Pokédex / Black 2 / White 2 / Mienfoo

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Martial Arts Pokémon

It takes pride in the speed at which it can use moves. What it loses in power, it makes up for in quantity.
The Pokémon is protected from flinching.
Restores a little HP when withdrawn from battle.
Powers up moves that have recoil damage.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Pound NormalPhysical | Black 2 / White 2 | 1 | — | — | — | — | Power 40Acc 100PP 35 The target is physically pounded with a long tail or a foreleg, etc. | Open calc with this move |
Meditate PsychicStatus | Black 2 / White 2 | 5 | — | — | — | — | PP 40 The user meditates to awaken the power deep within its body and raise its Attack stat. | Open calc with this move |
Detect FightingStatus | Black 2 / White 2 | 9 | — | — | — | — | PP 5 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Fake Out NormalPhysical | Black 2 / White 2 | 13 | — | — | — | — | Power 40Acc 100PP 10 | |
Double Slap NormalPhysical | Black 2 / White 2 | 17 | — | — | — | — | Power 15Acc 85PP 10 | |
Swift NormalSpecial | Black 2 / White 2 | 21 | — | — | — | — | Power 60PP 20 Star-shaped rays are shot at the opposing team. This attack never misses. | Open calc with this move |
Calm Mind PsychicStatus | Black 2 / White 2 | 25 | TM04 | — | — | — | PP 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Open calc with this move |
Force Palm FightingPhysical | Black 2 / White 2 | 29 | — | — | — | — | Power 60Acc 100PP 10 | |
Drain Punch FightingPhysical | Black 2 / White 2 | 33 | — | — | ✓ | — | Power 75Acc 100PP 10 | |
Jump Kick FightingPhysical | Black 2 / White 2 | 37 | — | — | — | — | Power 100Acc 95PP 10 | |
U-turn BugPhysical | Black 2 / White 2 | 41 | TM89 | — | — | — | Power 70Acc 100PP 20 | |
Quick Guard FightingStatus | Black 2 / White 2 | 45 | — | — | — | — | PP 15 The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises. | Open calc with this move |
Bounce FlyingPhysical | Black 2 / White 2 | 49 | — | — | ✓ | — | Power 85Acc 85PP 5 | |
High Jump Kick FightingPhysical | Black 2 / White 2 | 53 | — | — | — | — | Power 130Acc 90PP 10 | |
Reversal FightingPhysical | Black 2 / White 2 | 57 | — | — | — | — | Acc 100PP 15 An all-out attack that becomes more powerful the less HP the user has. | Open calc with this move |
Aura Sphere FightingSpecial | Black 2 / White 2 | 61 | — | — | — | — | Power 80PP 20 The user looses a blast of aura power from deep within its body at the target. This move is certain to hit. | Open calc with this move |
Acrobatics FlyingPhysical | Black 2 / White 2 | — | TM62 | — | — | — | Power 55Acc 100PP 15 | |
Aerial Ace FlyingPhysical | Black 2 / White 2 | — | TM40 | — | — | — | Power 60PP 20 The user confounds the target with speed, then slashes. The attack lands without fail. | Open calc with this move |
Attract NormalStatus | Black 2 / White 2 | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Brick Break FightingPhysical | Black 2 / White 2 | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Bulk Up FightingStatus | Black 2 / White 2 | — | TM08 | — | — | — | PP 20 The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. | Open calc with this move |
Dig GroundPhysical | Black 2 / White 2 | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | Black 2 / White 2 | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | Black 2 / White 2 | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fling DarkPhysical | Black 2 / White 2 | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. Its power and effects depend on the item. | Open calc with this move |
Focus Blast FightingSpecial | Black 2 / White 2 | — | TM52 | — | — | — | Power 120Acc 70PP 5 | |
Frustration NormalPhysical | Black 2 / White 2 | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Grass Knot GrassSpecial | Black 2 / White 2 | — | TM86 | — | — | — | Acc 100PP 20 The user snares the target with grass and trips it. The heavier the target, the greater the damage. | Open calc with this move |
Hidden Power NormalSpecial | Black 2 / White 2 | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Low Sweep FightingPhysical | Black 2 / White 2 | — | TM47 | — | — | — | Power 65Acc 100PP 20 | |
Payback DarkPhysical | Black 2 / White 2 | — | TM66 | — | — | — | Power 50Acc 100PP 10 | |
Poison Jab PoisonPhysical | Black 2 / White 2 | — | TM84 | — | — | — | Power 80Acc 100PP 20 | |
Protect NormalStatus | Black 2 / White 2 | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psych Up NormalStatus | Black 2 / White 2 | — | TM77 | — | — | — | PP 10 The user hypnotizes itself into copying any stat change made by the target. | Open calc with this move |
Rain Dance WaterStatus | Black 2 / White 2 | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Reflect PsychicStatus | Black 2 / White 2 | — | TM33 | — | — | — | PP 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | Open calc with this move |
Rest PsychicStatus | Black 2 / White 2 | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Retaliate NormalPhysical | Black 2 / White 2 | — | TM67 | — | — | — | Power 70Acc 100PP 5 | |
Return NormalPhysical | Black 2 / White 2 | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Slide RockPhysical | Black 2 / White 2 | — | TM80 | — | — | — | Power 75Acc 90PP 10 | |
Rock Smash FightingPhysical | Black 2 / White 2 | — | TM94 | — | — | — | Power 40Acc 100PP 15 | |
