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Sea Lion Pokémon

Its entire body is a snowy white. Unharmed by even intense cold, it swims powerfully in icy waters.
The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.
Heals status conditions if it’s raining.
The Pokémon gradually regains HP in a hailstorm.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Aqua Jet WaterPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | Power 40Acc 100PP 20 The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | Open calc with this move |
Encore NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | Acc 100PP 5 The user compels the target to keep using the move it encored for three turns. | Open calc with this move |
Fake Out NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | Power 40Acc 100PP 10 | |
Growl NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | Acc 100PP 40 The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. | Open calc with this move |
Headbutt NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | TM01 | — | — | — | Power 70Acc 100PP 15 | |
Horn Drill NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | Acc 30PP 5 The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. | Open calc with this move |
Ice Shard IcePhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 15 | — | — | — | — | Power 40Acc 100PP 30 | |
Rest PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 20 | TM05 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Aurora Beam IceSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | 26 | — | — | — | — | Power 65Acc 100PP 20 | |
Waterfall WaterPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 32 | TM25 | — | — | — | Power 80Acc 100PP 15 | |
Take Down NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 42 | — | — | — | — | Power 90Acc 85PP 20 | |
Ice Beam IceSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | 52 | TM55 | — | — | — | Power 90Acc 100PP 10 | |
Double-Edge NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 62 | — | — | — | — | Power 120Acc 100PP 15 | |
Blizzard IceSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM51 | — | — | — | Power 110Acc 70PP 5 | |
Drill Run GroundPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM58 | — | — | — | Power 80Acc 95PP 10 | |
Facade NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM12 | — | — | — | Power 70Acc 100PP 20 | |
Helping Hand NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM03 | — | — | — | PP 20 The user assists an ally by boosting the power of that ally’s attack. | Open calc with this move |
Hyper Beam NormalSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM48 | — | — | — | Power 150Acc 90PP 5 | |
Iron Tail SteelPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM19 | — | — | — | Power 100Acc 75PP 15 | |
Megahorn BugPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM60 | — | — | — | Power 120Acc 85PP 10 | |
Pay Day NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM57 | — | — | — | Power 40Acc 100PP 20 | |
Protect NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM07 | — | — | — | PP 10 Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Substitute NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM08 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Surf WaterSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM47 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM27 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
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This attack hits first and makes the target flinch. It only works the first turn the user is in battle.
| Open calc with this move |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
| Open calc with this move |
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
| Open calc with this move |
The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat.
| Open calc with this move |
The user charges at the target and may make it flinch.
| Open calc with this move |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
| Open calc with this move |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
| Open calc with this move |
A reckless, life-risking tackle. This also damages the user quite a lot.
| Open calc with this move |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
| Open calc with this move |
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
| Open calc with this move |
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
| Open calc with this move |
The target is attacked with a powerful beam. The user can’t move on the next turn.
| Open calc with this move |
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
| Open calc with this move |
Using its tough and impressive horn, the user rams into the target with no letup.
| Open calc with this move |
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
| Open calc with this move |
The user attacks everything around it by swamping its surroundings with a giant wave.
| Open calc with this move |