Pokédex / Black 2 / White 2 / Seviper

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Fang Snake Pokémon

Constant polishing makes the edge of the blade on its tail extremely sharp. It’s Zangoose’s archrival.
The Pokémon may heal its own status problems.
Passes through the foe’s barrier and strikes.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Lick GhostPhysical | Black 2 / White 2 | 1 | — | — | — | — | Power 30Acc 100PP 30 The target is licked with a long tongue, causing damage. It may also leave the target with paralysis. | Open calc with this move |
Wrap NormalPhysical | Black 2 / White 2 | 1 | — | — | — | — | Power 15Acc 90PP 20 | |
Bite DarkPhysical | Black 2 / White 2 | 5 | — | — | — | — | Power 60Acc 100PP 25 | |
Swagger NormalStatus | Black 2 / White 2 | 9 | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. | Open calc with this move |
Poison Tail PoisonPhysical | Black 2 / White 2 | 12 | — | — | — | — | Power 50Acc 100PP 25 | |
Screech NormalStatus | Black 2 / White 2 | 16 | — | — | — | — | Acc 85PP 40 An earsplitting screech harshly reduces the target’s Defense stat. | Open calc with this move |
Venoshock PoisonSpecial | Black 2 / White 2 | 20 | TM09 | — | — | — | Power 65Acc 100PP 10 | |
Glare NormalStatus | Black 2 / White 2 | 23 | — | — | — | — | Acc 100PP 30 The user intimidates the target with the pattern on its belly to cause paralysis. | Open calc with this move |
Poison Fang PoisonPhysical | Black 2 / White 2 | 27 | — | — | — | — | Power 50Acc 100PP 15 | |
Crunch DarkPhysical | Black 2 / White 2 | 45 | — | — | — | — | Power 80Acc 100PP 15 | |
Night Slash DarkPhysical | Black 2 / White 2 | 31 | — | ✓ | — | — | Power 70Acc 100PP 15 | |
Gastro Acid PoisonStatus | Black 2 / White 2 | 34 | — | — | ✓ | — | Acc 100PP 10 The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability. | Open calc with this move |
Haze IceStatus | Black 2 / White 2 | 38 | — | — | — | — | PP 30 The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | Open calc with this move |
Poison Jab PoisonPhysical | Black 2 / White 2 | 42 | TM84 | — | — | — | Power 80Acc 100PP 20 | |
Coil PoisonStatus | Black 2 / White 2 | 49 | — | — | — | — | PP 20 The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. | Open calc with this move |
Wring Out NormalSpecial | Black 2 / White 2 | 53 | — | ✓ | — | — | Acc 100PP 5 The user powerfully wrings the target. The more HP the target has, the greater this attack’s power. | Open calc with this move |
Attract NormalStatus | Black 2 / White 2 | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Bulldoze GroundPhysical | Black 2 / White 2 | — | TM78 | — | — | — | Power 60Acc 100PP 20 | |
Dig GroundPhysical | Black 2 / White 2 | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | Black 2 / White 2 | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Dragon Tail DragonPhysical | Black 2 / White 2 | — | TM82 | — | — | — | Power 60Acc 90PP 10 | |
Earthquake GroundPhysical | Black 2 / White 2 | — | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Facade NormalPhysical | Black 2 / White 2 | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flamethrower FireSpecial | Black 2 / White 2 | — | TM35 | — | — | — | Power 90Acc 100PP 15 | |
Frustration NormalPhysical | Black 2 / White 2 | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Hidden Power NormalSpecial | Black 2 / White 2 | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Payback DarkPhysical | Black 2 / White 2 | — | TM66 | — | — | — | Power 50Acc 100PP 10 | |
Protect NormalStatus | Black 2 / White 2 | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Black 2 / White 2 | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Rest PsychicStatus | Black 2 / White 2 | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Retaliate NormalPhysical | Black 2 / White 2 | — | TM67 | — | — | — | Power 70Acc 100PP 5 | |
Return NormalPhysical | Black 2 / White 2 | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Smash FightingPhysical | Black 2 / White 2 | — | TM94 | — | — | — | Power 40Acc 100PP 15 | |
Round NormalSpecial | Black 2 / White 2 | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Sludge Bomb PoisonSpecial | Black 2 / White 2 | — | TM36 | — | — | — | Power 90Acc 100PP 10 | |
Sludge Wave PoisonSpecial | Black 2 / White 2 | — | TM34 | — | — | — | Power 95Acc 100PP 10 | |
Strength NormalPhysical | Black 2 / White 2 | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | Black 2 / White 2 | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Black 2 / White 2 | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Taunt DarkStatus | Black 2 / White 2 | — | TM12 | — | — | — | Acc 100PP 20 The target is taunted into a rage that allows it to use only attack moves for three turns. | Open calc with this move |
Thief DarkPhysical | Black 2 / White 2 | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Toxic PoisonStatus | Black 2 / White 2 | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
X-Scissor BugPhysical | Black 2 / White 2 | — | TM81 | — | — | — | Power 80Acc 100PP 15 | |
Assurance DarkPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 60Acc 100PP 10 | |
Body Slam NormalPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 85Acc 100PP 15 | |
Final Gambit FightingSpecial | Black 2 / White 2 | — | — | ✓ | — | — | Acc 100PP 5 The user risks everything to attack its target. The user faints but does damage equal to the user’s HP. | Open calc with this move |
