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Rock Snake Pokémon

Opening its large mouth, it ingests massive amounts of soil and creates long tunnels.
Protects the Pokémon from recoil damage.
It cannot be knocked out with one hit.
Physical attacks lower Defense and raise Speed.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Bind NormalPhysical | Black 2 / White 2 | 1 | — | — | ✓ | — | Power 15Acc 85PP 20 Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | Open calc with this move |
Harden NormalStatus | Black 2 / White 2 | 1 | — | — | — | — | PP 30 The user stiffens all the muscles in its body to raise its Defense stat. | Open calc with this move |
Mud Sport GroundStatus | Black 2 / White 2 | 1 | — | — | — | — | PP 15 The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. | Open calc with this move |
Tackle NormalPhysical | Black 2 / White 2 | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Curse GhostStatus | Black 2 / White 2 | 4 | — | — | — | — | PP 10 A move that works differently for the Ghost type than for all other types. | Open calc with this move |
Screech NormalStatus | Black 2 / White 2 | 31 | — | — | — | — | Acc 85PP 40 An earsplitting screech harshly reduces the target’s Defense stat. | Open calc with this move |
Rock Throw RockPhysical | Black 2 / White 2 | 7 | — | — | — | — | Power 50Acc 90PP 15 | |
Rage NormalPhysical | Black 2 / White 2 | 10 | — | — | — | — | Power 20Acc 100PP 20 | |
Rock Tomb RockPhysical | Black 2 / White 2 | 13 | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Stealth Rock RockStatus | Black 2 / White 2 | 16 | — | ✓ | ✓ | — | PP 20 The user lays a trap of levitating stones around the opponent’s team. The trap hurts opponents that switch into battle. | Open calc with this move |
Rock Polish RockStatus | Black 2 / White 2 | 19 | TM69 | — | — | — | PP 20 The user polishes its body to reduce drag. It can sharply raise the Speed stat. | Open calc with this move |
Smack Down RockPhysical | Black 2 / White 2 | 22 | TM23 | — | — | — | Power 50Acc 100PP 15 | |
Dragon Breath DragonSpecial | Black 2 / White 2 | 25 | — | — | — | — | Power 60Acc 100PP 20 | |
Sandstorm RockStatus | Black 2 / White 2 | 52 | TM37 | — | — | — | PP 10 A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | Open calc with this move |
Slam NormalPhysical | Black 2 / White 2 | 28 | — | — | — | — | Power 80Acc 75PP 20 | |
Rock Slide RockPhysical | Black 2 / White 2 | 34 | TM80 | — | — | — | Power 75Acc 90PP 10 | |
Sand Tomb GroundPhysical | Black 2 / White 2 | 37 | — | — | — | — | Power 35Acc 85PP 15 | |
Iron Tail SteelPhysical | Black 2 / White 2 | 40 | — | — | ✓ | — | Power 100Acc 75PP 15 | |
Dig GroundPhysical | Black 2 / White 2 | 43 | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Stone Edge RockPhysical | Black 2 / White 2 | 46 | TM71 | — | — | — | Power 100Acc 80PP 5 | |
Double-Edge NormalPhysical | Black 2 / White 2 | 49 | — | — | — | — | Power 120Acc 100PP 15 | |
Attract NormalStatus | Black 2 / White 2 | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Bulldoze GroundPhysical | Black 2 / White 2 | — | TM78 | — | — | — | Power 60Acc 100PP 20 | |
Double Team NormalStatus | Black 2 / White 2 | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Dragon Tail DragonPhysical | Black 2 / White 2 | — | TM82 | — | — | — | Power 60Acc 90PP 10 | |
Earthquake GroundPhysical | Black 2 / White 2 | — | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Explosion NormalPhysical | Black 2 / White 2 | — | TM64 | — | — | — | Power 250Acc 100PP 5 | |
Facade NormalPhysical | Black 2 / White 2 | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash Cannon SteelSpecial | Black 2 / White 2 | — | TM91 | — | — | — | Power 80Acc 100PP 10 | |
Frustration NormalPhysical | Black 2 / White 2 | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Gyro Ball SteelPhysical | Black 2 / White 2 | — | TM74 | — | — | — | Acc 100PP 5 The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | Open calc with this move |
Hidden Power NormalSpecial | Black 2 / White 2 | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Payback DarkPhysical | Black 2 / White 2 | — | TM66 | — | — | — | Power 50Acc 100PP 10 | |
Protect NormalStatus | Black 2 / White 2 | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psych Up NormalStatus | Black 2 / White 2 | — | TM77 | — | — | — | PP 10 The user hypnotizes itself into copying any stat change made by the target. | Open calc with this move |
Rest PsychicStatus | Black 2 / White 2 | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | Black 2 / White 2 | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Roar NormalStatus | Black 2 / White 2 | — | TM05 | — | — | — | PP 20 The target is scared off and switched. In the wild, a battle against a single Pokémon ends. | Open calc with this move |
Rock Smash FightingPhysical | Black 2 / White 2 | — | TM94 | — | — | — | Power 40Acc 100PP 15 | |
Round NormalSpecial | Black 2 / White 2 | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Strength NormalPhysical | Black 2 / White 2 | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | Black 2 / White 2 | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Black 2 / White 2 | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | Black 2 / White 2 | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. | Open calc with this move |
