Pokédex / Black 2 / White 2 / Carnivine

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Bug Catcher Pokémon

Using its tentacles to lash itself to trees, it lies in wait for prey, luring it close with sweet-smelling drool.
Gives full immunity to all Ground-type moves.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Bind NormalPhysical | Black 2 / White 2 | 1 | — | — | ✓ | — | Power 15Acc 85PP 20 Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | Open calc with this move |
Growth NormalStatus | Black 2 / White 2 | 1 | — | — | — | — | PP 20 The user’s body grows all at once, raising the Attack and Sp. Atk stats. | Open calc with this move |
Bite DarkPhysical | Black 2 / White 2 | 7 | — | — | — | — | Power 60Acc 100PP 25 | |
Vine Whip GrassPhysical | Black 2 / White 2 | 11 | — | — | — | — | Power 45Acc 100PP 25 | |
Sweet Scent NormalStatus | Black 2 / White 2 | 17 | — | — | — | — | Acc 100PP 20 A sweet scent that lowers the opposing team’s evasiveness. It also lures wild Pokémon if used in grass, etc. | Open calc with this move |
Ingrain GrassStatus | Black 2 / White 2 | 21 | — | — | — | — | PP 20 The user lays roots that restore its HP on every turn. Because it is rooted, it can’t switch out. | Open calc with this move |
Feint Attack DarkPhysical | Black 2 / White 2 | 27 | — | — | — | — | Power 60PP 20 The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | Open calc with this move |
Leaf Tornado GrassSpecial | Black 2 / White 2 | 31 | — | — | — | — | Power 65Acc 90PP 10 | |
Spit Up NormalSpecial | Black 2 / White 2 | 37 | — | — | — | — | Acc 100PP 10 The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage. | Open calc with this move |
Stockpile NormalStatus | Black 2 / White 2 | 37 | — | — | — | — | PP 20 The user charges up power and raises both its Defense and Sp. Def. The move can be used three times. | Open calc with this move |
Swallow NormalStatus | Black 2 / White 2 | 37 | — | — | — | — | PP 10 The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | Open calc with this move |
Crunch DarkPhysical | Black 2 / White 2 | 41 | — | — | — | — | Power 80Acc 100PP 15 | |
Wring Out NormalSpecial | Black 2 / White 2 | 47 | — | — | — | — | Acc 100PP 5 The user powerfully wrings the target. The more HP the target has, the greater this attack’s power. | Open calc with this move |
Power Whip GrassPhysical | Black 2 / White 2 | 51 | — | — | — | — | Power 120Acc 85PP 10 | |
Attract NormalStatus | Black 2 / White 2 | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Cut NormalPhysical | Black 2 / White 2 | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Double Team NormalStatus | Black 2 / White 2 | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Energy Ball GrassSpecial | Black 2 / White 2 | — | TM53 | — | — | — | Power 90Acc 100PP 10 | |
Facade NormalPhysical | Black 2 / White 2 | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash NormalStatus | Black 2 / White 2 | — | TM70 | — | — | — | Acc 100PP 20 The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves. | Open calc with this move |
Fling DarkPhysical | Black 2 / White 2 | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. Its power and effects depend on the item. | Open calc with this move |
Frustration NormalPhysical | Black 2 / White 2 | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Impact NormalPhysical | Black 2 / White 2 | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Grass Knot GrassSpecial | Black 2 / White 2 | — | TM86 | — | — | — | Acc 100PP 20 The user snares the target with grass and trips it. The heavier the target, the greater the damage. | Open calc with this move |
Hidden Power NormalSpecial | Black 2 / White 2 | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | Black 2 / White 2 | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Payback DarkPhysical | Black 2 / White 2 | — | TM66 | — | — | — | Power 50Acc 100PP 10 | |
Protect NormalStatus | Black 2 / White 2 | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rest PsychicStatus | Black 2 / White 2 | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | Black 2 / White 2 | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Round NormalSpecial | Black 2 / White 2 | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Sludge Bomb PoisonSpecial | Black 2 / White 2 | — | TM36 | — | — | — | Power 90Acc 100PP 10 | |
Solar Beam GrassSpecial | Black 2 / White 2 | — | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Substitute NormalStatus | Black 2 / White 2 | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Black 2 / White 2 | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | Black 2 / White 2 | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. | Open calc with this move |
Swords Dance NormalStatus | Black 2 / White 2 | — | TM75 | — | — | — | PP 20 A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. | Open calc with this move |
