Pokédex / Black 2 / White 2 / Minccino

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Chinchilla Pokémon

Minccino greet each other by grooming one another thoroughly with their tails.
Contact with the Pokémon may cause infatuation.
Powers up the Pokémon’s weaker moves.
Increases the frequency of multi-strike moves.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Pound NormalPhysical | Black 2 / White 2 | 1 | — | — | — | — | Power 40Acc 100PP 35 The target is physically pounded with a long tail or a foreleg, etc. | Open calc with this move |
Growl NormalStatus | Black 2 / White 2 | 3 | — | — | — | — | Acc 100PP 40 The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered. | Open calc with this move |
Helping Hand NormalStatus | Black 2 / White 2 | 7 | — | — | ✓ | — | PP 20 The user assists an ally by boosting the power of its attack. | Open calc with this move |
Tickle NormalStatus | Black 2 / White 2 | 9 | — | — | — | — | Acc 100PP 20 The user tickles the target into laughing, reducing its Attack and Defense stats. | Open calc with this move |
Double Slap NormalPhysical | Black 2 / White 2 | 13 | — | — | — | — | Power 15Acc 85PP 10 | |
Encore NormalStatus | Black 2 / White 2 | 15 | — | — | — | — | Acc 100PP 5 The user compels the target to keep using only the move it last used for three turns. | Open calc with this move |
Swift NormalSpecial | Black 2 / White 2 | 19 | — | — | — | — | Power 60PP 20 Star-shaped rays are shot at the opposing team. This attack never misses. | Open calc with this move |
Sing NormalStatus | Black 2 / White 2 | 21 | — | — | — | — | Acc 55PP 15 A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. | Open calc with this move |
Tail Slap NormalPhysical | Black 2 / White 2 | 25 | — | — | — | — | Power 25Acc 85PP 10 | |
Charm FairyStatus | Black 2 / White 2 | 27 | — | — | — | — | Acc 100PP 20 The user gazes at the target rather charmingly, making it less wary. The target’s Attack is harshly lowered. | Open calc with this move |
Wake-Up Slap FightingPhysical | Black 2 / White 2 | 31 | — | — | — | — | Power 70Acc 100PP 10 | |
Echoed Voice NormalSpecial | Black 2 / White 2 | 33 | TM49 | — | — | — | Power 40Acc 100PP 15 | |
Slam NormalPhysical | Black 2 / White 2 | 37 | — | — | — | — | Power 80Acc 75PP 20 | |
Captivate NormalStatus | Black 2 / White 2 | 39 | — | — | — | — | Acc 100PP 20 If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | Open calc with this move |
Hyper Voice NormalSpecial | Black 2 / White 2 | 43 | — | — | ✓ | — | Power 90Acc 100PP 10 | |
Last Resort NormalPhysical | Black 2 / White 2 | 45 | — | — | ✓ | — | Power 140Acc 100PP 5 | |
After You NormalStatus | Black 2 / White 2 | 49 | — | — | ✓ | — | PP 15 The user helps the target and makes it use its move right after the user. | Open calc with this move |
Attract NormalStatus | Black 2 / White 2 | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Calm Mind PsychicStatus | Black 2 / White 2 | — | TM04 | — | — | — | PP 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Open calc with this move |
Dig GroundPhysical | Black 2 / White 2 | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | Black 2 / White 2 | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | Black 2 / White 2 | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fling DarkPhysical | Black 2 / White 2 | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. Its power and effects depend on the item. | Open calc with this move |
Frustration NormalPhysical | Black 2 / White 2 | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Grass Knot GrassSpecial | Black 2 / White 2 | — | TM86 | — | — | — | Acc 100PP 20 The user snares the target with grass and trips it. The heavier the target, the greater the damage. | Open calc with this move |
Hidden Power NormalSpecial | Black 2 / White 2 | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Protect NormalStatus | Black 2 / White 2 | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Black 2 / White 2 | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Rest PsychicStatus | Black 2 / White 2 | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Retaliate NormalPhysical | Black 2 / White 2 | — | TM67 | — | — | — | Power 70Acc 100PP 5 | |
Return NormalPhysical | Black 2 / White 2 | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Round NormalSpecial | Black 2 / White 2 | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Safeguard NormalStatus | Black 2 / White 2 | — | TM20 | — | — | — | PP 25 The user creates a protective field that prevents status problems for five turns. | Open calc with this move |
Substitute NormalStatus | Black 2 / White 2 | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Black 2 / White 2 | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | Black 2 / White 2 | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. | Open calc with this move |