Taunt DarkStatus | Black 2 / White 2 | — | TM12 | — | — | — | Acc 100PP 20 The target is taunted into a rage that allows it to use only attack moves for three turns. | Open calc with this move |
Torment DarkStatus | Black 2 / White 2 | — | TM41 | — | — | — | Acc 100PP 15 The user torments and enrages the target, making it incapable of using the same move twice in a row. | Open calc with this move |
Toxic PoisonStatus | Black 2 / White 2 | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Block NormalStatus | Black 2 / White 2 | — | — | ✓ | ✓ | — | PP 5 The user blocks the target’s way with arms spread wide to prevent escape. | Open calc with this move |
Defense Curl NormalStatus | Black 2 / White 2 | — | — | ✓ | — | — | PP 40 The user curls up to conceal weak spots and raise its Defense stat. | Open calc with this move |
Flail NormalPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Acc 100PP 15 The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | Open calc with this move |
Heavy Slam SteelPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Acc 100PP 10 The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. | Open calc with this move |
Rock Blast RockPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 25Acc 90PP 10 | |
Rock Climb NormalPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 90Acc 85PP 20 | |
Rollout RockPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 30Acc 90PP 20 | |
Dragon Pulse DragonSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 85Acc 100PP 10 | |
Earth Power GroundSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 90Acc 100PP 10 | |
Iron Head SteelPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 80Acc 100PP 15 | |
Sleep Talk NormalStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 50Acc 100PP 15 |
A physical attack in which the user charges and slams into the target with its whole body.
| Open calc with this move |
The user picks up and throws a small rock at the target to attack.
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As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
| Open calc with this move |
Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.
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The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.
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The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis.
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The target is slammed with a long tail, vines, etc., to inflict damage.
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Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
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The user traps the target inside a harshly raging sandstorm for four to five turns.
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The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
| Open calc with this move |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
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The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
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A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
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The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.
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The target is knocked away and switched. In the wild, a battle against a single Pokémon ends.
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The user sets off an earthquake that strikes those around it.
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The user explodes to inflict damage on those around it. The user faints upon using this move.
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
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The user gathers all its light energy and releases it at once. It may also lower the target’s Sp. Def stat.
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A unique attack that varies in type and intensity depending on the Pokémon using it.
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If the user moves after the target, this attack’s power will be doubled.
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The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
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The user hurls hard rocks at the target. Two to five rocks are launched in quick succession.
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The user attacks the target by smashing into it with incredible force. It may also confuse the target.
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The user continually rolls into the target over five turns. It becomes stronger each time it hits.
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The target is attacked with a shock wave generated by the user’s gaping mouth.
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The user makes the ground under the target erupt with power. It may also lower the target’s Sp. Def.
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The user slams the target with its steel-hard head. It may also make the target flinch.
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An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
| Open calc with this move |