Pokédex / Black 2 / White 2 / Drapion

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Ogre Scorpion Pokémon

It takes pride in its strength. Even though it can tear foes apart, it finishes them off with powerful poison.
The Pokémon is protected against critical hits.
Powers up moves if they become critical hits.
Prevents other Pokémon from lowering accuracy.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Bite DarkPhysical | Black 2 / White 2 | 1 | — | — | — | — | Power 60Acc 100PP 25 The target is bitten with viciously sharp fangs. It may make the target flinch. | Open calc with this move |
Fire Fang FirePhysical | Black 2 / White 2 | 1 | — | — | — | — | Power 65Acc 95PP 15 | |
Ice Fang IcePhysical | Black 2 / White 2 | 1 | — | — | — | — | Power 65Acc 95PP 15 | |
Knock Off DarkPhysical | Black 2 / White 2 | 1 | — | — | ✓ | — | Power 65Acc 100PP 20 | |
Leer NormalStatus | Black 2 / White 2 | 1 | — | — | — | — | Acc 100PP 30 The user gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced. | Open calc with this move |
Poison Sting PoisonPhysical | Black 2 / White 2 | 1 | — | — | — | — | Power 15Acc 100PP 35 | |
Thunder Fang ElectricPhysical | Black 2 / White 2 | 1 | — | — | — | — | Power 65Acc 95PP 15 | |
Pin Missile BugPhysical | Black 2 / White 2 | 9 | — | — | — | — | Power 25Acc 95PP 20 | |
Acupressure NormalStatus | Black 2 / White 2 | 13 | — | — | — | — | PP 30 The user applies pressure to stress points, sharply boosting one of its stats. | Open calc with this move |
Pursuit DarkPhysical | Black 2 / White 2 | 16 | — | — | — | — | Power 40Acc 100PP 20 | |
Bug Bite BugPhysical | Black 2 / White 2 | 20 | — | — | ✓ | — | Power 60Acc 100PP 20 | |
Poison Fang PoisonPhysical | Black 2 / White 2 | 23 | — | — | — | — | Power 50Acc 100PP 15 | |
Scary Face NormalStatus | Black 2 / White 2 | 43 | — | — | — | — | Acc 100PP 10 The user frightens the target with a scary face to harshly reduce its Speed stat. | Open calc with this move |
Venoshock PoisonSpecial | Black 2 / White 2 | 27 | TM09 | — | — | — | Power 65Acc 100PP 10 | |
Toxic Spikes PoisonStatus | Black 2 / White 2 | 34 | — | — | — | — | PP 20 The user lays a trap of poison spikes at the opponent’s feet. They poison opponents that switch into battle. | Open calc with this move |
Hone Claws DarkStatus | Black 2 / White 2 | 30 | TM01 | — | — | — | PP 15 The user sharpens its claws to boost its Attack stat and accuracy. | Open calc with this move |
Night Slash DarkPhysical | Black 2 / White 2 | 38 | — | — | — | — | Power 70Acc 100PP 15 | |
Crunch DarkPhysical | Black 2 / White 2 | 49 | — | — | — | — | Power 80Acc 100PP 15 | |
Cross Poison PoisonPhysical | Black 2 / White 2 | 57 | — | — | — | — | Power 70Acc 100PP 20 | |
Aerial Ace FlyingPhysical | Black 2 / White 2 | — | TM40 | — | — | — | Power 60PP 20 The user confounds the target with speed, then slashes. The attack lands without fail. | Open calc with this move |
Attract NormalStatus | Black 2 / White 2 | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Brick Break FightingPhysical | Black 2 / White 2 | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Bulldoze GroundPhysical | Black 2 / White 2 | — | TM78 | — | — | — | Power 60Acc 100PP 20 | |
Cut NormalPhysical | Black 2 / White 2 | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Dig GroundPhysical | Black 2 / White 2 | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | Black 2 / White 2 | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Earthquake GroundPhysical | Black 2 / White 2 | — | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Facade NormalPhysical | Black 2 / White 2 | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
False Swipe NormalPhysical | Black 2 / White 2 | — | TM54 | — | — | — | Power 40Acc 100PP 40 | |
Flash NormalStatus | Black 2 / White 2 | — | TM70 | — | — | — | Acc 100PP 20 The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves. | Open calc with this move |
Fling DarkPhysical | Black 2 / White 2 | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. Its power and effects depend on the item. | Open calc with this move |
Frustration NormalPhysical | Black 2 / White 2 | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Impact NormalPhysical | Black 2 / White 2 | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Hidden Power NormalSpecial | Black 2 / White 2 | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | Black 2 / White 2 | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Payback DarkPhysical | Black 2 / White 2 | — | TM66 | — | — | — | Power 50Acc 100PP 10 | |
Poison Jab PoisonPhysical | Black 2 / White 2 | — | TM84 | — | — | — | Power 80Acc 100PP 20 | |
Protect NormalStatus | Black 2 / White 2 | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Black 2 / White 2 | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Rest PsychicStatus | Black 2 / White 2 | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Retaliate NormalPhysical | Black 2 / White 2 | — | TM67 | — | — | — | Power 70Acc 100PP 5 | |
Return NormalPhysical | Black 2 / White 2 | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Roar NormalStatus | Black 2 / White 2 | — | TM05 | — | — | — | PP 20 The target is scared off and switched. In the wild, a battle against a single Pokémon ends. | Open calc with this move |
Rock Slide RockPhysical | Black 2 / White 2 | — | TM80 | — | — | — | Power 75Acc 90PP 10 | |
Rock Smash FightingPhysical | Black 2 / White 2 | — | TM94 | — | — | — | Power 40Acc 100PP 15 | |
Rock Tomb RockPhysical | Black 2 / White 2 | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Round NormalSpecial | Black 2 / White 2 | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Shadow Ball GhostSpecial | Black 2 / White 2 | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Sludge Bomb PoisonSpecial | Black 2 / White 2 | — | TM36 | — | — | — | Power 90Acc 100PP 10 | |
Snarl DarkSpecial | Black 2 / White 2 | — | TM95 | — | — | — | Power 55Acc 95PP 15 | |
