thrown with muscle-packed power. | Use in calculator | |
| 6 | Normal | Physical | 40 | 100 | 20 | 0 | Gen 1 | Numerous coins are hurled at the foe. Money is earned after battle. | Use in calculator | |
| 7 | Fire | Physical | 75 | 100 | 15 | 0 | Gen 1 | The foe is punched with a fiery fist. It may leave the foe with a burn. | Use in calculator | |
| 8 | Ice | Physical | 75 | 100 | 15 | 0 | Gen 1 | The foe is punched with an icy fist. It may leave the foe frozen. | Use in calculator | |
| 9 | Electric | Physical | 75 | 100 | 15 | 0 | Gen 1 | The foe is punched with an electrified fist. It may leave the foe paralyzed. | Use in calculator | |
| 10 | Normal | Physical | 40 | 100 | 35 | 0 | Gen 1 | Hard, pointed, and sharp claws rake the foe. | Use in calculator | |
| 11 | Normal | Physical | 55 | 100 | 30 | 0 | Gen 1 | Huge, impressive pincers grip and squeeze the foe. | Use in calculator | |
| 12 | Normal | Physical | - | 30 | 5 | 0 | Gen 1 | A vicious tearing attack with pincers. The foe will faint if it hits. | Use in calculator | |
| 13 | Normal | Special | 80 | 100 | 10 | 0 | Gen 1 | Blades of wind hit the foe on the 2nd turn. It has a high critical-hit ratio. | Use in calculator | |
| 14 | Normal | Status | - | - | 20 | 0 | Gen 1 | A frenetic dance of fighting. It sharply raises the ATTACK stat. | Use in calculator | |
| 15 | Normal | Physical | 50 | 95 | 30 | 0 | Gen 1 | A basic attack. It can be used to cut down thin trees and grass. | Use in calculator | |
| 16 | Flying | Special | 40 | 100 | 35 | 0 | Gen 1 | Strikes the foe with a gust of wind whipped up by wings. | Use in calculator | |
| 17 | Flying | Physical | 60 | 100 | 35 | 0 | Gen 1 | The foe is struck with large, imposing wings spread wide. | Use in calculator | |
| 18 | Normal | Status | - | - | 20 | -6 | Gen 1 | The foe is made to switch out with an ally. In the wild, the battle ends. | Use in calculator | |
| 19 | Flying | Physical | 90 | 95 | 15 | 0 | Gen 1 | A 2-turn move that hits on the 2nd turn. Use it to fly to any known town. | Use in calculator | |
| 20 | Normal | Physical | 15 | 85 | 20 | 0 | Gen 1 | A long body or tentacles are used to bind the foe for two to five turns. | Use in calculator | |
| 21 | Normal | Physical | 80 | 75 | 20 | 0 | Gen 1 | The foe is struck with a long tail, vines, etc. | Use in calculator | |
| 22 | Grass | Physical | 45 | 100 | 25 | 0 | Gen 1 | The foe is struck with slender, whip like vines. | Use in calculator | |
| 23 | Normal | Physical | 65 | 100 | 20 | 0 | Gen 1 | The foe is stomped with a big foot. It may make the foe flinch. | Use in calculator | |
| 24 | Fighting | Physical | 30 | 100 | 30 | 0 | Gen 1 | Two legs are used to quickly kick the foe twice in one turn. | Use in calculator | |
| 25 | Normal | Physical | 120 | 75 | 5 | 0 | Gen 1 | The foe is attacked by a kick fired with muscle-packed power. | Use in calculator | |
| 26 | Fighting | Physical | 100 | 95 | 10 | 0 | Gen 1 | The user jumps up high, then kicks. If it misses, the user hurts itself. | Use in calculator | |
| 27 | Fighting | Physical | 60 | 85 | 15 | 0 | Gen 1 | A quick kick from a rolling spin. It may make the foe flinch. | Use in calculator | |
| 28 | Ground | Status | - | 100 | 15 | 0 | Gen 1 | A lot of sand is hurled in the foe’s face, reducing its accuracy. | Use in calculator | |
| 29 | Normal | Physical | 70 | 100 | 15 | 0 | Gen 1 | The user sticks its head out and rams. It may make the foe flinch. | Use in calculator | |
