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Disaster Pokémon

It has the ability to foretell natural disasters. Its life span is over a hundred years.
The Pokémon raises the foe’s PP usage.
Heightens the critical- hit ratios of moves.
Raises Attack when hit by a Dark-type move.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Scratch NormalPhysical | Diamond / Pearl | 1 | — | — | — | — | Power 40Acc 100PP 35 Hard, pointed, and sharp claws rake the foe to inflict damage. | Open calc with this move |
Leer NormalStatus | Diamond / Pearl | 4 | — | — | — | — | Acc 100PP 30 The foe is given an intimidating leer with sharp eyes. The target’s Defense stat is reduced. | Open calc with this move |
Taunt DarkStatus | Diamond / Pearl | 9 | TM12 | — | — | — | Acc 100PP 20 The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | Open calc with this move |
Quick Attack NormalPhysical | Diamond / Pearl | 12 | — | — | — | — | Power 40Acc 100PP 30 | |
Razor Wind NormalSpecial | Diamond / Pearl | 17 | — | — | — | — | Power 80Acc 100PP 10 | |
Pursuit DarkPhysical | Diamond / Pearl | 20 | — | — | — | — | Power 40Acc 100PP 20 | |
Swords Dance NormalStatus | Diamond / Pearl | 25 | TM75 | — | — | — | PP 20 A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. | Open calc with this move |
Bite DarkPhysical | Diamond / Pearl | 28 | — | — | — | — | Power 60Acc 100PP 25 | |
Double Team NormalStatus | Diamond / Pearl | 33 | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Slash NormalPhysical | Diamond / Pearl | 36 | — | — | — | — | Power 70Acc 100PP 20 | |
Future Sight PsychicSpecial | Diamond / Pearl | 41 | — | — | — | — | Power 120Acc 100PP 10 | |
Sucker Punch DarkPhysical | Diamond / Pearl | 44 | — | ✓ | — | — | Power 70Acc 100PP 5 | |
Detect FightingStatus | Diamond / Pearl | 49 | — | — | — | — | PP 5 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Night Slash DarkPhysical | Diamond / Pearl | 52 | — | — | — | — | Power 70Acc 100PP 15 | |
Me First NormalStatus | Diamond / Pearl | 57 | — | ✓ | — | — | PP 20 The user tries to cut ahead of the foe to steal and use the foe’s intended move with greater power. | Open calc with this move |
Psycho Cut PsychicPhysical | Diamond / Pearl | 60 | — | — | — | — | Power 70Acc 100PP 20 | |
Perish Song NormalStatus | Diamond / Pearl | 65 | — | — | — | — | PP 5 Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | Open calc with this move |
Aerial Ace FlyingPhysical | Diamond / Pearl | — | TM40 | — | — | — | Power 60PP 20 The user confounds the foe with speed, then slashes. The attack lands without fail. | Open calc with this move |
Attract NormalStatus | Diamond / Pearl | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | Open calc with this move |
Blizzard IceSpecial | Diamond / Pearl | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Calm Mind PsychicStatus | Diamond / Pearl | — | TM04 | — | — | — | PP 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Open calc with this move |
Captivate NormalStatus | Diamond / Pearl | — | TM78 | — | — | — | Acc 100PP 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | Open calc with this move |
Charge Beam ElectricSpecial | Diamond / Pearl | — | TM57 | — | — | — | Power 50Acc 90PP 10 | |
Cut NormalPhysical | Diamond / Pearl | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Dark Pulse DarkSpecial | Diamond / Pearl | — | TM79 | — | — | — | Power 80Acc 100PP 15 | |
Dream Eater PsychicSpecial | Diamond / Pearl | — | TM85 | — | — | — | Power 100Acc 100PP 15 | |
Endure NormalStatus | Diamond / Pearl | — | TM58 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Facade NormalPhysical | Diamond / Pearl | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
False Swipe NormalPhysical | Diamond / Pearl | — | TM54 | — | — | — | Power 40Acc 100PP 40 | |
Fire Blast FireSpecial | Diamond / Pearl | — | TM38 | — | — | — | Power 110Acc 85PP 5 | |
Flamethrower FireSpecial | Diamond / Pearl | — | TM35 | — | — | — | Power 90Acc 100PP 15 | |
Flash NormalStatus | Diamond / Pearl | — | TM70 | — | — | — | Acc 100PP 20 The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves. | Open calc with this move |
Frustration NormalPhysical | Diamond / Pearl | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Impact NormalPhysical | Diamond / Pearl | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Hail IceStatus | Diamond / Pearl | — | TM07 | — | — | — | PP 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | Open calc with this move |
Hidden Power NormalSpecial | Diamond / Pearl | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | Diamond / Pearl | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Ice Beam IceSpecial | Diamond / Pearl | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Iron Tail SteelPhysical | Diamond / Pearl | — | TM23 | — | — | — | Power 100Acc 75PP 15 | |
Natural Gift NormalPhysical | Diamond / Pearl | — | TM83 | — | — | — | Acc 100PP 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. | Open calc with this move |
Payback DarkPhysical | Diamond / Pearl | — | TM66 | — | — | — | Power 50Acc 100PP 10 | |
Protect NormalStatus | Diamond / Pearl | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psych Up NormalStatus | Diamond / Pearl | — | TM77 | — | — | — | PP 10 The user hypnotizes itself into copying any stat change made by the foe. | Open calc with this move |
Rain Dance WaterStatus | Diamond / Pearl | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves. | Open calc with this move |
Rest PsychicStatus | Diamond / Pearl | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | Diamond / Pearl | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Slide RockPhysical | Diamond / Pearl | — | TM80 | — | — | — | Power 75Acc 90PP 10 | |
Rock Smash FightingPhysical | Diamond / Pearl | — | HM06 | — | — | — | Power 40Acc 100PP 15 | |
Rock Tomb RockPhysical | Diamond / Pearl | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Sandstorm RockStatus | Diamond / Pearl | — | TM37 | — | — | — | PP 10 A five-turn sand storm is summoned to hurt all combatant types except Rock, Ground, and Steel. | Open calc with this move |
Secret Power NormalPhysical | Diamond / Pearl | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Shadow Ball GhostSpecial | Diamond / Pearl | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Shadow Claw GhostPhysical | Diamond / Pearl | — | TM65 | — | — | — | Power 70Acc 100PP 15 | |
Shock Wave ElectricSpecial | Diamond / Pearl | — | TM34 | — | — | — | Power 60PP 20 The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | Open calc with this move |
Sleep Talk NormalStatus | Diamond / Pearl | — | TM82 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snatch DarkStatus | Diamond / Pearl | — | TM49 | — | — | — | PP 10 The user steals the effects of any healing or stat- changing move the foe attempts to use. | Open calc with this move |
Stone Edge RockPhysical | Diamond / Pearl | — | TM71 | — | — | — | Power 100Acc 80PP 5 | |
Strength NormalPhysical | Diamond / Pearl | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | Diamond / Pearl | — | TM90 | ✓ | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Diamond / Pearl | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | Diamond / Pearl | — | TM87 | — | — | — | Acc 85PP 15 The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. | Open calc with this move |
