Pokédex / Black / White / Ferrothorn

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Thorn Pod Pokémon

By swinging around its three spiky feelers and shooting spikes, it can obliterate an opponent.
Inflicts damage to the Pokémon on contact.
Senses a foe’s dangerous moves.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Curse GhostStatus | Black / White | 1 | — | — | — | — | PP 10 A move that works differently for the Ghost type than for all other types. | Open calc with this move |
Harden NormalStatus | Black / White | 1 | — | — | — | — | PP 30 The user stiffens all the muscles in its body to raise its Defense stat. | Open calc with this move |
Rock Climb NormalPhysical | Black / White | 1 | — | — | — | — | Power 90Acc 85PP 20 | |
Rollout RockPhysical | Black / White | 1 | — | — | — | — | Power 30Acc 90PP 20 | |
Tackle NormalPhysical | Black / White | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Metal Claw SteelPhysical | Black / White | 14 | — | — | — | — | Power 50Acc 95PP 35 | |
Pin Missile BugPhysical | Black / White | 18 | — | — | — | — | Power 25Acc 95PP 20 | |
Gyro Ball SteelPhysical | Black / White | 21 | TM74 | — | — | — | Acc 100PP 5 The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | Open calc with this move |
Iron Defense SteelStatus | Black / White | 26 | — | — | — | — | PP 15 The user hardens its body’s surface like iron, sharply raising its Defense stat. | Open calc with this move |
Mirror Shot SteelSpecial | Black / White | 30 | — | — | — | — | Power 65Acc 85PP 10 | |
Ingrain GrassStatus | Black / White | 35 | — | — | — | — | PP 20 The user lays roots that restore its HP on every turn. Because it is rooted, it can’t switch out. | Open calc with this move |
Self-Destruct NormalPhysical | Black / White | 38 | — | — | — | — | Power 200Acc 100PP 5 | |
Power Whip GrassPhysical | Black / White | 40 | — | — | — | — | Power 120Acc 85PP 10 | |
Iron Head SteelPhysical | Black / White | 46 | — | — | — | — | Power 80Acc 100PP 15 | |
Payback DarkPhysical | Black / White | 53 | TM66 | — | — | — | Power 50Acc 100PP 10 | |
Flash Cannon SteelSpecial | Black / White | 61 | TM91 | — | — | — | Power 80Acc 100PP 10 | |
Explosion NormalPhysical | Black / White | 67 | TM64 | — | — | — | Power 250Acc 100PP 5 | |
Aerial Ace FlyingPhysical | Black / White | — | TM40 | — | — | — | Power 60PP 20 The user confounds the target with speed, then slashes. The attack lands without fail. | Open calc with this move |
Bulldoze GroundPhysical | Black / White | — | TM78 | — | — | — | Power 60Acc 100PP 20 | |
Cut NormalPhysical | Black / White | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Double Team NormalStatus | Black / White | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Energy Ball GrassSpecial | Black / White | — | TM53 | — | — | — | Power 90Acc 100PP 10 | |
Facade NormalPhysical | Black / White | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash NormalStatus | Black / White | — | TM70 | — | — | — | Acc 100PP 20 The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves. | Open calc with this move |
Frustration NormalPhysical | Black / White | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Impact NormalPhysical | Black / White | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Grass Knot GrassSpecial | Black / White | — | TM86 | — | — | — | Acc 100PP 20 The user snares the target with grass and trips it. The heavier the target, the greater the damage. | Open calc with this move |
Hidden Power NormalSpecial | Black / White | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hone Claws DarkStatus | Black / White | — | TM01 | — | — | — | PP 15 The user sharpens its claws to boost its Attack stat and accuracy. | Open calc with this move |
Hyper Beam NormalSpecial | Black / White | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Poison Jab PoisonPhysical | Black / White | — | TM84 | — | — | — | Power 80Acc 100PP 20 | |
Protect NormalStatus | Black / White | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rest PsychicStatus | Black / White | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | Black / White | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Polish RockStatus | Black / White | — | TM69 | — | — | — | PP 20 The user polishes its body to reduce drag. It can sharply raise the Speed stat. | Open calc with this move |
Rock Smash FightingPhysical | Black / White | — | TM94 | — | — | — | Power 40Acc 100PP 15 | |
Round NormalSpecial | Black / White | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Sandstorm RockStatus | Black / White | — | TM37 | — | — | — | PP 10 A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | Open calc with this move |
Shadow Claw GhostPhysical | Black / White | — | TM65 | — | — | — | Power 70Acc 100PP 15 | |
Solar Beam GrassSpecial | Black / White | — | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Strength NormalPhysical | Black / White | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | Black / White | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Black / White | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | Black / White | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. | Open calc with this move |
Swords Dance NormalStatus | Black / White | — | TM75 | — | — | — | PP 20 A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. | Open calc with this move |
Thunder ElectricSpecial | Black / White | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunder Wave ElectricStatus | Black / White | — | TM73 | — | — | — | Acc 90PP 20 A weak electric charge is launched at the target. It causes paralysis if it hits. | Open calc with this move |
Thunderbolt ElectricSpecial | Black / White | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | Black / White | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
The user attacks the target by smashing into it with incredible force. It may also confuse the target.
| Open calc with this move |
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
| Open calc with this move |
A physical attack in which the user charges and slams into the target with its whole body.
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The target is raked with steel claws. It may also raise the user’s Attack stat.
| Open calc with this move |
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
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The user looses a flash of energy at the target from its polished body. It may also lower the target’s accuracy.
| Open calc with this move |
The user attacks everything around it by causing an explosion. The user faints upon using this move.
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The user violently whirls its vines or tentacles to harshly lash the target.
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The user slams the target with its steel-hard head. It may also make the target flinch.
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If the user moves after the target, this attack’s power will be doubled.
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The user gathers all its light energy and releases it at once. It may also lower the target’s Sp. Def stat.
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The user explodes to inflict damage on those around it. The user faints upon using this move.
| Open calc with this move |
The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.
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The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
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The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.
| Open calc with this move |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
| Open calc with this move |
The user charges at the target using every bit of its power. The user must rest on the next turn.
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A unique attack that varies in type and intensity depending on the Pokémon using it.
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The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
| Open calc with this move |
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
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The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.
| Open calc with this move |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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The user slashes with a sharp claw made from shadows. Critical hits land more easily.
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
| Open calc with this move |
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
| Open calc with this move |
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
| Open calc with this move |