Thief DarkPhysical | Black 2 / White 2 | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Toxic PoisonStatus | Black 2 / White 2 | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Giga Drain GrassSpecial | Black 2 / White 2 | — | — | ✓ | ✓ | — | Power 75Acc 100PP 10 | |
Grass Whistle GrassStatus | Black 2 / White 2 | — | — | ✓ | — | — | Acc 55PP 15 The user plays a pleasant melody that lulls the target into a deep sleep. | Open calc with this move |
Leech Seed GrassStatus | Black 2 / White 2 | — | — | ✓ | — | — | Acc 90PP 10 A seed is planted on the target. It steals some HP from the target every turn. | Open calc with this move |
Magical Leaf GrassSpecial | Black 2 / White 2 | — | — | ✓ | — | — | Power 60PP 20 The user scatters curious leaves that chase the target. This attack will not miss. | Open calc with this move |
Rage Powder BugStatus | Black 2 / White 2 | — | — | ✓ | — | — | PP 20 The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. | Open calc with this move |
Razor Leaf GrassPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 55Acc 95PP 25 | |
Slam NormalPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 80Acc 75PP 20 | |
Sleep Powder GrassStatus | Black 2 / White 2 | — | — | ✓ | — | — | Acc 75PP 15 The user scatters a big cloud of sleep-inducing dust around the target. | Open calc with this move |
Stun Spore GrassStatus | Black 2 / White 2 | — | — | ✓ | — | — | Acc 75PP 30 The user scatters a cloud of paralyzing powder. It may leave the target with paralysis. | Open calc with this move |
Synthesis GrassStatus | Black 2 / White 2 | — | — | ✓ | ✓ | — | PP 5 The user restores its own HP. The amount of HP regained varies with the weather. | Open calc with this move |
Worry Seed GrassStatus | Black 2 / White 2 | — | — | ✓ | ✓ | — | Acc 100PP 10 A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. | Open calc with this move |
Bug Bite BugPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 60Acc 100PP 20 | |
Gastro Acid PoisonStatus | Black 2 / White 2 | — | — | — | ✓ | — | Acc 100PP 10 The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability. | Open calc with this move |
Knock Off DarkPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 65Acc 100PP 20 | |
Seed Bomb GrassPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 80Acc 100PP 15 | |
Sleep Talk NormalStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 50Acc 100PP 15 |
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The target is bitten with viciously sharp fangs. It may make the target flinch.
| Open calc with this move |
The target is struck with slender, whiplike vines to inflict damage.
| Open calc with this move |
The user attacks its target by encircling it in sharp leaves. This attack may also lower the target’s accuracy.
| Open calc with this move |
The user crunches up the target with sharp fangs. It may also lower the target’s Defense stat.
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The user violently whirls its vines or tentacles to harshly lash the target.
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The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
| Open calc with this move |
The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
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The user charges at the target using every bit of its power. The user must rest on the next turn.
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A unique attack that varies in type and intensity depending on the Pokémon using it.
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The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
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If the user moves after the target, this attack’s power will be doubled.
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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Unsanitary sludge is hurled at the target. It may also poison the target.
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
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The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.
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A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
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Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily.
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The target is slammed with a long tail, vines, etc., to inflict damage.
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The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
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The user slaps down the target’s held item, preventing that item from being used in the battle.
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The user slams a barrage of hard-shelled seeds down on the target from above.
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An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
| Open calc with this move |