Rock Tomb RockPhysical | Black 2 / White 2 | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Round NormalSpecial | Black 2 / White 2 | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Stone Edge RockPhysical | Black 2 / White 2 | — | TM71 | — | — | — | Power 100Acc 80PP 5 | |
Strength NormalPhysical | Black 2 / White 2 | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | Black 2 / White 2 | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Black 2 / White 2 | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | Black 2 / White 2 | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. | Open calc with this move |
Swords Dance NormalStatus | Black 2 / White 2 | — | TM75 | — | — | — | PP 20 A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. | Open calc with this move |
Taunt DarkStatus | Black 2 / White 2 | — | TM12 | — | — | — | Acc 100PP 20 The target is taunted into a rage that allows it to use only attack moves for three turns. | Open calc with this move |
Toxic PoisonStatus | Black 2 / White 2 | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Work Up NormalStatus | Black 2 / White 2 | — | TM83 | — | — | — | PP 30 The user is roused, and its Attack and Sp. Atk stats increase. | Open calc with this move |
Baton Pass NormalStatus | Black 2 / White 2 | — | — | ✓ | — | — | PP 40 The user switches places with a party Pokémon in waiting, passing along any stat changes. | Open calc with this move |
Endure NormalStatus | Black 2 / White 2 | — | — | ✓ | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Feint NormalPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 30Acc 100PP 10 | |
Knock Off DarkPhysical | Black 2 / White 2 | — | — | ✓ | ✓ | — | Power 65Acc 100PP 20 | |
Low Kick FightingPhysical | Black 2 / White 2 | — | — | ✓ | ✓ | — | Acc 100PP 20 A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. | Open calc with this move |
Me First NormalStatus | Black 2 / White 2 | — | — | ✓ | — | — | PP 20 The user tries to cut ahead of the target to steal and use the target’s intended move with greater power. | Open calc with this move |
Smelling Salts NormalPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 70Acc 100PP 10 | |
Vital Throw FightingPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 70PP 10 The user attacks last. In return, this throw move is guaranteed not to miss. | Open calc with this move |
Dual Chop DragonPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 40Acc 90PP 15 | |
Helping Hand NormalStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 20 The user assists an ally by boosting the power of its attack. | Open calc with this move |
Role Play PsychicStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 10 The user mimics the target completely, copying the target’s natural Ability. | Open calc with this move |
Sleep Talk NormalStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 50Acc 100PP 15 |
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An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
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The target is slapped repeatedly, back and forth, two to five times in a row.
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The target is attacked with a shock wave. It may also leave the target with paralysis.
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An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
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The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
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The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
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The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
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The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
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The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
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The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.
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A unique attack that varies in type and intensity depending on the Pokémon using it.
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The user attacks the target’s legs swiftly, reducing the target’s Speed stat.
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If the user moves after the target, this attack’s power will be doubled.
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The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.
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Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
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The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.
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Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
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An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
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The user slaps down the target’s held item, preventing that item from being used in the battle.
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This attack inflicts double damage on a target with paralysis. It also cures the target’s paralysis, however.
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The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
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An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
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