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Bug Catcher Pokémon

It binds itself to trees in marshes. It attracts prey with its sweet-smelling drool and gulps them down.
Gives full immunity to all Ground-type moves.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Bind NormalPhysical | X / Y | 1 | — | — | — | — | Power 15Acc 85PP 20 Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | Open calc with this move |
Growth NormalStatus | X / Y | 1 | — | — | — | — | PP 20 The user’s body grows all at once, raising the Attack and Sp. Atk stats. | Open calc with this move |
Bite DarkPhysical | X / Y | 7 | — | — | — | — | Power 60Acc 100PP 25 | |
Vine Whip GrassPhysical | X / Y | 11 | — | — | — | — | Power 45Acc 100PP 25 | |
Sweet Scent NormalStatus | X / Y | 17 | — | — | — | — | Acc 100PP 20 A sweet scent that harshly lowers opposing Pokémon’s evasiveness. This also lures wild Pokémon if used in places such as tall grass. | Open calc with this move |
Ingrain GrassStatus | X / Y | 21 | — | — | — | — | PP 20 The user lays roots that restore its HP on every turn. Because it is rooted, it can’t switch out. | Open calc with this move |
Feint Attack DarkPhysical | X / Y | 27 | — | — | — | — | Power 60PP 20 The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. | Open calc with this move |
Leaf Tornado GrassSpecial | X / Y | 31 | — | — | — | — | Power 65Acc 90PP 10 | |
Spit Up NormalSpecial | X / Y | 37 | — | — | — | — | Acc 100PP 10 The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power. | Open calc with this move |
Stockpile NormalStatus | X / Y | 37 | — | — | — | — | PP 20 The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. | Open calc with this move |
Swallow NormalStatus | X / Y | 37 | — | — | — | — | PP 10 The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | Open calc with this move |
Crunch DarkPhysical | X / Y | 41 | — | — | — | — | Power 80Acc 100PP 15 | |
Wring Out NormalSpecial | X / Y | 47 | — | — | — | — | Acc 100PP 5 The user powerfully wrings the target. The more HP the target has, the greater the move’s power. | Open calc with this move |
Power Whip GrassPhysical | X / Y | 50 | — | — | — | — | Power 120Acc 85PP 10 | |
Attract NormalStatus | X / Y | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Confide NormalStatus | X / Y | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Cut NormalPhysical | X / Y | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Double Team NormalStatus | X / Y | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Energy Ball GrassSpecial | X / Y | — | TM53 | — | — | — | Power 90Acc 100PP 10 | |
Facade NormalPhysical | X / Y | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash NormalStatus | X / Y | — | TM70 | — | — | — | Acc 100PP 20 The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves. | Open calc with this move |
Fling DarkPhysical | X / Y | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. This move’s power and effects depend on the item. | Open calc with this move |
Frustration NormalPhysical | X / Y | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Impact NormalPhysical | X / Y | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Grass Knot GrassSpecial | X / Y | — | TM86 | — | — | — | Acc 100PP 20 The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | Open calc with this move |
Hidden Power NormalSpecial | X / Y | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | X / Y | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Infestation BugSpecial | X / Y | — | TM83 | — | — | — | Power 20Acc 100PP 20 | |
Nature Power NormalStatus | X / Y | — | TM96 | — | — | — | PP 20 An attack that makes use of nature’s power. Its effects vary depending on the user’s environment. | Open calc with this move |
Payback DarkPhysical | X / Y | — | TM66 | — | — | — | Power 50Acc 100PP 10 | |
Protect NormalStatus | X / Y | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rest PsychicStatus | X / Y | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Return NormalPhysical | X / Y | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Round NormalSpecial | X / Y | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Sleep Talk NormalStatus | X / Y | — | TM88 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Sludge Bomb PoisonSpecial | X / Y | — | TM36 | — | — | — | Power 90Acc 100PP 10 | |
Solar Beam GrassSpecial | X / Y | — | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Substitute NormalStatus | X / Y | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | X / Y | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | X / Y | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Swords Dance NormalStatus | X / Y | — | TM75 | — | — | — | PP 20 A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. | Open calc with this move |
Thief DarkPhysical | X / Y | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Toxic PoisonStatus | X / Y | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Giga Drain GrassSpecial | X / Y | — | — | ✓ | — | — | Power 75Acc 100PP 10 | |
Grass Whistle GrassStatus | X / Y | — | — | ✓ | — | — | Acc 55PP 15 The user plays a pleasant melody that lulls the target into a deep sleep. | Open calc with this move |
Leech Seed GrassStatus | X / Y | — | — | ✓ | — | — | Acc 90PP 10 A seed is planted on the target. It steals some HP from the target every turn. | Open calc with this move |
Magical Leaf GrassSpecial | X / Y | — | — | ✓ | — | — | Power 60PP 20 The user scatters curious leaves that chase the target. This attack never misses. | Open calc with this move |
Rage Powder BugStatus | X / Y | — | — | ✓ | — | — | PP 20 The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. | Open calc with this move |
Razor Leaf GrassPhysical | X / Y | — | — | ✓ | — | — | Power 55Acc 95PP 25 | |
Slam NormalPhysical | X / Y | — | — | ✓ | — | — | Power 80Acc 75PP 20 | |
Sleep Powder GrassStatus | X / Y | — | — | ✓ | — | — | Acc 75PP 15 The user scatters a big cloud of sleep-inducing dust around the target. | Open calc with this move |
Stun Spore GrassStatus | X / Y | — | — | ✓ | — | — | Acc 75PP 30 The user scatters a cloud of numbing powder that paralyzes the target. | Open calc with this move |
Synthesis GrassStatus | X / Y | — | — | ✓ | — | — | PP 5 The user restores its own HP. The amount of HP regained varies with the weather. | Open calc with this move |
Worry Seed GrassStatus | X / Y | — | — | ✓ | — | — | Acc 100PP 10 A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia. | Open calc with this move |
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The target is bitten with viciously sharp fangs. This may also make the target flinch.
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The target is struck with slender, whiplike vines to inflict damage.
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The user attacks its target by encircling it in sharp leaves. This attack may also lower the target’s accuracy.
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The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
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The user violently whirls its vines or tentacles to harshly lash the target.
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The target is cut with a scythe or claw. This can also be used to cut down thin trees.
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The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def.
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
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The user charges at the target using every bit of its power. The user can’t move on the next turn.
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A unique attack that varies in type depending on the Pokémon using it.
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The target is attacked with a powerful beam. The user can’t move on the next turn.
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The target is infested and attacked for four to five turns. The target can’t flee during this time.
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The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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Unsanitary sludge is hurled at the target. This may also poison the target.
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A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.
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The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
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A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
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Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.
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The target is slammed with a long tail, vines, or the like to inflict damage.
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