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Martial Arts Pokémon

They seclude themselves in the mountains and devote themselves to training. The form of their kicks and chops differs from pack to pack.
The Pokémon’s intensely focused, and that protects the Pokémon from flinching.
Restores a little HP when withdrawn from battle.
Powers up moves that have recoil damage.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Pound NormalPhysical | Ultra Sun / Ultra Moon | 1 | — | — | — | — | Power 40Acc 100PP 35 The target is physically pounded with a long tail, a foreleg, or the like. | Open calc with this move |
Meditate PsychicStatus | Ultra Sun / Ultra Moon | 5 | — | — | — | — | PP 40 The user meditates to awaken the power deep within its body and raise its Attack stat. | Open calc with this move |
Detect FightingStatus | Ultra Sun / Ultra Moon | 9 | — | — | — | — | PP 5 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Fake Out NormalPhysical | Ultra Sun / Ultra Moon | 13 | — | — | — | — | Power 40Acc 100PP 10 | |
Double Slap NormalPhysical | Ultra Sun / Ultra Moon | 17 | — | — | — | — | Power 15Acc 85PP 10 | |
Swift NormalSpecial | Ultra Sun / Ultra Moon | 21 | — | — | — | — | Power 60PP 20 Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | Open calc with this move |
Calm Mind PsychicStatus | Ultra Sun / Ultra Moon | 25 | TM04 | — | — | — | PP 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Open calc with this move |
Force Palm FightingPhysical | Ultra Sun / Ultra Moon | 29 | — | — | — | — | Power 60Acc 100PP 10 | |
Drain Punch FightingPhysical | Ultra Sun / Ultra Moon | 33 | — | — | ✓ | — | Power 75Acc 100PP 10 | |
Jump Kick FightingPhysical | Ultra Sun / Ultra Moon | 37 | — | — | — | — | Power 100Acc 95PP 10 | |
U-turn BugPhysical | Ultra Sun / Ultra Moon | 41 | TM89 | — | — | — | Power 70Acc 100PP 20 | |
Quick Guard FightingStatus | Ultra Sun / Ultra Moon | 45 | — | — | — | — | PP 15 The user protects itself and its allies from priority moves. | Open calc with this move |
Bounce FlyingPhysical | Ultra Sun / Ultra Moon | 49 | — | — | ✓ | — | Power 85Acc 85PP 5 | |
High Jump Kick FightingPhysical | Ultra Sun / Ultra Moon | 50 | — | — | — | — | Power 130Acc 90PP 10 | |
Reversal FightingPhysical | Ultra Sun / Ultra Moon | 57 | — | — | — | — | Acc 100PP 15 An all-out attack that becomes more powerful the less HP the user has. | Open calc with this move |
Aura Sphere FightingSpecial | Ultra Sun / Ultra Moon | 61 | — | — | — | — | Power 80PP 20 The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. | Open calc with this move |
Acrobatics FlyingPhysical | Ultra Sun / Ultra Moon | — | TM62 | — | — | — | Power 55Acc 100PP 15 | |
Aerial Ace FlyingPhysical | Ultra Sun / Ultra Moon | — | TM40 | — | — | — | Power 60PP 20 The user confounds the target with speed, then slashes. This attack never misses. | Open calc with this move |
Attract NormalStatus | Ultra Sun / Ultra Moon | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Brick Break FightingPhysical | Ultra Sun / Ultra Moon | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Bulk Up FightingStatus | Ultra Sun / Ultra Moon | — | TM08 | — | — | — | PP 20 The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | Open calc with this move |
Confide NormalStatus | Ultra Sun / Ultra Moon | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Double Team NormalStatus | Ultra Sun / Ultra Moon | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | Ultra Sun / Ultra Moon | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fling DarkPhysical | Ultra Sun / Ultra Moon | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. This move’s power and effects depend on the item. | Open calc with this move |
Focus Blast FightingSpecial | Ultra Sun / Ultra Moon | — | TM52 | — | — | — | Power 120Acc 70PP 5 | |
Frustration NormalPhysical | Ultra Sun / Ultra Moon | — | TM21 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the less the user likes its Trainer. | Open calc with this move |
Grass Knot GrassSpecial | Ultra Sun / Ultra Moon | — | TM86 | — | — | — | Acc 100PP 20 The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | Open calc with this move |
Hidden Power NormalSpecial | Ultra Sun / Ultra Moon | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Low Sweep FightingPhysical | Ultra Sun / Ultra Moon | — | TM47 | — | — | — | Power 65Acc 100PP 20 | |
Payback DarkPhysical | Ultra Sun / Ultra Moon | — | TM66 | — | — | — | Power 50Acc 100PP 10 | |
Poison Jab PoisonPhysical | Ultra Sun / Ultra Moon | — | TM84 | — | — | — | Power 80Acc 100PP 20 | |
Protect NormalStatus | Ultra Sun / Ultra Moon | — | TM17 | — | — | — | PP 10 Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psych Up NormalStatus | Ultra Sun / Ultra Moon | — | TM77 | — | — | — | PP 10 The user hypnotizes itself into copying any stat change made by the target. | Open calc with this move |
Rain Dance WaterStatus | Ultra Sun / Ultra Moon | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Reflect PsychicStatus | Ultra Sun / Ultra Moon | — | TM33 | — | — | — | PP 20 A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | Open calc with this move |
Rest PsychicStatus | Ultra Sun / Ultra Moon | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Return NormalPhysical | Ultra Sun / Ultra Moon | — | TM27 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Slide RockPhysical | Ultra Sun / Ultra Moon | — | TM80 | — | — | — | Power 75Acc 90PP 10 | |
Rock Tomb RockPhysical | Ultra Sun / Ultra Moon | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Round NormalSpecial | Ultra Sun / Ultra Moon | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Sleep Talk NormalStatus | Ultra Sun / Ultra Moon | — | TM88 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Stone Edge RockPhysical | Ultra Sun / Ultra Moon | — | TM71 | — | — | — | Power 100Acc 80PP 5 | |
