Pokédex / Black 2 / White 2 / Lickilicky

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Licking Pokémon

Their saliva contains lots of components that can dissolve anything. The numbness caused by their lick does not dissipate.
Prevents the Pokémon from becoming confused.
Prevents it from becoming infatuated.
Eliminates the effects of weather.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Lick GhostPhysical | Black 2 / White 2 | 1 | — | — | — | — | Power 30Acc 100PP 30 The target is licked with a long tongue, causing damage. It may also leave the target with paralysis. | Open calc with this move |
Supersonic NormalStatus | Black 2 / White 2 | 5 | — | — | — | — | Acc 55PP 20 The user generates odd sound waves from its body. It may confuse the target. | Open calc with this move |
Defense Curl NormalStatus | Black 2 / White 2 | 9 | — | — | — | — | PP 40 The user curls up to conceal weak spots and raise its Defense stat. | Open calc with this move |
Knock Off DarkPhysical | Black 2 / White 2 | 13 | — | — | ✓ | — | Power 65Acc 100PP 20 | |
Wrap NormalPhysical | Black 2 / White 2 | 17 | — | — | — | — | Power 15Acc 90PP 20 | |
Stomp NormalPhysical | Black 2 / White 2 | 21 | — | — | — | — | Power 65Acc 100PP 20 | |
Disable NormalStatus | Black 2 / White 2 | 25 | — | — | — | — | Acc 100PP 20 For four turns, this move prevents the target from using the move it last used. | Open calc with this move |
Slam NormalPhysical | Black 2 / White 2 | 29 | — | — | — | — | Power 80Acc 75PP 20 | |
Rollout RockPhysical | Black 2 / White 2 | 33 | — | — | — | — | Power 30Acc 90PP 20 | |
Chip Away NormalPhysical | Black 2 / White 2 | 37 | — | — | — | — | Power 70Acc 100PP 20 | |
Me First NormalStatus | Black 2 / White 2 | 41 | — | — | — | — | PP 20 The user tries to cut ahead of the target to steal and use the target’s intended move with greater power. | Open calc with this move |
Refresh NormalStatus | Black 2 / White 2 | 45 | — | — | — | — | PP 20 The user rests to cure itself of a poisoning, burn, or paralysis. | Open calc with this move |
Screech NormalStatus | Black 2 / White 2 | 49 | — | — | — | — | Acc 85PP 40 An earsplitting screech harshly reduces the target’s Defense stat. | Open calc with this move |
Power Whip GrassPhysical | Black 2 / White 2 | 53 | — | — | — | — | Power 120Acc 85PP 10 | |
Wring Out NormalSpecial | Black 2 / White 2 | 57 | — | — | — | — | Acc 100PP 5 The user powerfully wrings the target. The more HP the target has, the greater this attack’s power. | Open calc with this move |
Gyro Ball SteelPhysical | Black 2 / White 2 | 61 | TM74 | — | — | — | Acc 100PP 5 The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | Open calc with this move |
Attract NormalStatus | Black 2 / White 2 | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Blizzard IceSpecial | Black 2 / White 2 | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Brick Break FightingPhysical | Black 2 / White 2 | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Bulldoze GroundPhysical | Black 2 / White 2 | — | TM78 | — | — | — | Power 60Acc 100PP 20 | |
Cut NormalPhysical | Black 2 / White 2 | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Dig GroundPhysical | Black 2 / White 2 | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | Black 2 / White 2 | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Dragon Tail DragonPhysical | Black 2 / White 2 | — | TM82 | — | — | — | Power 60Acc 90PP 10 | |
Dream Eater PsychicSpecial | Black 2 / White 2 | — | TM85 | — | — | — | Power 100Acc 100PP 15 | |
Earthquake GroundPhysical | Black 2 / White 2 | — | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Explosion NormalPhysical | Black 2 / White 2 | — | TM64 | — | — | — | Power 250Acc 100PP 5 | |
Facade NormalPhysical | Black 2 / White 2 | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fire Blast FireSpecial | Black 2 / White 2 | — | TM38 | — | — | — | Power 110Acc 85PP 5 | |
Flamethrower FireSpecial | Black 2 / White 2 | — | TM35 | — | — | — | Power 90Acc 100PP 15 | |
Fling DarkPhysical | Black 2 / White 2 | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. Its power and effects depend on the item. | Open calc with this move |
Focus Blast FightingSpecial | Black 2 / White 2 | — | TM52 | — | — | — | Power 120Acc 70PP 5 | |
Frustration NormalPhysical | Black 2 / White 2 | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Impact NormalPhysical | Black 2 / White 2 | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Hidden Power NormalSpecial | Black 2 / White 2 | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | Black 2 / White 2 | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Ice Beam IceSpecial | Black 2 / White 2 | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Incinerate FireSpecial | Black 2 / White 2 | — | TM59 | — | — | — | Power 60Acc 100PP 15 | |
Protect NormalStatus | Black 2 / White 2 | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psych Up NormalStatus | Black 2 / White 2 | — | TM77 | — | — | — | PP 10 The user hypnotizes itself into copying any stat change made by the target. | Open calc with this move |
Rain Dance WaterStatus | Black 2 / White 2 | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Rest PsychicStatus | Black 2 / White 2 | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Retaliate NormalPhysical | Black 2 / White 2 | — | TM67 | — | — | — | Power 70Acc 100PP 5 | |
Return NormalPhysical | Black 2 / White 2 | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Slide RockPhysical | Black 2 / White 2 | — | TM80 | — | — | — | Power 75Acc 90PP 10 | |
Rock Smash FightingPhysical | Black 2 / White 2 | — | TM94 | — | — | — | Power 40Acc 100PP 15 | |
Rock Tomb RockPhysical | Black 2 / White 2 | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Round NormalSpecial | Black 2 / White 2 | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Sandstorm RockStatus | Black 2 / White 2 | — | TM37 | — | — | — | PP 10 A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | Open calc with this move |
Shadow Ball GhostSpecial | Black 2 / White 2 | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Solar Beam GrassSpecial | Black 2 / White 2 | — | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Strength NormalPhysical | Black 2 / White 2 | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | Black 2 / White 2 | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Black 2 / White 2 | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Surf WaterSpecial | Black 2 / White 2 | — | HM03 | — | — | — | Power 90Acc 100PP 15 | |