Iron Tail SteelPhysical | Black 2 / White 2 | — | — | ✓ | ✓ | — | Power 100Acc 75PP 15 | |
Punishment DarkPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Acc 100PP 5 This attack’s power increases the more the target has powered up with stat changes. | Open calc with this move |
Scary Face NormalStatus | Black 2 / White 2 | — | — | ✓ | — | — | Acc 100PP 10 The user frightens the target with a scary face to harshly reduce its Speed stat. | Open calc with this move |
Spit Up NormalSpecial | Black 2 / White 2 | — | — | ✓ | — | — | Acc 100PP 10 The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage. | Open calc with this move |
Stockpile NormalStatus | Black 2 / White 2 | — | — | ✓ | — | — | PP 20 The user charges up power and raises both its Defense and Sp. Def. The move can be used three times. | Open calc with this move |
Swallow NormalStatus | Black 2 / White 2 | — | — | ✓ | — | — | PP 10 The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | Open calc with this move |
Switcheroo DarkStatus | Black 2 / White 2 | — | — | ✓ | — | — | Acc 100PP 10 The user trades held items with the target faster than the eye can follow. | Open calc with this move |
Aqua Tail WaterPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 90Acc 90PP 10 | |
Bind NormalPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 15Acc 85PP 20 | |
Dark Pulse DarkSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 80Acc 100PP 15 | |
Giga Drain GrassSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 75Acc 100PP 10 | |
Knock Off DarkPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 65Acc 100PP 20 | |
Sleep Talk NormalStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snatch DarkStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 10 The user steals the effects of any healing or stat-changing move the opponent attempts to use. | Open calc with this move |
Snore NormalSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 50Acc 100PP 15 |
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A long body or vines are used to wrap and squeeze the target for four to five turns.
| Open calc with this move |
The target is bitten with viciously sharp fangs. It may make the target flinch.
| Open calc with this move |
The user hits the target with its tail. It may also poison the target. Critical hits land more easily.
| Open calc with this move |
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
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The user bites the target with toxic fangs. It may also leave the target badly poisoned.
| Open calc with this move |
The user crunches up the target with sharp fangs. It may also lower the target’s Defense stat.
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The user slashes the target the instant an opportunity arises. Critical hits land more easily.
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The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
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The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
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The target is knocked away and switched. In the wild, a battle against a single Pokémon ends.
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The user sets off an earthquake that strikes those around it.
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
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The target is scorched with an intense blast of fire. It may also leave the target with a burn.
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A unique attack that varies in type and intensity depending on the Pokémon using it.
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If the user moves after the target, this attack’s power will be doubled.
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.
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The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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Unsanitary sludge is hurled at the target. It may also poison the target.
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It swamps the area around the user with a giant sludge wave. It may also poison those hit.
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
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The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.
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The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
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If the target has already taken some damage in the same turn, this attack’s power is doubled.
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The user drops onto the target with its full body weight. It may also leave the target with paralysis.
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The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
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Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
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The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
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A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
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The user slaps down the target’s held item, preventing that item from being used in the battle.
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An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
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