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Disaster Pokémon

It appears from deep in the mountains to warn people about upcoming disasters it has sensed with its horn.
The Pokémon raises the foe’s PP usage.
Heightens the critical- hit ratios of moves.
Raises Attack when hit by a Dark-type move.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Feint NormalPhysical | Black 2 / White 2 | 1 | — | — | — | — | Power 30Acc 100PP 10 An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. | Open calc with this move |
Scratch NormalPhysical | Black 2 / White 2 | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Leer NormalStatus | Black 2 / White 2 | 4 | — | — | — | — | Acc 100PP 30 The user gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced. | Open calc with this move |
Quick Attack NormalPhysical | Black 2 / White 2 | 9 | — | — | — | — | Power 40Acc 100PP 30 | |
Taunt DarkStatus | Black 2 / White 2 | 17 | TM12 | — | — | — | Acc 100PP 20 The target is taunted into a rage that allows it to use only attack moves for three turns. | Open calc with this move |
Pursuit DarkPhysical | Black 2 / White 2 | 12 | — | — | — | — | Power 40Acc 100PP 20 | |
Razor Wind NormalSpecial | Black 2 / White 2 | 57 | — | — | — | — | Power 80Acc 100PP 10 | |
Bite DarkPhysical | Black 2 / White 2 | 20 | — | — | — | — | Power 60Acc 100PP 25 | |
Double Team NormalStatus | Black 2 / White 2 | 25 | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Swords Dance NormalStatus | Black 2 / White 2 | 33 | TM75 | — | — | — | PP 20 A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. | Open calc with this move |
Slash NormalPhysical | Black 2 / White 2 | 28 | — | — | — | — | Power 70Acc 100PP 20 | |
Future Sight PsychicSpecial | Black 2 / White 2 | 36 | — | — | — | — | Power 120Acc 100PP 10 | |
Night Slash DarkPhysical | Black 2 / White 2 | 41 | — | — | — | — | Power 70Acc 100PP 15 | |
Detect FightingStatus | Black 2 / White 2 | 44 | — | — | — | — | PP 5 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Sucker Punch DarkPhysical | Black 2 / White 2 | 52 | — | ✓ | — | — | Power 70Acc 100PP 5 | |
Psycho Cut PsychicPhysical | Black 2 / White 2 | 49 | — | — | — | — | Power 70Acc 100PP 20 | |
Me First NormalStatus | Black 2 / White 2 | 60 | — | ✓ | — | — | PP 20 The user tries to cut ahead of the target to steal and use the target’s intended move with greater power. | Open calc with this move |
Perish Song NormalStatus | Black 2 / White 2 | 65 | — | ✓ | — | — | PP 5 Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | Open calc with this move |
Aerial Ace FlyingPhysical | Black 2 / White 2 | — | TM40 | — | — | — | Power 60PP 20 The user confounds the target with speed, then slashes. The attack lands without fail. | Open calc with this move |
Attract NormalStatus | Black 2 / White 2 | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Blizzard IceSpecial | Black 2 / White 2 | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Calm Mind PsychicStatus | Black 2 / White 2 | — | TM04 | — | — | — | PP 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Open calc with this move |
Charge Beam ElectricSpecial | Black 2 / White 2 | — | TM57 | — | — | — | Power 50Acc 90PP 10 | |
Cut NormalPhysical | Black 2 / White 2 | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Dream Eater PsychicSpecial | Black 2 / White 2 | — | TM85 | — | — | — | Power 100Acc 100PP 15 | |
Echoed Voice NormalSpecial | Black 2 / White 2 | — | TM49 | — | — | — | Power 40Acc 100PP 15 | |
Facade NormalPhysical | Black 2 / White 2 | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
False Swipe NormalPhysical | Black 2 / White 2 | — | TM54 | — | — | — | Power 40Acc 100PP 40 | |
Fire Blast FireSpecial | Black 2 / White 2 | — | TM38 | — | — | — | Power 110Acc 85PP 5 | |
Flamethrower FireSpecial | Black 2 / White 2 | — | TM35 | — | — | — | Power 90Acc 100PP 15 | |
Flash NormalStatus | Black 2 / White 2 | — | TM70 | — | — | — | Acc 100PP 20 The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves. | Open calc with this move |
Frustration NormalPhysical | Black 2 / White 2 | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Impact NormalPhysical | Black 2 / White 2 | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Hail IceStatus | Black 2 / White 2 | — | TM07 | — | — | — | PP 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | Open calc with this move |
Hidden Power NormalSpecial | Black 2 / White 2 | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hone Claws DarkStatus | Black 2 / White 2 | — | TM01 | — | — | — | PP 15 The user sharpens its claws to boost its Attack stat and accuracy. | Open calc with this move |
Hyper Beam NormalSpecial | Black 2 / White 2 | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Ice Beam IceSpecial | Black 2 / White 2 | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Incinerate FireSpecial | Black 2 / White 2 | — | TM59 | — | — | — | Power 60Acc 100PP 15 | |
Payback DarkPhysical | Black 2 / White 2 | — | TM66 | — | — | — | Power 50Acc 100PP 10 | |
Protect NormalStatus | Black 2 / White 2 | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psych Up NormalStatus | Black 2 / White 2 | — | TM77 | — | — | — | PP 10 The user hypnotizes itself into copying any stat change made by the target. | Open calc with this move |
Rain Dance WaterStatus | Black 2 / White 2 | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Rest PsychicStatus | Black 2 / White 2 | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Retaliate NormalPhysical | Black 2 / White 2 | — | TM67 | — | — | — | Power 70Acc 100PP 5 | |