Substitute NormalStatus | Ultra Sun / Ultra Moon | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Ultra Sun / Ultra Moon | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | Open calc with this move |
Swagger NormalStatus | Ultra Sun / Ultra Moon | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Swords Dance NormalStatus | Ultra Sun / Ultra Moon | — | TM75 | — | — | — | PP 20 A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. | Open calc with this move |
Taunt DarkStatus | Ultra Sun / Ultra Moon | — | TM12 | — | — | — | Acc 100PP 20 The target is taunted into a rage that allows it to use only attack moves for three turns. | Open calc with this move |
Toxic PoisonStatus | Ultra Sun / Ultra Moon | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Work Up NormalStatus | Ultra Sun / Ultra Moon | — | TM01 | — | — | — | PP 30 The user is roused, and its Attack and Sp. Atk stats increase. | Open calc with this move |
Ally Switch PsychicStatus | Ultra Sun / Ultra Moon | — | — | ✓ | ✓ | — | PP 15 The user teleports using a strange power and switches places with one of its allies. | Open calc with this move |
Baton Pass NormalStatus | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | PP 40 The user switches places with a party Pokémon in waiting and passes along any stat changes. | Open calc with this move |
Endure NormalStatus | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Feint NormalPhysical | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Power 30Acc 100PP 10 | |
Knock Off DarkPhysical | Ultra Sun / Ultra Moon | — | — | ✓ | ✓ | — | Power 65Acc 100PP 20 | |
Low Kick FightingPhysical | Ultra Sun / Ultra Moon | — | — | ✓ | ✓ | — | Acc 100PP 20 A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. | Open calc with this move |
Me First NormalStatus | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | PP 20 The user cuts ahead of the target to copy and use the target’s intended move with greater power. This move fails if it isn’t used first. | Open calc with this move |
Smelling Salts NormalPhysical | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Power 70Acc 100PP 10 | |
Vital Throw FightingPhysical | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Power 70PP 10 The user attacks last. In return, this throw move never misses. | Open calc with this move |
Dual Chop DragonPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 40Acc 90PP 15 | |
Focus Punch FightingPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 150Acc 100PP 20 | |
Helping Hand NormalStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 20 The user assists an ally by boosting the power of that ally’s attack. | Open calc with this move |
Role Play PsychicStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 10 The user mimics the target completely, copying the target’s natural Ability. | Open calc with this move |
Snore NormalSpecial | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 50Acc 100PP 15 |
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This attack hits first and makes the target flinch. It only works the first turn the user is in battle.
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The target is slapped repeatedly, back and forth, two to five times in a row.
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The target is attacked with a shock wave. This may also leave the target with paralysis.
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An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
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The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
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The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
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The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
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The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
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The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.
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A unique attack that varies in type depending on the Pokémon using it.
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The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.
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The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
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The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
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Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
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Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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The user stabs the target from below with sharpened stones. Critical hits land more easily.
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This attack hits a target using Protect. This also lifts the effects of the move.
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The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
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This attack’s power is doubled when used on a target with paralysis. This also cures the target’s paralysis, however.
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The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
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The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
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This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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