Pokédex / Black 2 / White 2 / Buneary

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Rabbit Pokémon

By extending its rolled-up ears and striking the ground, it can bound so high it surprises itself.
Enables a sure getaway from wild Pokémon.
The Pokémon can’t use any held items.
The Pokémon is protected from paralysis.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Defense Curl NormalStatus | Black 2 / White 2 | 1 | — | — | — | — | PP 40 The user curls up to conceal weak spots and raise its Defense stat. | Open calc with this move |
Foresight NormalStatus | Black 2 / White 2 | 1 | — | — | — | — | PP 40 Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | Open calc with this move |
Pound NormalPhysical | Black 2 / White 2 | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Splash NormalStatus | Black 2 / White 2 | 1 | — | — | — | — | PP 40 The user just flops and splashes around to no effect at all... | Open calc with this move |
Endure NormalStatus | Black 2 / White 2 | 6 | — | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Frustration NormalPhysical | Black 2 / White 2 | 13 | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Quick Attack NormalPhysical | Black 2 / White 2 | 16 | — | — | — | — | Power 40Acc 100PP 30 | |
Jump Kick FightingPhysical | Black 2 / White 2 | 23 | — | — | — | — | Power 100Acc 95PP 10 | |
Baton Pass NormalStatus | Black 2 / White 2 | 26 | — | — | — | — | PP 40 The user switches places with a party Pokémon in waiting, passing along any stat changes. | Open calc with this move |
Agility PsychicStatus | Black 2 / White 2 | 33 | — | — | — | — | PP 30 The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | Open calc with this move |
Dizzy Punch NormalPhysical | Black 2 / White 2 | 36 | — | — | — | — | Power 70Acc 100PP 10 | |
After You NormalStatus | Black 2 / White 2 | 43 | — | — | ✓ | — | PP 15 The user helps the target and makes it use its move right after the user. | Open calc with this move |
Charm FairyStatus | Black 2 / White 2 | 46 | — | — | — | — | Acc 100PP 20 The user gazes at the target rather charmingly, making it less wary. The target’s Attack is harshly lowered. | Open calc with this move |
Entrainment NormalStatus | Black 2 / White 2 | 53 | — | — | — | — | Acc 100PP 15 The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s. | Open calc with this move |
Bounce FlyingPhysical | Black 2 / White 2 | 56 | — | — | ✓ | — | Power 85Acc 85PP 5 | |
Healing Wish PsychicStatus | Black 2 / White 2 | 63 | — | — | — | — | PP 10 The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. | Open calc with this move |
Attract NormalStatus | Black 2 / White 2 | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Charge Beam ElectricSpecial | Black 2 / White 2 | — | TM57 | — | — | — | Power 50Acc 90PP 10 | |
Cut NormalPhysical | Black 2 / White 2 | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Dig GroundPhysical | Black 2 / White 2 | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | Black 2 / White 2 | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | Black 2 / White 2 | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fling DarkPhysical | Black 2 / White 2 | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. Its power and effects depend on the item. | Open calc with this move |
Grass Knot GrassSpecial | Black 2 / White 2 | — | TM86 | — | — | — | Acc 100PP 20 The user snares the target with grass and trips it. The heavier the target, the greater the damage. | Open calc with this move |
Hidden Power NormalSpecial | Black 2 / White 2 | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Ice Beam IceSpecial | Black 2 / White 2 | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Protect NormalStatus | Black 2 / White 2 | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Black 2 / White 2 | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Rest PsychicStatus | Black 2 / White 2 | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Retaliate NormalPhysical | Black 2 / White 2 | — | TM67 | — | — | — | Power 70Acc 100PP 5 | |
Return NormalPhysical | Black 2 / White 2 | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Smash FightingPhysical | Black 2 / White 2 | — | TM94 | — | — | — | Power 40Acc 100PP 15 | |
Round NormalSpecial | Black 2 / White 2 | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Shadow Ball GhostSpecial | Black 2 / White 2 | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Solar Beam GrassSpecial | Black 2 / White 2 | — | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Substitute NormalStatus | Black 2 / White 2 | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Black 2 / White 2 | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | Black 2 / White 2 | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. | Open calc with this move |
Thunder Wave ElectricStatus | Black 2 / White 2 | — | TM73 | — | — | — | Acc 90PP 20 A weak electric charge is launched at the target. It causes paralysis if it hits. | Open calc with this move |
Thunderbolt ElectricSpecial | Black 2 / White 2 | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | Black 2 / White 2 | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Work Up NormalStatus | Black 2 / White 2 | — | TM83 | — | — | — | PP 30 The user is roused, and its Attack and Sp. Atk stats increase. | Open calc with this move |
Circle Throw FightingPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 60Acc 90PP 10 | |
Copycat NormalStatus | Black 2 / White 2 | — | — | ✓ | — | — | PP 20 The user mimics the move used immediately before it. The move fails if no other move has been used yet. | Open calc with this move |
Double Hit NormalPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 35Acc 90PP 10 | |
Encore NormalStatus | Black 2 / White 2 | — | — | ✓ | — | — | Acc 100PP 5 The user compels the target to keep using only the move it last used for three turns. | Open calc with this move |
