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Fang Snake Pokémon

Seviper’s swordlike tail serves two purposes—it slashes foes and douses them with secreted poison. This Pokémon will not give up its long-running blood feud with Zangoose.
The Pokémon may heal its own status conditions.
Passes through the opposing Pokémon’s barrier and strikes.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Swagger NormalStatus | X / Y | 1 | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Wrap NormalPhysical | X / Y | 1 | — | — | — | — | Power 15Acc 90PP 20 | |
Bite DarkPhysical | X / Y | 5 | — | — | — | — | Power 60Acc 100PP 25 | |
Lick GhostPhysical | X / Y | 9 | — | — | — | — | Power 30Acc 100PP 30 | |
Poison Tail PoisonPhysical | X / Y | 12 | — | — | — | — | Power 50Acc 100PP 25 | |
Screech NormalStatus | X / Y | 16 | — | — | — | — | Acc 85PP 40 An earsplitting screech harshly lowers the target’s Defense stat. | Open calc with this move |
Venoshock PoisonSpecial | X / Y | 20 | TM09 | — | — | — | Power 65Acc 100PP 10 | |
Glare NormalStatus | X / Y | 23 | — | — | — | — | Acc 100PP 30 The user intimidates the target with the pattern on its belly to cause paralysis. | Open calc with this move |
Poison Fang PoisonPhysical | X / Y | 27 | — | — | — | — | Power 50Acc 100PP 15 | |
Venom Drench PoisonStatus | X / Y | 28 | — | — | — | — | Acc 100PP 20 Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. | Open calc with this move |
Night Slash DarkPhysical | X / Y | 31 | — | ✓ | — | — | Power 70Acc 100PP 15 | |
Gastro Acid PoisonStatus | X / Y | 34 | — | — | — | — | Acc 100PP 10 The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability. | Open calc with this move |
Poison Jab PoisonPhysical | X / Y | 42 | TM84 | — | — | — | Power 80Acc 100PP 20 | |
Haze IceStatus | X / Y | 38 | — | — | — | — | PP 30 The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | Open calc with this move |
Crunch DarkPhysical | X / Y | 45 | — | — | — | — | Power 80Acc 100PP 15 | |
Belch PoisonSpecial | X / Y | 46 | — | — | — | — | Power 120Acc 90PP 10 | |
Coil PoisonStatus | X / Y | 48 | — | — | — | — | PP 20 The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. | Open calc with this move |
Wring Out NormalSpecial | X / Y | 50 | — | ✓ | — | — | Acc 100PP 5 The user powerfully wrings the target. The more HP the target has, the greater the move’s power. | Open calc with this move |
Attract NormalStatus | X / Y | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Bulldoze GroundPhysical | X / Y | — | TM78 | — | — | — | Power 60Acc 100PP 20 | |
Confide NormalStatus | X / Y | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Dark Pulse DarkSpecial | X / Y | — | TM97 | — | — | — | Power 80Acc 100PP 15 | |
Dig GroundPhysical | X / Y | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | X / Y | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Dragon Tail DragonPhysical | X / Y | — | TM82 | — | — | — | Power 60Acc 90PP 10 | |
Earthquake GroundPhysical | X / Y | — | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Facade NormalPhysical | X / Y | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flamethrower FireSpecial | X / Y | — | TM35 | — | — | — | Power 90Acc 100PP 15 | |
Frustration NormalPhysical | X / Y | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Hidden Power NormalSpecial | X / Y | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Infestation BugSpecial | X / Y | — | TM83 | — | — | — | Power 20Acc 100PP 20 | |
Payback DarkPhysical | X / Y | — | TM66 | — | — | — | Power 50Acc 100PP 10 | |
Protect NormalStatus | X / Y | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | X / Y | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Rest PsychicStatus | X / Y | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Retaliate NormalPhysical | X / Y | — | TM67 | — | — | — | Power 70Acc 100PP 5 | |
Return NormalPhysical | X / Y | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Smash FightingPhysical | X / Y | — | TM94 | — | — | — | Power 40Acc 100PP 15 | |
Round NormalSpecial | X / Y | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Sleep Talk NormalStatus | X / Y | — | TM88 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Sludge Bomb PoisonSpecial | X / Y | — | TM36 | — | — | — | Power 90Acc 100PP 10 | |
Sludge Wave PoisonSpecial | X / Y | — | TM34 | — | — | — | Power 95Acc 100PP 10 | |
Strength NormalPhysical | X / Y | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | X / Y | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | X / Y | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Taunt DarkStatus | X / Y | — | TM12 | — | — | — | Acc 100PP 20 The target is taunted into a rage that allows it to use only attack moves for three turns. | Open calc with this move |
Thief DarkPhysical | X / Y | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Toxic PoisonStatus | X / Y | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
X-Scissor BugPhysical | X / Y | — | TM81 | — | — | — | Power 80Acc 100PP 15 | |
Assurance DarkPhysical | X / Y | — | — | ✓ | — | — | Power 60Acc 100PP 10 | |
Body Slam NormalPhysical | X / Y | — | — | ✓ | — | — | Power 85Acc 100PP 15 | |
Final Gambit FightingSpecial | X / Y | — | — | ✓ | — | — | Acc 100PP 5 The user risks everything to attack its target. The user faints but does damage equal to its HP. | Open calc with this move |
Iron Tail SteelPhysical | X / Y | — | — | ✓ | — | — | Power 100Acc 75PP 15 | |
Punishment DarkPhysical | X / Y | — | — | ✓ | — | — | Acc 100PP 5 The more the target has powered up with stat changes, the greater the move’s power. | Open calc with this move |
Scary Face NormalStatus | X / Y | — | — | ✓ | — | — | Acc 100PP 10 The user frightens the target with a scary face to harshly lower its Speed stat. | Open calc with this move |
Spit Up NormalSpecial | X / Y | — | — | ✓ | — | — | Acc 100PP 10 The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power. | Open calc with this move |
Stockpile NormalStatus | X / Y | — | — | ✓ | — | — | PP 20 The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. | Open calc with this move |
Swallow NormalStatus | X / Y | — | — | ✓ | — | — | PP 10 The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | Open calc with this move |
Switcheroo DarkStatus | X / Y | — | — | ✓ | — | — | Acc 100PP 10 The user trades held items with the target faster than the eye can follow. | Open calc with this move |
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A long body or vines are used to wrap and squeeze the target for four to five turns.
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The target is bitten with viciously sharp fangs. This may also make the target flinch.
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The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
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The user hits the target with its tail. This may also poison the target. Critical hits land more easily.
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The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.
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The user bites the target with toxic fangs. This may also leave the target badly poisoned.
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The user slashes the target the instant an opportunity arises. Critical hits land more easily.
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The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
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The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
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The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
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The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
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The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
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The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
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The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
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The user sets off an earthquake that strikes every Pokémon around it.
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
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The target is scorched with an intense blast of fire. This may also leave the target with a burn.
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A unique attack that varies in type depending on the Pokémon using it.
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The target is infested and attacked for four to five turns. The target can’t flee during this time.
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The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.
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The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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Unsanitary sludge is hurled at the target. This may also poison the target.
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The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.
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The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.
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The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
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The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
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If the target has already taken some damage in the same turn, this attack’s power is doubled.
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The user drops onto the target with its full body weight. This may also leave the target with paralysis.
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The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
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