| 30 | Normal | Physical | 65 | 100 | 25 | 0 | Gen 1 | The foe is jabbed with a sharply pointed horn to inflict damage. | Use in calculator | |
| 31 | Normal | Physical | 15 | 85 | 20 | 0 | Gen 1 | The foe is jabbed repeatedly with a horn or beak two to five times. | Use in calculator | |
| 32 | Normal | Physical | - | 30 | 5 | 0 | Gen 1 | The horn is rotated like a drill to ram. The foe will faint if it hits. | Use in calculator | |
| 33 | Normal | Physical | 40 | 100 | 35 | 0 | Gen 1 | A physical attack in which the user charges, full body, into the foe. | Use in calculator | |
| 34 | Normal | Physical | 85 | 100 | 15 | 0 | Gen 1 | The user drops its full body on the foe. It may leave the foe paralyzed. | Use in calculator | |
| 35 | Normal | Physical | 15 | 90 | 20 | 0 | Gen 1 | A long body or vines are used to wrap the foe for two to five turns. | Use in calculator | |
| 36 | Normal | Physical | 90 | 85 | 20 | 0 | Gen 1 | A reckless, full- body charge attack that also hurts the user a little. | Use in calculator | |
| 37 | Normal | Physical | 120 | 100 | 10 | 0 | Gen 1 | The user rampages about for two to three turns, then becomes confused. | Use in calculator | |
| 38 | Normal | Physical | 120 | 100 | 15 | 0 | Gen 1 | A reckless, life- risking tackle that also hurts the user a little. | Use in calculator | |
| 39 | Normal | Status | - | 100 | 30 | 0 | Gen 1 | The user wags its tail cutely, making the foe lower its DEFENSE stat. | Use in calculator | |
| 40 | Poison | Physical | 15 | 100 | 35 | 0 | Gen 1 | The foe is stabbed with a toxic barb, etc. It may poison the foe. | Use in calculator | |
| 41 | Bug | Physical | 25 | 100 | 20 | 0 | Gen 1 | The foe is stabbed twice with foreleg stingers. It may poison the foe. | Use in calculator | |
| 42 | Bug | Physical | 25 | 95 | 20 | 0 | Gen 1 | Sharp pins are shot at the foe and hit two to five times at once. | Use in calculator | |
| 43 | Normal | Status | - | 100 | 30 | 0 | Gen 1 | The foe is given an intimidating look that lowers its DEFENSE stat. | Use in calculator | |
| 44 | Dark | Physical | 60 | 100 | 25 | 0 | Gen 1 | The user bites with vicious fangs. It may make the foe flinch. | Use in calculator | |
| 45 | Normal | Status | - | 100 | 40 | 0 | Gen 1 | The user growls in a cute way, making the foe lower its ATTACK stat. | Use in calculator | |
| 46 | Normal | Status | - | - | 20 | -6 | Gen 1 | The foe is made to switch out with an ally. In the wild, the battle ends. | Use in calculator | |
| 47 | Normal | Status | - | 55 | 15 | 0 | Gen 1 | A soothing song in a calming voice lulls the foe into a deep slumber. | Use in calculator | |
| 48 | Normal | Status | - | 55 | 20 | 0 | Gen 1 | The user generates odd sound waves. It may confuse the foe. | Use in calculator | |
| 49 | Normal | Special | - | 90 | 20 | 0 | Gen 1 | The foe is hit with a shock wave that always inflicts 20- HP damage. | Use in calculator | |
| 50 | Normal | Status | - | 100 | 20 | 0 | Gen 1 | For a few turns, it prevents the foe from using the move it last used. | Use in calculator | |
| 51 | Poison | Special | 40 | 100 | 30 | 0 | Gen 1 | The foe is sprayed with a harsh, hide- melting acid that may lower DEFENSE. | Use in calculator | |
| 52 | Fire | Special | 40 | 100 | 25 | 0 | Gen 1 | The foe is attacked with small flames. The foe may suffer a burn. | Use in calculator | |