Thief DarkPhysical | Diamond / Pearl | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Thunder ElectricSpecial | Diamond / Pearl | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunder Wave ElectricStatus | Diamond / Pearl | — | TM73 | — | — | — | Acc 90PP 20 A weak electric charge is launched at the foe. It causes paralysis if it hits. | Open calc with this move |
Thunderbolt ElectricSpecial | Diamond / Pearl | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Torment DarkStatus | Diamond / Pearl | — | TM41 | — | — | — | Acc 100PP 15 The user torments and enrages the foe, making it incapable of using the same move twice in a row. | Open calc with this move |
Toxic PoisonStatus | Diamond / Pearl | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Water Pulse WaterSpecial | Diamond / Pearl | — | TM03 | — | — | — | Power 60Acc 100PP 20 | |
Will-O-Wisp FireStatus | Diamond / Pearl | — | TM61 | — | — | — | Acc 85PP 15 The user shoots a sinister, bluish white flame at the foe to inflict a burn. | Open calc with this move |
X-Scissor BugPhysical | Diamond / Pearl | — | TM81 | — | — | — | Power 80Acc 100PP 15 | |
Assurance DarkPhysical | Diamond / Pearl | — | — | ✓ | — | — | Power 60Acc 100PP 10 | |
Baton Pass NormalStatus | Diamond / Pearl | — | — | ✓ | — | — | PP 40 The user switches places with a party Pokémon in waiting, passing along any stat changes. | Open calc with this move |
Curse GhostStatus | Diamond / Pearl | — | — | ✓ | — | — | PP 10 A move that works differently for the Ghost type than for all the other types. | Open calc with this move |
Double-Edge NormalPhysical | Diamond / Pearl | — | — | ✓ | — | — | Power 120Acc 100PP 15 | |
Feint Attack DarkPhysical | Diamond / Pearl | — | — | ✓ | — | — | Power 60PP 20 The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. | Open calc with this move |
Magic Coat PsychicStatus | Diamond / Pearl | — | — | ✓ | — | — | PP 15 A barrier reflects back to the foe moves like Leech Seed and moves that damage status. | Open calc with this move |
Mean Look NormalStatus | Diamond / Pearl | — | — | ✓ | — | — | PP 5 The user affixes the foe with a dark, arresting look. The target becomes unable to flee. | Open calc with this move |
Punishment DarkPhysical | Diamond / Pearl | — | — | ✓ | — | — | Acc 100PP 5 This attack’s power increases the more the foe has powered up with stat changes. | Open calc with this move |
Zen Headbutt PsychicPhysical | Diamond / Pearl | — | — | ✓ | — | — | Power 80Acc 90PP 15 |
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
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A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio.
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An attack move that inflicts double damage if used on a foe that is switching out of battle.
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The foe is bitten with viciously sharp fangs. It may make the target flinch.
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The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
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Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
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This move enables the user to attack first. It fails if the foe is not readying an attack, however.
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The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.
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The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio.
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A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
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The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.
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The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
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The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
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An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
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A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
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The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
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The foe is scorched with an intense blast of fire. The target may also be left with a burn.
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The user charges at the foe using every bit of its power. The user must rest on the next turn.
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A unique attack that varies in type and intensity depending on the Pokémon using it.
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The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
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The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
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The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
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If the user can use this attack after the foe attacks, its power is doubled.
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Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
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The user hits with a punch that may lower the target’s Defense. It can also smash cracked boulders.
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Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.
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The user attacks with a secret power. Its added effects vary depending on the user’s environment.
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The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.
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The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
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The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
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The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
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The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.
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A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
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A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
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The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
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The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.
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If the foe has already taken some damage in the same turn, this attack’s power is doubled.
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A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
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The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
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