Swagger NormalStatus | Black 2 / White 2 | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. | Open calc with this move |
Swords Dance NormalStatus | Black 2 / White 2 | — | TM75 | — | — | — | PP 20 A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. | Open calc with this move |
Thief DarkPhysical | Black 2 / White 2 | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Thunder ElectricSpecial | Black 2 / White 2 | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunderbolt ElectricSpecial | Black 2 / White 2 | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | Black 2 / White 2 | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Work Up NormalStatus | Black 2 / White 2 | — | TM83 | — | — | — | PP 30 The user is roused, and its Attack and Sp. Atk stats increase. | Open calc with this move |
Aqua Tail WaterPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 90Acc 90PP 10 | |
Bind NormalPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 15Acc 85PP 20 | |
Block NormalStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 5 The user blocks the target’s way with arms spread wide to prevent escape. | Open calc with this move |
Fire Punch FirePhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Ice Punch IcePhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Icy Wind IceSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 55Acc 95PP 15 | |
Iron Tail SteelPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 100Acc 75PP 15 | |
Sleep Talk NormalStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Thunder Punch ElectricPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Zen Headbutt PsychicPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 80Acc 90PP 15 |
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The user slaps down the target’s held item, preventing that item from being used in the battle.
| Open calc with this move |
A long body or vines are used to wrap and squeeze the target for four to five turns.
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The target is stomped with a big foot. It may also make the target flinch.
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The target is slammed with a long tail, vines, etc., to inflict damage.
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The user continually rolls into the target over five turns. It becomes stronger each time it hits.
| Open calc with this move |
Looking for an opening, the user strikes continually. The target’s stat changes don’t affect this attack’s damage.
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The user violently whirls its vines or tentacles to harshly lash the target.
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A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
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The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
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The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.
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The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
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The target is knocked away and switched. In the wild, a battle against a single Pokémon ends.
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The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.
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The user sets off an earthquake that strikes those around it.
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The user explodes to inflict damage on those around it. The user faints upon using this move.
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
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The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
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The target is scorched with an intense blast of fire. It may also leave the target with a burn.
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The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.
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The user charges at the target using every bit of its power. The user must rest on the next turn.
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A unique attack that varies in type and intensity depending on the Pokémon using it.
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The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
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The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
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The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.
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Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
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The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.
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Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
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It swamps the area around the user with a giant wave. It can also be used for crossing water.
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The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.
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A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
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A strong electric blast is loosed at the target. It may also leave the target with paralysis.
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
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Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
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The target is punched with a fiery fist. It may also leave the target with a burn.
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The target is punched with an icy fist. It may also leave the target frozen.
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The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.
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The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
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An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
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The target is punched with an electrified fist. It may also leave the target with paralysis.
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The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
| Open calc with this move |