Pokédex / Sword / Shield / Minccino

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Chinchilla Pokémon

They pet each other with their tails as a form of greeting. Of the two, the one whose tail is fluffier is a bit more boastful.
Contact with the Pokémon may cause infatuation.
Powers up the Pokémon’s weaker moves.
Maximizes the number of times multistrike moves hit.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Baby-Doll Eyes FairyStatus | Sword / Shield | 1 | — | — | — | — | Acc 100PP 30 The user stares at the target with its baby-doll eyes. This lowers the target’s offensive stats. | Open calc with this move |
Pound NormalPhysical | Sword / Shield | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Helping Hand NormalStatus | Sword / Shield | 4 | TM41 | — | — | — | PP 20 The user assists an ally by boosting the power of that ally's attack. | Open calc with this move |
Echoed Voice NormalSpecial | Sword / Shield | 8 | — | — | — | — | Power 40Acc 100PP 15 | |
Sing NormalStatus | Sword / Shield | 12 | — | — | — | — | Acc 55PP 15 A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. | Open calc with this move |
Charm FairyStatus | Sword / Shield | 16 | TM29 | — | — | — | Acc 100PP 20 The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | Open calc with this move |
Swift NormalSpecial | Sword / Shield | 20 | TM40 | — | — | — | Power 60PP 20 Star-shaped rays are shot at the target. This attack never misses. | Open calc with this move |
Encore NormalStatus | Sword / Shield | 24 | TR30 | — | — | — | Acc 100PP 5 The user compels the target to keep using the move it encored for three turns. | Open calc with this move |
After You NormalStatus | Sword / Shield | 28 | — | — | — | — | PP 15 The user helps the target and makes it use its move right after the user. | Open calc with this move |
Tail Slap NormalPhysical | Sword / Shield | 32 | TM84 | — | — | — | Power 25Acc 85PP 10 | |
Tickle NormalStatus | Sword / Shield | 36 | — | — | — | — | Acc 100PP 20 The user tickles the target into laughing, reducing its Attack and Defense stats. | Open calc with this move |
Slam NormalPhysical | Sword / Shield | 40 | — | — | — | — | Power 80Acc 75PP 20 | |
Hyper Voice NormalSpecial | Sword / Shield | 44 | TR42 | — | — | — | Power 90Acc 100PP 10 | |
Last Resort NormalPhysical | Sword / Shield | 48 | — | — | — | — | Power 140Acc 100PP 5 | |
Attract NormalStatus | Sword / Shield | — | TM31 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Calm Mind PsychicStatus | Sword / Shield | — | TR49 | — | — | — | PP 20 The user quietly focuses its mind and calms its spirit to raise its offensive and defensive stats. | Open calc with this move |
Dazzling Gleam FairySpecial | Sword / Shield | — | TR92 | — | — | — | Power 80Acc 100PP 10 | |
Dig GroundPhysical | Sword / Shield | — | TM15 | — | — | — | Power 80Acc 100PP 10 | |
Endure NormalStatus | Sword / Shield | — | TR26 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Facade NormalPhysical | Sword / Shield | — | TM39 | — | — | — | Power 70Acc 100PP 20 | |
Fake Tears DarkStatus | Sword / Shield | — | TM47 | — | — | — | Acc 100PP 20 The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | Open calc with this move |
Fling DarkPhysical | Sword / Shield | — | TM59 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. This move's power and effects depend on the item. | Open calc with this move |
Grass Knot GrassSpecial | Sword / Shield | — | TR77 | — | — | — | Acc 100PP 20 The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | Open calc with this move |
Gunk Shot PoisonPhysical | Sword / Shield | — | TR73 | — | — | — | Power 120Acc 80PP 5 | |
Iron Tail SteelPhysical | Sword / Shield | — | TR31 | — | — | — | Power 100Acc 75PP 15 | |
Play Rough FairyPhysical | Sword / Shield | — | TR90 | — | — | — | Power 90Acc 90PP 10 | |
Protect NormalStatus | Sword / Shield | — | TM25 | — | — | — | PP 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Sword / Shield | — | TM33 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Rest PsychicStatus | Sword / Shield | — | TM21 | — | — | — | PP 5 The user restores its own HP but also becomes drowsy. | Open calc with this move |
Retaliate NormalPhysical | Sword / Shield | — | TM79 | — | — | — | Power 70Acc 100PP 5 | |
Round NormalSpecial | Sword / Shield | — | TM76 | — | — | — | Power 60Acc 100PP 15 | |
Safeguard NormalStatus | Sword / Shield | — | TM19 | — | — | — | PP 25 The user creates a protective field that prevents status conditions for five turns. | Open calc with this move |
Seed Bomb GrassPhysical | Sword / Shield | — | TR59 | — | — | — | Power 80Acc 100PP 15 | |
Sleep Talk NormalStatus | Sword / Shield | — | TR27 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Sword / Shield | — | TM24 | — | — | — | Power 50Acc 100PP 15 | |
Substitute NormalStatus | Sword / Shield | — | TR20 | — | — | — | PP 10 The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | Open calc with this move |
Sunny Day FireStatus | Sword / Shield | — | TM34 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | Open calc with this move |
Thief DarkPhysical | Sword / Shield | — | TM23 | — | — | — | Power 60Acc 100PP 25 | |
Thunder Wave ElectricStatus | Sword / Shield | — | TM14 | — | — | — | Acc 90PP 20 The user launches a weak jolt of electricity that paralyzes the target. | Open calc with this move |
Thunderbolt ElectricSpecial | Sword / Shield | — | TR08 | — | — | — | Power 90Acc 100PP 15 | |
U-turn BugPhysical | Sword / Shield | — | TM56 | — | — | — | Power 70Acc 100PP 20 | |
Uproar NormalSpecial | Sword / Shield | — | TR35 | — | — | — | Power 90Acc 100PP 10 | |
Work Up NormalStatus | Sword / Shield | — | TR85 | — | — | — | PP 30 The user is roused, and its Attack and Sp. Atk stats increase. | Open calc with this move |
Aqua Tail WaterPhysical | Sword / Shield | — | — | ✓ | — | — | Power 90Acc 90PP 10 | |
Flail NormalPhysical | Sword / Shield | — | — | ✓ | — | — | Acc 100PP 15 The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | Open calc with this move |
Knock Off DarkPhysical | Sword / Shield | — | — | ✓ | — | — | Power 65Acc 100PP 20 | |
Tail Whip NormalStatus | Sword / Shield | — | — | ✓ | — | — | Acc 100PP 30 The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats. | Open calc with this move |
Triple Axel IcePhysical | Sword / Shield | — | — | — | ✓ | — | Power 20Acc 90PP 10 |
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The target is physically pounded with a long tail, a foreleg, or the like.
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The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
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The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.
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The target is slammed with a long tail, vines, or the like to inflict damage.
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The user lets loose a horribly echoing shout with the power to inflict damage.
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This move can be used only after the user has used all the other moves it knows in the battle.
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The user emits a powerful flash of light to inflict damage on the target.
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The user burrows into the ground, then attacks on the next turn.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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The user shoots filthy garbage at the target to attack. This may also poison the target.
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The target is slammed with a steel-hard tail. This may also lower the target’s defensive stats.
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The user plays rough with the target and attacks it. This may also lower the target’s offensive stats.
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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The user slams a barrage of hard-shelled seeds down on the target from above.
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This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
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The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
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The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
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The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
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A consecutive three-kick attack that becomes more powerful with each successful hit.
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