Return NormalPhysical | Black 2 / White 2 | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Slide RockPhysical | Black 2 / White 2 | — | TM80 | — | — | — | Power 75Acc 90PP 10 | |
Rock Smash FightingPhysical | Black 2 / White 2 | — | TM94 | — | — | — | Power 40Acc 100PP 15 | |
Rock Tomb RockPhysical | Black 2 / White 2 | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Round NormalSpecial | Black 2 / White 2 | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Sandstorm RockStatus | Black 2 / White 2 | — | TM37 | — | — | — | PP 10 A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | Open calc with this move |
Shadow Ball GhostSpecial | Black 2 / White 2 | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Shadow Claw GhostPhysical | Black 2 / White 2 | — | TM65 | — | — | — | Power 70Acc 100PP 15 | |
Snarl DarkSpecial | Black 2 / White 2 | — | TM95 | — | — | — | Power 55Acc 95PP 15 | |
Stone Edge RockPhysical | Black 2 / White 2 | — | TM71 | — | — | — | Power 100Acc 80PP 5 | |
Strength NormalPhysical | Black 2 / White 2 | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | Black 2 / White 2 | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Black 2 / White 2 | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | Black 2 / White 2 | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. | Open calc with this move |
Thief DarkPhysical | Black 2 / White 2 | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Thunder ElectricSpecial | Black 2 / White 2 | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunder Wave ElectricStatus | Black 2 / White 2 | — | TM73 | — | — | — | Acc 90PP 20 A weak electric charge is launched at the target. It causes paralysis if it hits. | Open calc with this move |
Thunderbolt ElectricSpecial | Black 2 / White 2 | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Torment DarkStatus | Black 2 / White 2 | — | TM41 | — | — | — | Acc 100PP 15 The user torments and enrages the target, making it incapable of using the same move twice in a row. | Open calc with this move |
Toxic PoisonStatus | Black 2 / White 2 | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Will-O-Wisp FireStatus | Black 2 / White 2 | — | TM61 | — | — | — | Acc 85PP 15 The user shoots a sinister, bluish-white flame at the target to inflict a burn. | Open calc with this move |
X-Scissor BugPhysical | Black 2 / White 2 | — | TM81 | — | — | — | Power 80Acc 100PP 15 | |
Assurance DarkPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 60Acc 100PP 10 | |
Baton Pass NormalStatus | Black 2 / White 2 | — | — | ✓ | — | — | PP 40 The user switches places with a party Pokémon in waiting, passing along any stat changes. | Open calc with this move |
Curse GhostStatus | Black 2 / White 2 | — | — | ✓ | — | — | PP 10 A move that works differently for the Ghost type than for all other types. | Open calc with this move |
Double-Edge NormalPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 120Acc 100PP 15 | |
Feint Attack DarkPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 60PP 20 The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | Open calc with this move |
Hex GhostSpecial | Black 2 / White 2 | — | — | ✓ | — | — | Power 65Acc 100PP 10 | |
Magic Coat PsychicStatus | Black 2 / White 2 | — | — | ✓ | ✓ | — | PP 15 A barrier reflects back to the target moves like Leech Seed and moves that damage status. | Open calc with this move |
Mean Look NormalStatus | Black 2 / White 2 | — | — | ✓ | — | — | PP 5 The user pins the target with a dark, arresting look. The target becomes unable to flee. | Open calc with this move |
Megahorn BugPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 120Acc 85PP 10 | |
Punishment DarkPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Acc 100PP 5 This attack’s power increases the more the target has powered up with stat changes. | Open calc with this move |
Zen Headbutt PsychicPhysical | Black 2 / White 2 | — | — | ✓ | ✓ | — | Power 80Acc 90PP 15 | |
Bounce FlyingPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 85Acc 85PP 5 | |
Dark Pulse DarkSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 80Acc 100PP 15 | |
Foul Play DarkPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 95Acc 100PP 15 | |
Icy Wind IceSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 55Acc 95PP 15 | |
Iron Tail SteelPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 100Acc 75PP 15 | |
Knock Off DarkPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 65Acc 100PP 20 | |
Role Play PsychicStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 10 The user mimics the target completely, copying the target’s natural Ability. | Open calc with this move |
Sleep Talk NormalStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snatch DarkStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 10 The user steals the effects of any healing or stat-changing move the opponent attempts to use. | Open calc with this move |
Snore NormalSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Spite GhostStatus | Black 2 / White 2 | — | — | — | ✓ | — | Acc 100PP 10 The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | Open calc with this move |
Superpower FightingPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 120Acc 100PP 5 |
Hard, pointed, and sharp claws rake the target to inflict damage.
| Open calc with this move |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
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An attack move that inflicts double damage if used on a target that is switching out of battle.