Strength NormalPhysical | Black 2 / White 2 | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Struggle Bug BugSpecial | Black 2 / White 2 | — | TM76 | — | — | — | Power 50Acc 100PP 20 | |
Substitute NormalStatus | Black 2 / White 2 | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Black 2 / White 2 | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | Black 2 / White 2 | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. | Open calc with this move |
Swords Dance NormalStatus | Black 2 / White 2 | — | TM75 | — | — | — | PP 20 A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. | Open calc with this move |
Taunt DarkStatus | Black 2 / White 2 | — | TM12 | — | — | — | Acc 100PP 20 The target is taunted into a rage that allows it to use only attack moves for three turns. | Open calc with this move |
Thief DarkPhysical | Black 2 / White 2 | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Torment DarkStatus | Black 2 / White 2 | — | TM41 | — | — | — | Acc 100PP 15 The user torments and enrages the target, making it incapable of using the same move twice in a row. | Open calc with this move |
Toxic PoisonStatus | Black 2 / White 2 | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
X-Scissor BugPhysical | Black 2 / White 2 | — | TM81 | — | — | — | Power 80Acc 100PP 15 | |
Aqua Tail WaterPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 90Acc 90PP 10 | |
Dark Pulse DarkSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 80Acc 100PP 15 | |
Iron Tail SteelPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 100Acc 75PP 15 | |
Sleep Talk NormalStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 50Acc 100PP 15 |
The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned.
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The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen.
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The user slaps down the target’s held item, preventing that item from being used in the battle.
| Open calc with this move |
The user stabs the target with a poisonous stinger. This may also poison the target.
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The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.
| Open calc with this move |
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
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An attack move that inflicts double damage if used on a target that is switching out of battle.
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The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
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The user bites the target with toxic fangs. It may also leave the target badly poisoned.
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The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
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The user slashes the target the instant an opportunity arises. Critical hits land more easily.
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The user crunches up the target with sharp fangs. It may also lower the target’s Defense stat.
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A slashing attack with a poisonous blade that may also leave the target poisoned. Critical hits land more easily.
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The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
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The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.
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The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
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The user sets off an earthquake that strikes those around it.
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
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A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
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The user charges at the target using every bit of its power. The user must rest on the next turn.
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A unique attack that varies in type and intensity depending on the Pokémon using it.
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The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
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If the user moves after the target, this attack’s power will be doubled.
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The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.
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Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
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The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.
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Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.
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Unsanitary sludge is hurled at the target. It may also poison the target.
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The user yells as if it is ranting about something, making the targets’ Sp. Atk stat decrease.
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
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While resisting, the user attacks the opposing Pokémon. The targets’ Sp. Atk stat is reduced.
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The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.
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The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
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The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
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The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
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An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
| Open calc with this move |