Fake Out NormalPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 40Acc 100PP 10 | |
Fake Tears DarkStatus | Black 2 / White 2 | — | — | ✓ | — | — | Acc 100PP 20 The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | Open calc with this move |
Fire Punch FirePhysical | Black 2 / White 2 | — | — | ✓ | ✓ | — | Power 75Acc 100PP 15 | |
Flail NormalPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Acc 100PP 15 The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | Open calc with this move |
Focus Punch FightingPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 150Acc 100PP 20 | |
Ice Punch IcePhysical | Black 2 / White 2 | — | — | ✓ | ✓ | — | Power 75Acc 100PP 15 | |
Low Kick FightingPhysical | Black 2 / White 2 | — | — | ✓ | ✓ | — | Acc 100PP 20 A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. | Open calc with this move |
Sky Uppercut FightingPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 85Acc 90PP 15 | |
Sweet Kiss FairyStatus | Black 2 / White 2 | — | — | ✓ | — | — | Acc 75PP 10 The user kisses the target with a sweet, angelic cuteness that causes confusion. | Open calc with this move |
Switcheroo DarkStatus | Black 2 / White 2 | — | — | ✓ | — | — | Acc 100PP 10 The user trades held items with the target faster than the eye can follow. | Open calc with this move |
Thunder Punch ElectricPhysical | Black 2 / White 2 | — | — | ✓ | ✓ | — | Power 75Acc 100PP 15 | |
Covet NormalPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 60Acc 100PP 25 | |
Drain Punch FightingPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 75Acc 100PP 10 | |
Endeavor NormalPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Acc 100PP 5 An attack move that cuts down the target’s HP to equal the user’s HP. | Open calc with this move |
Heal Bell NormalStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 5 The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | Open calc with this move |
Helping Hand NormalStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 20 The user assists an ally by boosting the power of its attack. | Open calc with this move |
Hyper Voice NormalSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 90Acc 100PP 10 | |
Iron Tail SteelPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 100Acc 75PP 15 | |
Last Resort NormalPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 140Acc 100PP 5 | |
Magic Coat PsychicStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 15 A barrier reflects back to the target moves like Leech Seed and moves that damage status. | Open calc with this move |
Sleep Talk NormalStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Uproar NormalSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 90Acc 100PP 10 |
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The target is physically pounded with a long tail or a foreleg, etc.
| Open calc with this move |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
| Open calc with this move |
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
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The target is hit with rhythmically launched punches that may also leave it confused.
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The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
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The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
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The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
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A unique attack that varies in type and intensity depending on the Pokémon using it.
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The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.
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The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
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A strong electric blast is loosed at the target. It may also leave the target with paralysis.
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The target is thrown and switched. In the wild, a battle against a single Pokémon ends.
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The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row.
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An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
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The target is punched with a fiery fist. It may also leave the target with a burn.
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The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
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The target is punched with an icy fist. It may also leave the target frozen.
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The user attacks the target with an uppercut thrown skyward with force.
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The target is punched with an electrified fist. It may also leave the target with paralysis.
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The user endearingly approaches the target, then steals the target’s held item.
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An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
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The user lets loose a horribly echoing shout with the power to inflict damage.
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The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
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This move can be used only after the user has used all the other moves it knows in the battle.
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An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
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The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
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