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A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
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The target is bitten with viciously sharp fangs. It may make the target flinch.
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The target is attacked with a slash of claws or blades. Critical hits land more easily.
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Two turns after this move is used, a hunk of psychic energy attacks the target.
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The user slashes the target the instant an opportunity arises. Critical hits land more easily.
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This move enables the user to attack first. It fails if the target is not readying an attack, however.
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The user tears at the target with blades formed by psychic power. Critical hits land more easily.
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A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
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The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
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The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
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The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.
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The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
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A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
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The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
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The target is scorched with an intense blast of fire. It may also leave the target with a burn.
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The user charges at the target using every bit of its power. The user must rest on the next turn.
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A unique attack that varies in type and intensity depending on the Pokémon using it.
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The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
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The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
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The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
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If the user moves after the target, this attack’s power will be doubled.
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.
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Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
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The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.
| Open calc with this move |
Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.
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The user slashes with a sharp claw made from shadows. Critical hits land more easily.
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The user yells as if it is ranting about something, making the targets’ Sp. Atk stat decrease.
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The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
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The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.
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A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
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A strong electric blast is loosed at the target. It may also leave the target with paralysis.
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The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
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If the target has already taken some damage in the same turn, this attack’s power is doubled.
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A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
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This relentless attack does massive damage to a target affected by status problems.
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Using its tough and impressive horn, the user rams into the target with no letup.
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The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
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The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
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The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
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The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage.
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The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.
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The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
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The user slaps down the target’s held item, preventing that item from being used in the battle.
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An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
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The user attacks the target with great power. However, it also lowers the user’s Attack and Defense.
| Open calc with this move |