| 53 | Fire | Special | 90 | 100 | 15 | 0 | Gen 1 | The foe is scorched with intense flames. The foe may suffer a burn. | Use in calculator | |
| 54 | Ice | Status | - | - | 30 | 0 | Gen 1 | The ally party is protected by a mist that prevents stat reductions. | Use in calculator | |
| 55 | Water | Special | 40 | 100 | 25 | 0 | Gen 1 | The foe is struck with a lot of water expelled forcibly from the mouth. | Use in calculator | |
| 56 | Water | Special | 110 | 80 | 5 | 0 | Gen 1 | A high volume of water is blasted at the foe under great pressure. | Use in calculator | |
| 57 | Water | Special | 90 | 100 | 15 | 0 | Gen 1 | A big wave crashes down on the foe. Can also be used for crossing water. | Use in calculator | |
| 58 | Ice | Special | 90 | 100 | 10 | 0 | Gen 1 | The foe is struck with an icy beam. It may freeze the foe solid. | Use in calculator | |
| 59 | Ice | Special | 110 | 70 | 5 | 0 | Gen 1 | The foe is blasted with a blizzard. It may freeze the foe solid. | Use in calculator | |
| 60 | Psychic | Special | 65 | 100 | 20 | 0 | Gen 1 | A peculiar ray is shot at the foe. It may leave the foe confused. | Use in calculator | |
| 61 | Water | Special | 65 | 100 | 20 | 0 | Gen 1 | A spray of bubbles strikes the foe. It may lower the foe’s SPEED stat. | Use in calculator | |
| 62 | Ice | Special | 65 | 100 | 20 | 0 | Gen 1 | A rainbow-colored attack beam. It may lower the foe’s ATTACK stat. | Use in calculator | |
| 63 | Normal | Special | 150 | 90 | 5 | 0 | Gen 1 | A severely damaging attack that makes the user rest on the next turn. | Use in calculator | |
| 64 | Flying | Physical | 35 | 100 | 35 | 0 | Gen 1 | The foe is jabbed with a sharply pointed beak or horn. | Use in calculator | |
| 65 | Flying | Physical | 80 | 100 | 20 | 0 | Gen 1 | A corkscrewing attack with the sharp beak acting as a drill. | Use in calculator | |
| 66 | Fighting | Physical | 80 | 80 | 20 | 0 | Gen 1 | A reckless, full- body throw attack that also hurts the user a little. | Use in calculator | |
| 67 | Fighting | Physical | - | 100 | 20 | 0 | Gen 1 | A low, tripping kick that inflicts more damage on heavier foes. | Use in calculator | |
| 68 | Fighting | Physical | - | 100 | 20 | -5 | Gen 1 | A retaliation move that counters any physical hit with double the damage. | Use in calculator | |
| 69 | Fighting | Physical | - | 100 | 20 | 0 | Gen 1 | A gravity-fed throw that causes damage matching the user’s level. | Use in calculator | |
| 70 | Normal | Physical | 80 | 100 | 15 | 0 | Gen 1 | The foe is slugged at maximum power. Can also be used to move boulders. | Use in calculator | |
| 71 | Grass | Special | 20 | 100 | 25 | 0 | Gen 1 | An attack that absorbs half the damage it inflicted to restore HP. | Use in calculator | |
| 72 | Grass | Special | 40 | 100 | 15 | 0 | Gen 1 | A tough attack that drains half the damage it inflicted to restore HP. | Use in calculator | |
| 73 | Grass | Status | - | 90 | 10 | 0 | Gen 1 | A seed is planted on the foe to steal some HP for the user on every turn. | Use in calculator | |
| 74 | Normal | Status | - | - | 20 | 0 | Gen 1 | The user’s body is forced to grow, raising the SP. ATK stat. | Use in calculator | |
| 75 | Grass | Physical | 55 | 95 | 25 | 0 | Gen 1 | The foe is hit with a cutting leaf. It has a high critical-hit ratio. | Use in calculator | |
| 76 | Grass | Special | 120 | 100 | 10 | 0 | Gen 1 | A 2-turn move that blasts the foe with absorbed energy in the 2nd turn. | Use in calculator | |
