Pokédex / Black 2 / White 2 / Purrloin

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Devious Pokémon

Their cute act is a ruse. They trick people and steal their valuables just to see the looks on their faces.
The Pokémon is protected from paralysis.
Raises Speed if a held item is used.
Gives priority to a status move.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Scratch NormalPhysical | Black 2 / White 2 | 1 | — | — | — | — | Power 40Acc 100PP 35 Hard, pointed, and sharp claws rake the target to inflict damage. | Open calc with this move |
Growl NormalStatus | Black 2 / White 2 | 3 | — | — | — | — | Acc 100PP 40 The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered. | Open calc with this move |
Assist NormalStatus | Black 2 / White 2 | 6 | — | — | — | — | PP 20 The user hurriedly and randomly uses a move among those known by other Pokémon in the party. | Open calc with this move |
Sand Attack GroundStatus | Black 2 / White 2 | 10 | — | — | — | — | Acc 100PP 15 Sand is hurled in the target’s face, reducing its accuracy. | Open calc with this move |
Fury Swipes NormalPhysical | Black 2 / White 2 | 12 | — | — | — | — | Power 18Acc 80PP 15 | |
Pursuit DarkPhysical | Black 2 / White 2 | 15 | — | — | — | — | Power 40Acc 100PP 20 | |
Torment DarkStatus | Black 2 / White 2 | 19 | TM41 | — | — | — | Acc 100PP 15 The user torments and enrages the target, making it incapable of using the same move twice in a row. | Open calc with this move |
Fake Out NormalPhysical | Black 2 / White 2 | 21 | — | — | — | — | Power 40Acc 100PP 10 | |
Hone Claws DarkStatus | Black 2 / White 2 | 24 | TM01 | — | — | — | PP 15 The user sharpens its claws to boost its Attack stat and accuracy. | Open calc with this move |
Assurance DarkPhysical | Black 2 / White 2 | 28 | — | — | — | — | Power 60Acc 100PP 10 | |
Slash NormalPhysical | Black 2 / White 2 | 30 | — | — | — | — | Power 70Acc 100PP 20 | |
Captivate NormalStatus | Black 2 / White 2 | 33 | — | — | — | — | Acc 100PP 20 If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | Open calc with this move |
Night Slash DarkPhysical | Black 2 / White 2 | 37 | — | — | — | — | Power 70Acc 100PP 15 | |
Snatch DarkStatus | Black 2 / White 2 | 39 | — | — | ✓ | — | PP 10 The user steals the effects of any healing or stat-changing move the opponent attempts to use. | Open calc with this move |
Nasty Plot DarkStatus | Black 2 / White 2 | 42 | — | — | — | — | PP 20 The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk. | Open calc with this move |
Sucker Punch DarkPhysical | Black 2 / White 2 | 46 | — | — | — | — | Power 70Acc 100PP 5 | |
Aerial Ace FlyingPhysical | Black 2 / White 2 | — | TM40 | — | — | — | Power 60PP 20 The user confounds the target with speed, then slashes. The attack lands without fail. | Open calc with this move |
Attract NormalStatus | Black 2 / White 2 | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Cut NormalPhysical | Black 2 / White 2 | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Double Team NormalStatus | Black 2 / White 2 | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Dream Eater PsychicSpecial | Black 2 / White 2 | — | TM85 | — | — | — | Power 100Acc 100PP 15 | |
Echoed Voice NormalSpecial | Black 2 / White 2 | — | TM49 | — | — | — | Power 40Acc 100PP 15 | |
Embargo DarkStatus | Black 2 / White 2 | — | TM63 | — | — | — | Acc 100PP 15 It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | Open calc with this move |
Facade NormalPhysical | Black 2 / White 2 | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Frustration NormalPhysical | Black 2 / White 2 | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Grass Knot GrassSpecial | Black 2 / White 2 | — | TM86 | — | — | — | Acc 100PP 20 The user snares the target with grass and trips it. The heavier the target, the greater the damage. | Open calc with this move |
Hidden Power NormalSpecial | Black 2 / White 2 | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Payback DarkPhysical | Black 2 / White 2 | — | TM66 | — | — | — | Power 50Acc 100PP 10 | |
Protect NormalStatus | Black 2 / White 2 | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psych Up NormalStatus | Black 2 / White 2 | — | TM77 | — | — | — | PP 10 The user hypnotizes itself into copying any stat change made by the target. | Open calc with this move |
Rain Dance WaterStatus | Black 2 / White 2 | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Rest PsychicStatus | Black 2 / White 2 | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | Black 2 / White 2 | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Round NormalSpecial | Black 2 / White 2 | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Shadow Ball GhostSpecial | Black 2 / White 2 | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Shadow Claw GhostPhysical | Black 2 / White 2 | — | TM65 | — | — | — | Power 70Acc 100PP 15 | |
Snarl DarkSpecial | Black 2 / White 2 | — | TM95 | — | — | — | Power 55Acc 95PP 15 | |
Substitute NormalStatus | Black 2 / White 2 | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Black 2 / White 2 | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | Black 2 / White 2 | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. | Open calc with this move |
Taunt DarkStatus | Black 2 / White 2 | — | TM12 | — | — | — | Acc 100PP 20 The target is taunted into a rage that allows it to use only attack moves for three turns. | Open calc with this move |
Thief DarkPhysical | Black 2 / White 2 | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Thunder Wave ElectricStatus | Black 2 / White 2 | — | TM73 | — | — | — | Acc 90PP 20 A weak electric charge is launched at the target. It causes paralysis if it hits. | Open calc with this move |
