Pokédex / Black 2 / White 2 / Dewgong

Poke Project
LOADING
Setting the field…
Sea Lion Pokémon

Its streamlined body has low resistance, and it swims around cold oceans at a speed of eight knots.
Ups resistance to Fire- and Ice-type moves.
Heals status problems if it is raining.
The Pokémon gradually regains HP in a hailstorm.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Growl NormalStatus | Black 2 / White 2 | 1 | — | — | — | — | Acc 100PP 40 The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered. | Open calc with this move |
Headbutt NormalPhysical | Black 2 / White 2 | 1 | — | — | — | — | Power 70Acc 100PP 15 | |
Icy Wind IceSpecial | Black 2 / White 2 | 1 | — | — | ✓ | — | Power 55Acc 95PP 15 | |
Signal Beam BugSpecial | Black 2 / White 2 | 1 | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Encore NormalStatus | Black 2 / White 2 | 13 | — | — | — | — | Acc 100PP 5 The user compels the target to keep using only the move it last used for three turns. | Open calc with this move |
Ice Shard IcePhysical | Black 2 / White 2 | 17 | — | — | — | — | Power 40Acc 100PP 30 | |
Rest PsychicStatus | Black 2 / White 2 | 21 | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Aqua Ring WaterStatus | Black 2 / White 2 | 23 | — | — | — | — | PP 20 The user envelops itself in a veil made of water. It regains some HP on every turn. | Open calc with this move |
Aurora Beam IceSpecial | Black 2 / White 2 | 27 | — | — | — | — | Power 65Acc 100PP 20 | |
Aqua Jet WaterPhysical | Black 2 / White 2 | 31 | — | — | — | — | Power 40Acc 100PP 20 | |
Brine WaterSpecial | Black 2 / White 2 | 33 | — | — | — | — | Power 65Acc 100PP 10 | |
Sheer Cold IceSpecial | Black 2 / White 2 | 34 | — | — | — | — | Acc 30PP 5 The target is attacked with a blast of absolute-zero cold. The target instantly faints if it hits. | Open calc with this move |
Take Down NormalPhysical | Black 2 / White 2 | 39 | — | — | — | — | Power 90Acc 85PP 20 | |
Dive WaterPhysical | Black 2 / White 2 | 45 | HM06 | — | — | — | Power 80Acc 100PP 10 | |
Aqua Tail WaterPhysical | Black 2 / White 2 | 49 | — | — | ✓ | — | Power 90Acc 90PP 10 | |
Ice Beam IceSpecial | Black 2 / White 2 | 55 | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Safeguard NormalStatus | Black 2 / White 2 | 61 | TM20 | — | — | — | PP 25 The user creates a protective field that prevents status problems for five turns. | Open calc with this move |
Hail IceStatus | Black 2 / White 2 | 65 | TM07 | — | — | — | PP 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | Open calc with this move |
Attract NormalStatus | Black 2 / White 2 | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Blizzard IceSpecial | Black 2 / White 2 | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Double Team NormalStatus | Black 2 / White 2 | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Echoed Voice NormalSpecial | Black 2 / White 2 | — | TM49 | — | — | — | Power 40Acc 100PP 15 | |
Facade NormalPhysical | Black 2 / White 2 | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fling DarkPhysical | Black 2 / White 2 | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. Its power and effects depend on the item. | Open calc with this move |
Frost Breath IceSpecial | Black 2 / White 2 | — | TM79 | — | — | — | Power 60Acc 90PP 10 | |
Frustration NormalPhysical | Black 2 / White 2 | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Impact NormalPhysical | Black 2 / White 2 | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Hidden Power NormalSpecial | Black 2 / White 2 | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | Black 2 / White 2 | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Protect NormalStatus | Black 2 / White 2 | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Black 2 / White 2 | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Return NormalPhysical | Black 2 / White 2 | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Round NormalSpecial | Black 2 / White 2 | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Substitute NormalStatus | Black 2 / White 2 | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Surf WaterSpecial | Black 2 / White 2 | — | HM03 | — | — | — | Power 90Acc 100PP 15 | |
Swagger NormalStatus | Black 2 / White 2 | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. | Open calc with this move |
Thief DarkPhysical | Black 2 / White 2 | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Toxic PoisonStatus | Black 2 / White 2 | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Waterfall WaterPhysical | Black 2 / White 2 | — | HM05 | — | — | — | Power 80Acc 100PP 15 | |
Drill Run GroundPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 80Acc 95PP 10 | |
Iron Tail SteelPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 100Acc 75PP 15 | |
Sleep Talk NormalStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 50Acc 100PP 15 |
—
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
| Open calc with this move |
The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.
| Open calc with this move |
The user attacks with a sinister beam of light. It may also confuse the target.
| Open calc with this move |
The user flash freezes chunks of ice and hurls them at the target. This move always goes first.
| Open calc with this move |
The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat.
| Open calc with this move |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
| Open calc with this move |
If the target’s HP is down to about half, this attack will hit with double the power.
| Open calc with this move |
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
| Open calc with this move |
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
| Open calc with this move |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
| Open calc with this move |
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
| Open calc with this move |
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
| Open calc with this move |
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
| Open calc with this move |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
| Open calc with this move |
The user blows a cold breath on the target. This attack always results in a critical hit.
| Open calc with this move |
The user charges at the target using every bit of its power. The user must rest on the next turn.
| Open calc with this move |
A unique attack that varies in type and intensity depending on the Pokémon using it.
| Open calc with this move |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
| Open calc with this move |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
| Open calc with this move |
It swamps the area around the user with a giant wave. It can also be used for crossing water.
| Open calc with this move |
The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.
| Open calc with this move |
The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
| Open calc with this move |
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
| Open calc with this move |
The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
| Open calc with this move |
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
| Open calc with this move |