| 77 | Poison | Status | - | 75 | 35 | 0 | Gen 1 | A cloud of toxic dust is scattered. It may poison the foe. | Use in calculator | |
| 78 | Grass | Status | - | 75 | 30 | 0 | Gen 1 | Paralyzing dust is scattered wildly. It may paralyze the foe. | Use in calculator | |
| 79 | Grass | Status | - | 75 | 15 | 0 | Gen 1 | A sleep-inducing dust is scattered in high volume around a foe. | Use in calculator | |
| 80 | Grass | Special | 120 | 100 | 10 | 0 | Gen 1 | The user attacks with petals for two to three turns, then gets confused. | Use in calculator | |
| 81 | Bug | Status | - | 95 | 40 | 0 | Gen 1 | The foe is bound with strings shot from the mouth to reduce its SPEED. | Use in calculator | |
| 82 | Dragon | Special | - | 100 | 10 | 0 | Gen 1 | The foe is hit with a shock wave that always inflicts 40- HP damage. | Use in calculator | |
| 83 | Fire | Special | 35 | 85 | 15 | 0 | Gen 1 | The foe is trapped in an intense spiral of fire that rages two to five turns. | Use in calculator | |
| 84 | Electric | Special | 40 | 100 | 30 | 0 | Gen 1 | An electric shock attack that may also leave the foe paralyzed. | Use in calculator | |
| 85 | Electric | Special | 90 | 100 | 15 | 0 | Gen 1 | A strong electrical attack that may also leave the foe paralyzed. | Use in calculator | |
| 86 | Electric | Status | - | 90 | 20 | 0 | Gen 1 | A weak electric shock that is sure to cause paralysis if it hits. | Use in calculator | |
| 87 | Electric | Special | 110 | 70 | 10 | 0 | Gen 1 | A brutal lightning attack that may also leave the foe paralyzed. | Use in calculator | |
| 88 | Rock | Physical | 50 | 90 | 15 | 0 | Gen 1 | The foe is attacked with a shower of small, easily thrown rocks. | Use in calculator | |
| 89 | Ground | Physical | 100 | 100 | 10 | 0 | Gen 1 | An earthquake that strikes all POKéMON in battle excluding the user. | Use in calculator | |
| 90 | Ground | Physical | - | 30 | 5 | 0 | Gen 1 | The foe is dropped into a fissure. The foe faints if it hits. | Use in calculator | |
| 91 | Ground | Physical | 80 | 100 | 10 | 0 | Gen 1 | An attack that hits on the 2nd turn. Can also be used to exit dungeons. | Use in calculator | |
| 92 | Poison | Status | - | 90 | 10 | 0 | Gen 1 | A move that badly poisons the foe. Its poison damage worsens every turn. | Use in calculator | |
| 93 | Psychic | Special | 50 | 100 | 25 | 0 | Gen 1 | A weak telekinetic attack that may also leave the foe confused. | Use in calculator | |
| 94 | Psychic | Special | 90 | 100 | 10 | 0 | Gen 1 | A strong telekinetic attack. It may also lower the foe’s SP. DEF stat. | Use in calculator | |
| 95 | Psychic | Status | - | 60 | 20 | 0 | Gen 1 | Hypnotic suggestion is used to make the foe fall into a deep sleep. | Use in calculator | |
| 96 | Psychic | Status | - | - | 40 | 0 | Gen 1 | The user meditates to awaken its power and raise its ATTACK stat. | Use in calculator | |
| 97 | Psychic | Status | - | - | 30 | 0 | Gen 1 | The user relaxes and lightens its body to sharply boost its SPEED. | Use in calculator | |
| 98 | Normal | Physical | 40 | 100 | 30 | 1 | Gen 1 | An almost invisibly fast attack that is certain to strike first. | Use in calculator | |
| 99 | Normal | Physical | 20 | 100 | 20 | 0 | Gen 1 | An attack that becomes stronger each time the user is hit in battle. | Use in calculator | |
| 100 | Psychic | Status | - | - | 20 | -6 | Gen 1 | Use it to flee from any wild POKéMON. Also warps to the last POKé CENTER. | Use in calculator |