Toxic PoisonStatus | Black 2 / White 2 | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
U-turn BugPhysical | Black 2 / White 2 | — | TM89 | — | — | — | Power 70Acc 100PP 20 | |
Charm FairyStatus | Black 2 / White 2 | — | — | ✓ | — | — | Acc 100PP 20 The user gazes at the target rather charmingly, making it less wary. The target’s Attack is harshly lowered. | Open calc with this move |
Covet NormalPhysical | Black 2 / White 2 | — | — | ✓ | ✓ | — | Power 60Acc 100PP 25 | |
Encore NormalStatus | Black 2 / White 2 | — | — | ✓ | — | — | Acc 100PP 5 The user compels the target to keep using only the move it last used for three turns. | Open calc with this move |
Fake Tears DarkStatus | Black 2 / White 2 | — | — | ✓ | — | — | Acc 100PP 20 The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | Open calc with this move |
Feint Attack DarkPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 60PP 20 The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | Open calc with this move |
Foul Play DarkPhysical | Black 2 / White 2 | — | — | ✓ | ✓ | — | Power 95Acc 100PP 15 | |
Pay Day NormalPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 40Acc 100PP 20 | |
Yawn NormalStatus | Black 2 / White 2 | — | — | ✓ | — | — | PP 10 The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | Open calc with this move |
Dark Pulse DarkSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 80Acc 100PP 15 | |
Gunk Shot PoisonPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 120Acc 80PP 5 | |
Hyper Voice NormalSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 90Acc 100PP 10 | |
Iron Tail SteelPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 100Acc 75PP 15 | |
Knock Off DarkPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 65Acc 100PP 20 | |
Role Play PsychicStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 10 The user mimics the target completely, copying the target’s natural Ability. | Open calc with this move |
Seed Bomb GrassPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 80Acc 100PP 15 | |
Sleep Talk NormalStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Spite GhostStatus | Black 2 / White 2 | — | — | — | ✓ | — | Acc 100PP 10 The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | Open calc with this move |
Trick PsychicStatus | Black 2 / White 2 | — | — | — | ✓ | — | Acc 100PP 10 The user catches the target off guard and swaps its held item with its own. | Open calc with this move |
The target is raked with sharp claws or scythes for two to five times in quick succession.
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An attack move that inflicts double damage if used on a target that is switching out of battle.
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An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
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If the target has already taken some damage in the same turn, this attack’s power is doubled.
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The target is attacked with a slash of claws or blades. Critical hits land more easily.
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The user slashes the target the instant an opportunity arises. Critical hits land more easily.
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This move enables the user to attack first. It fails if the target is not readying an attack, however.
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The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
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The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.
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The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
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A unique attack that varies in type and intensity depending on the Pokémon using it.
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If the user moves after the target, this attack’s power will be doubled.
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.
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The user slashes with a sharp claw made from shadows. Critical hits land more easily.
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The user yells as if it is ranting about something, making the targets’ Sp. Atk stat decrease.
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The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
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The user endearingly approaches the target, then steals the target’s held item.
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The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage.
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Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
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The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
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The user shoots filthy garbage at the target to attack. It may also poison the target.
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The user lets loose a horribly echoing shout with the power to inflict damage.
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The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
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The user slaps down the target’s held item, preventing that item from being used in the battle.
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The user slams a barrage of hard-shelled seeds down on the target from above.
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An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
| Open calc with this move |