Thief DarkPhysical | Black 2 / White 2 | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Thunder Wave ElectricStatus | Black 2 / White 2 | — | TM73 | — | — | — | Acc 90PP 20 A weak electric charge is launched at the target. It causes paralysis if it hits. | Open calc with this move |
Thunderbolt ElectricSpecial | Black 2 / White 2 | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | Black 2 / White 2 | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
U-turn BugPhysical | Black 2 / White 2 | — | TM89 | — | — | — | Power 70Acc 100PP 20 | |
Work Up NormalStatus | Black 2 / White 2 | — | TM83 | — | — | — | PP 30 The user is roused, and its Attack and Sp. Atk stats increase. | Open calc with this move |
Aqua Tail WaterPhysical | Black 2 / White 2 | — | — | ✓ | ✓ | — | Power 90Acc 90PP 10 | |
Endure NormalStatus | Black 2 / White 2 | — | — | ✓ | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Fake Tears DarkStatus | Black 2 / White 2 | — | — | ✓ | — | — | Acc 100PP 20 The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | Open calc with this move |
Flail NormalPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Acc 100PP 15 The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | Open calc with this move |
Iron Tail SteelPhysical | Black 2 / White 2 | — | — | ✓ | ✓ | — | Power 100Acc 75PP 15 | |
Knock Off DarkPhysical | Black 2 / White 2 | — | — | ✓ | ✓ | — | Power 65Acc 100PP 20 | |
Mud-Slap GroundSpecial | Black 2 / White 2 | — | — | ✓ | — | — | Power 20Acc 100PP 10 | |
Sleep Talk NormalStatus | Black 2 / White 2 | — | — | ✓ | ✓ | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Tail Whip NormalStatus | Black 2 / White 2 | — | — | ✓ | — | — | Acc 100PP 30 The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | Open calc with this move |
Covet NormalPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 60Acc 100PP 25 | |
Gunk Shot PoisonPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 120Acc 80PP 5 | |
Seed Bomb GrassPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 80Acc 100PP 15 | |
Snore NormalSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Uproar NormalSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 90Acc 100PP 10 |
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The target is slapped repeatedly, back and forth, two to five times in a row.
| Open calc with this move |
The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.
| Open calc with this move |
This attack inflicts big damage on a sleeping target. It also wakes the target up, however.
| Open calc with this move |
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
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The target is slammed with a long tail, vines, etc., to inflict damage.
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The user lets loose a horribly echoing shout with the power to inflict damage.
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This move can be used only after the user has used all the other moves it knows in the battle.
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
| Open calc with this move |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
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A unique attack that varies in type and intensity depending on the Pokémon using it.
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.
| Open calc with this move |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.
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A strong electric blast is loosed at the target. It may also leave the target with paralysis.
| Open calc with this move |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
| Open calc with this move |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
| Open calc with this move |
The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
| Open calc with this move |
The user slaps down the target’s held item, preventing that item from being used in the battle.
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The user hurls mud in the target’s face to inflict damage and lower its accuracy.
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The user endearingly approaches the target, then steals the target’s held item.
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The user shoots filthy garbage at the target to attack. It may also poison the target.
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The user slams a barrage of hard-shelled seeds down on the target from above.
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An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
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The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
| Open calc with this move |